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YarnCat Games

@yarncatgames.com.bsky.social

80 Followers  |  685 Following  |  95 Posts  |  Joined: 22.08.2023  |  1.9755

Latest posts by yarncatgames.com on Bluesky

They look great :) good job

02.02.2026 16:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Made an Addon for #godot to help unity developers changing to godot feel more at home in the engine.

02.02.2026 15:50 โ€” ๐Ÿ‘ 14    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

When I need to push performance on something in Godot I go into C++ land and there I can optimize to my hearts content, but with C++ the iteration times arenโ€™t the same ๐Ÿ˜‚

02.02.2026 12:01 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is a project Iโ€™ve been working on for quite some timeโ€ฆ

I always wanted to write something to help beginners, because Iโ€™ve been there. This is the book I wish I had back then!

Any share or support is truly appreciated. Hope you enjoy it!
#godotengine #tutorial #indiedev

02.02.2026 11:30 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Pssst, you can also do static variables in gdscript ๐Ÿซฃ

29.01.2026 17:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Stunning!!! Love the sky colors too!

27.01.2026 12:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Flame & Forge Build your deck. Press your luck. Reclaim your throne.

I just backed Flame & Forge on @kickstarter.com www.kickstarter.com/projects/lui...

26.01.2026 18:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If youโ€™re willing to dig into C++ you could create a copy of GraphEdit and modify it to work the way you want, and be sure that no one else would end up changing it and creating conflicts in the future ๐Ÿ˜…

21.01.2026 21:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If you still have the question feel free to message me :) I mostly do 3d games

19.01.2026 00:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The actual environment is a resource, you can save the resource to the project, just reference the resource itself on the player, change there, and itโ€™ll change on the world environment node for free.

13.01.2026 01:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The UI system is great, big fan of it, just gotta understand how it works then you can do whatever you want easily with it ๐Ÿ˜…

08.01.2026 11:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Control Inherits: CanvasItem< Node< Object Inherited By: BaseButton, ColorRect, Container, GraphEdit, ItemList, Label, LineEdit, MenuBar, NinePatchRect, Panel, Range, ReferenceRect, RichTextLabel, Se...

.. change the custom minimum size of it to the size you want, then you can control the size with custom minimum size docs.godotengine.org/en/stable/cl...

08.01.2026 11:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

That is correct, the size of a container is determined by the container. In that case if you want to specify you can change your texture text to fit width or height proportionally in its expand mode, then in the layout section of it change the size flags to shrink center instead of fill and change..

08.01.2026 11:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
TextureRect Inherits: Control< CanvasItem< Node< Object A control that displays a texture. Description: A control that displays a texture, for example an icon inside a GUI. The texture's placemen...

docs.godotengine.org/en/stable/cl...

EXPAND_KEEP_SIZE = 0

The minimum size will be equal to texture size, i.e. TextureRect can't be smaller than the texture.

08.01.2026 11:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Linux version crashes with popups/dropdowns/tooltips ยท Issue #103249 ยท godotengine/godot Tested versions Reproducible in v4.3.stable.official [77dcf97]. I can't test any other versions right now System information Godot v4.3.stable - Linux Mint 21.2 (Victoria) - X11 - Vulkan (Forward+)...

I was looking into the issues tab of godot for an unrelated issue, and ran into this: github.com/godotengine/... It sounds like the issue you're experiencing. They seem to believe it's a driver issue, and that running godot with --single-window fixes the issue for now. Worth a shot \o

15.12.2025 20:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Not sure ๐Ÿค” my gpu on the fedora is nvidia, and Iโ€™m using KDE Plasma as a desktop (Wayland)

14.12.2025 16:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

My main machine is running fedora 42 but I bounce around to windows 11, osx, and cachyos in different machines. Havenโ€™t noticed any issues in any of them with my current Godot build based on 4.5.1stable

14.12.2025 16:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Actually I've been using 4.5.1 stable, In the github repo there's a bunch of branches with different versions/iterations. I haven't noticed anything less stable with 4.5.1 O.o has been pretty good to me, but I haven't been doing a lot of VR development lately.

14.12.2025 16:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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This is what it looks like in practice, you can see there that it's treated as a mesh itself like the .obj files are, so you can just plop it into a scene or into an existing meshinstance3d. You can also toggle save to file for it to create a .mesh file if you want to get rid of the .glb later

14.12.2025 16:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GitHub - DanielSnd/GodotYarnEngine: Collection of helpful classes, variables and methods for making games in the godot engine, as a C++ Godot Module (targetting 4.2+) Godot Yarn Engine Module Collection of helpful classes, variables and methods for making games in the godot engine, as a C++ Godot Module (targetting 4.2+) Godot Yarn Engine Module - DanielSnd/GodotYarnEngine

It's a part of my catch-all module of my own improvements and utilities: github.com/DanielSnd/Go... it's the "ResourceImporterGLBasMesh", unfortunately since it is a module it does require re-compiling the engine with it. But you could take the cpp files and make it into a gdextension easily enough

14.12.2025 16:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

If itโ€™s props and such (not rigged objects), I made a custom importer for glb that works akin to the obj importer. It makes life so much easier ๐Ÿ˜… it also has little QOL features like resizing/changing position/rotation offset, optionally reconnecting materials to existing ones and calculate normals

14.12.2025 12:16 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Are you using CharacterBody's move_and_slide() for the movement? I've been running into some performance issues with it when characters are moving close together like that ;o

12.12.2025 14:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks ^^

10.12.2025 23:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Keep the Heroes Out! offers a lively co-op dungeon romp where monsters defend their loot from pesky heroes using cards and creativity.
@yarncatgames.com @planofattack.bsky.social #KeepTheHeroesOut #Steam #indiegame
wp.me/p70tPw-r0N

10.12.2025 16:07 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you ๐Ÿ˜Š itโ€™s been quite the journey.

08.12.2025 23:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Keep the Heroes Out on Steam An asymmetric, cooperative dungeon defense game for 1-4 players where you play as the monsters protecting their hard earned treasures against invading hordes of looters (so-called heroes) trying to st...

After about two years of work my first big #Godot game comes out tomorrow on #Steam and #NintendoSwitch, so excited โ˜บ๏ธ #gamedev
store.steampowered.com/app/2592340/... www.nintendo.com/en-ca/store/...

08.12.2025 23:37 โ€” ๐Ÿ‘ 25    ๐Ÿ” 5    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 2
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SLAMY by Yuri Sizov Super-simple sound effect library manager and mixer

๐Ÿฅ About a month ago I asked how are y'all managing your sound effect archive...
๐ŸŽบ And today I'm sharing SLAMY with the world!

It's a super-simple sound library manager w/ built-in mixer for quick edits. It's a great help for me, and maybe for you too?

yurisizov.itch.io/slamy
#foss #audio #gamedev

08.12.2025 16:26 โ€” ๐Ÿ‘ 99    ๐Ÿ” 31    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 1

Yeah canโ€™t see a way you avoid manually writing it in the inspector, either with meta variables or a child node that holds the data in each of them. ๐Ÿ˜ฐ

07.12.2025 11:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

How is the information there being generated? Is it procedural or set manually? Is it different for literally every instance? My first thought is meta variables but theyโ€™re not super easy to write manually in the inspector as you also pointed out. But could be made easier with a custom plugin for it

06.12.2025 22:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What kind of meta data?

06.12.2025 17:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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