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Hyper Pyramid Studio

@hyperpyramidstudio.bsky.social

Indie Game Developer

28 Followers  |  89 Following  |  12 Posts  |  Joined: 23.06.2025  |  1.695

Latest posts by hyperpyramidstudio.bsky.social on Bluesky

Here's a cool little game from KenneyJam. There's a neat power-curve to the upgrades - you need to upgrade damage to generate upgrade points faster, and then upgrade fire rate since the missiles eventually start appearing more often and overwhelm you.
#kenneyjam #indiedev #gamedev

30.07.2025 20:52 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Planetary Destruction Initiative by PsiMoon Help Cause Destruction Today!

Wrapped up Kenney Jam 2025 today. Super happy with what I was able to create in only 48 hours. If you're interested in checking it out you can find it here: psimoon.itch.io/planetary-de...

#kenneyjam #indiedev #gamedev

20.07.2025 21:10 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Some more progress on spaceship formations for Squadron Carrier. The line formation has ships flying close together, but doing independent targeting.

29.07.2025 06:10 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
HyperPyramidStudio  KenneyJam 2025 review
YouTube video by HyperPyramidStudio HyperPyramidStudio KenneyJam 2025 review

My livestream recording is up on YouTube at youtu.be/vTGdWdfnlEg

Featuring play-throughs for:

Repowering Mars - rbgr.itch.io/repowering-m...

Deadline - itch.io/jam/kenney-j...

In Space They Canโ€™t Hear You Beat - itch.io/jam/kenney-j...

Space Wars - The Power - itch.io/jam/kenney-j...

29.07.2025 06:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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HyperPyramidStudio KenneyJam 2025 review Join me as I play through the best space-themed KenneyJam game submissions I found.

I'll be going live in one hour!

Join me on my YouTube channel Thursday, 7pm Pacific as I play through the best space games I found in this year's KenneyJam.

youtube.com/live/TT0DUap...

25.07.2025 01:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some progress on spaceship formations for my game Squadron Carrier. I really like how the Wedge formation shapes the flow of the battle. For evenly matched ships, using the wedge formation wins about 70% of the time.

If you find these sorts of posts interesting, LMK and please consider following!

23.07.2025 05:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wow, your game looks great. I'm really enjoying your blog posts on procedurally generated map/graphs. I'm working on a similar campaign map. Have you had any trouble ensuring your end goal is far enough away from the start?

18.07.2025 06:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The Protoss carriers were awesome. Thanks for the kind words, and Iโ€™ll try and make that game.

17.07.2025 07:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah, C# in Unity.

15.07.2025 06:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks, Iโ€™m aiming for an old-school biplane dogfight. Although, ships do get a little jittery in the starting orbit if they overshoot their tracking point.

14.07.2025 21:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Iโ€™ve been working on spaceships formations in Squadron Carrier. It reminded me of the flocking behaviors I used in Hallowtron. Flocks of indestructible bats to force the player to keep moving around the level. Every six levels, bees swarm the player instead, faster and erratically than the bats.

14.07.2025 05:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm working on a new game, Squadron Carrier. It's a 3D extension of my prototype, with a rogue-like campaign structure.

This account will document the development journey, and hopefully entertain you with behind-the-scenes looks at the game design, theory and coding techniques.

25.06.2025 20:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Howdy! This is my first post here - a clip of my prototype game Strike Carrier, a 4X / RTS game where you launch fighters from your carrier.

You can play Strike Carrier at hyperpyramidstudio.itch.io/strike-carrier

25.06.2025 20:38 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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