Here's a cool little game from KenneyJam. There's a neat power-curve to the upgrades - you need to upgrade damage to generate upgrade points faster, and then upgrade fire rate since the missiles eventually start appearing more often and overwhelm you.
#kenneyjam #indiedev #gamedev
30.07.2025 20:52 โ ๐ 8 ๐ 4 ๐ฌ 1 ๐ 0
Planetary Destruction Initiative by PsiMoon
Help Cause Destruction Today!
Wrapped up Kenney Jam 2025 today. Super happy with what I was able to create in only 48 hours. If you're interested in checking it out you can find it here: psimoon.itch.io/planetary-de...
#kenneyjam #indiedev #gamedev
20.07.2025 21:10 โ ๐ 12 ๐ 3 ๐ฌ 0 ๐ 1
Some more progress on spaceship formations for Squadron Carrier. The line formation has ships flying close together, but doing independent targeting.
29.07.2025 06:10 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by HyperPyramidStudio
HyperPyramidStudio KenneyJam 2025 review
My livestream recording is up on YouTube at youtu.be/vTGdWdfnlEg
Featuring play-throughs for:
Repowering Mars - rbgr.itch.io/repowering-m...
Deadline - itch.io/jam/kenney-j...
In Space They Canโt Hear You Beat - itch.io/jam/kenney-j...
Space Wars - The Power - itch.io/jam/kenney-j...
29.07.2025 06:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
HyperPyramidStudio KenneyJam 2025 review
Join me as I play through the best space-themed KenneyJam game submissions I found.
I'll be going live in one hour!
Join me on my YouTube channel Thursday, 7pm Pacific as I play through the best space games I found in this year's KenneyJam.
youtube.com/live/TT0DUap...
25.07.2025 01:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Some progress on spaceship formations for my game Squadron Carrier. I really like how the Wedge formation shapes the flow of the battle. For evenly matched ships, using the wedge formation wins about 70% of the time.
If you find these sorts of posts interesting, LMK and please consider following!
23.07.2025 05:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Wow, your game looks great. I'm really enjoying your blog posts on procedurally generated map/graphs. I'm working on a similar campaign map. Have you had any trouble ensuring your end goal is far enough away from the start?
18.07.2025 06:20 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The Protoss carriers were awesome. Thanks for the kind words, and Iโll try and make that game.
17.07.2025 07:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Yeah, C# in Unity.
15.07.2025 06:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Thanks, Iโm aiming for an old-school biplane dogfight. Although, ships do get a little jittery in the starting orbit if they overshoot their tracking point.
14.07.2025 21:49 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Iโve been working on spaceships formations in Squadron Carrier. It reminded me of the flocking behaviors I used in Hallowtron. Flocks of indestructible bats to force the player to keep moving around the level. Every six levels, bees swarm the player instead, faster and erratically than the bats.
14.07.2025 05:21 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I'm working on a new game, Squadron Carrier. It's a 3D extension of my prototype, with a rogue-like campaign structure.
This account will document the development journey, and hopefully entertain you with behind-the-scenes looks at the game design, theory and coding techniques.
25.06.2025 20:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Howdy! This is my first post here - a clip of my prototype game Strike Carrier, a 4X / RTS game where you launch fighters from your carrier.
You can play Strike Carrier at hyperpyramidstudio.itch.io/strike-carrier
25.06.2025 20:38 โ ๐ 3 ๐ 0 ๐ฌ 2 ๐ 0
Game developer
https://linktr.ee/psimoon
๐ป Computer Engineer
๐พ Game Developer
๐ค Godot User
rbarongr.com
rbgr.itch.io
Spanish dude trying to fit
Game dev (in my spare time) x) ๐ฅ๐พ
Coffee & beer drinker โ๏ธ ๐ป
Pizza maker ๐
Learning about life :)
Developer | Games ๐ฎ Simulations ๐ #GameDev #Simulation
Bakshi Art and Animation. Run by Ralph and Eddie Bakshi. Animation art shop: https://www.ebay.com/str/bakshianimationart
Website: www.bakshistudio.com
Self-taught Unity developer.
Currently developing Survivesmith: A 2D reverse-bullet-hell, rogue-lite game with a twist with loadouts & crafting.
Steam: https://store.steampowered.com/app/3540570/Survivesmith/
Ryan Begemann 3d artist. Most people know me by my username RJB or Mallacore.
All work done in Lightwave and Affinity / Photoshop. No AI.
https://linktr.ee/rjbmallacore
this is an UNOFFICIAL bsky of NIS America, I will be operating this as a proxy for now to share my love for NISA products to the folks on bsky. :)
I will give the username or account to official NISA if asked.
๐ store.nisamerica.com
๐ nisamerica.com
We play and talk about EDH and other games in a casual setting, just wanting to hang out and have a good time and remember, don't try too hard !
tryingcasually.com
By day, an ESOL teacher and programming tutor
By night, indie games author and creator of cyberpunk adventure TECHNOBABYLON
Solo dev creating a fantasy turn-based strategy game that combines empire resource management and tactical turn based battles with large armies.
wishlist an on steam: store.steampowered.com/app/3757480/Ever_War/
discord: discord.gg/YMvFzcRDxV
pixel artist, musician and now, game dev! who knows maybe I'll make something cool!
https://shindev.itch.io/
current project:
https://shindev.itch.io/delivery-service-demo-in-development
Developer, posting about stuff I work on.
https://www.youtube.com/@Memn4rch
Ticuto is a 2D pixel art based MMORPG. Free to play via browser on your PC & mobile device โจ
Published Author, Musician, part-time Fox Librarian Vtuber, and Game Dev! Bachelor's Degree in Game Design. I make all of the things! Business email- ggg2197@g.rit.edu
Game Developer
Working on "Desert Flower" and "Hexavale".
Artist/gamedev/VA โข He/they โข linktr.ee/dreamkazoo โข I draw big girls and tiny little fellas
Current: Sr. artist on Doubleshake w/ @rightstick.bsky.social
Next: ๐๐งโโ๏ธ
Commissions: https://vgen.co/DreamKazoo or DM
Indie game developer. Developing a modern isometric MUD Alt.eria (alternate earth)
I'm making a Kirby meets Mega Man inspired action platformer. Check it out at: okipokigames.com
Developer & Publisher of Digital Entertainment Software