They look great :) good job
02.02.2026 16:21 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@yarncatgames.com.bsky.social
They look great :) good job
02.02.2026 16:21 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Made an Addon for #godot to help unity developers changing to godot feel more at home in the engine.
02.02.2026 15:50 โ ๐ 14 ๐ 0 ๐ฌ 0 ๐ 0When I need to push performance on something in Godot I go into C++ land and there I can optimize to my hearts content, but with C++ the iteration times arenโt the same ๐
02.02.2026 12:01 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0This is a project Iโve been working on for quite some timeโฆ
I always wanted to write something to help beginners, because Iโve been there. This is the book I wish I had back then!
Any share or support is truly appreciated. Hope you enjoy it!
#godotengine #tutorial #indiedev
Pssst, you can also do static variables in gdscript ๐ซฃ
29.01.2026 17:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Stunning!!! Love the sky colors too!
27.01.2026 12:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I just backed Flame & Forge on @kickstarter.com www.kickstarter.com/projects/lui...
26.01.2026 18:11 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0If youโre willing to dig into C++ you could create a copy of GraphEdit and modify it to work the way you want, and be sure that no one else would end up changing it and creating conflicts in the future ๐
21.01.2026 21:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0If you still have the question feel free to message me :) I mostly do 3d games
19.01.2026 00:28 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The actual environment is a resource, you can save the resource to the project, just reference the resource itself on the player, change there, and itโll change on the world environment node for free.
13.01.2026 01:50 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The UI system is great, big fan of it, just gotta understand how it works then you can do whatever you want easily with it ๐
08.01.2026 11:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0.. change the custom minimum size of it to the size you want, then you can control the size with custom minimum size docs.godotengine.org/en/stable/cl...
08.01.2026 11:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0That is correct, the size of a container is determined by the container. In that case if you want to specify you can change your texture text to fit width or height proportionally in its expand mode, then in the layout section of it change the size flags to shrink center instead of fill and change..
08.01.2026 11:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0docs.godotengine.org/en/stable/cl...
EXPAND_KEEP_SIZE = 0
The minimum size will be equal to texture size, i.e. TextureRect can't be smaller than the texture.
I was looking into the issues tab of godot for an unrelated issue, and ran into this: github.com/godotengine/... It sounds like the issue you're experiencing. They seem to believe it's a driver issue, and that running godot with --single-window fixes the issue for now. Worth a shot \o
15.12.2025 20:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Not sure ๐ค my gpu on the fedora is nvidia, and Iโm using KDE Plasma as a desktop (Wayland)
14.12.2025 16:35 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0My main machine is running fedora 42 but I bounce around to windows 11, osx, and cachyos in different machines. Havenโt noticed any issues in any of them with my current Godot build based on 4.5.1stable
14.12.2025 16:24 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Actually I've been using 4.5.1 stable, In the github repo there's a bunch of branches with different versions/iterations. I haven't noticed anything less stable with 4.5.1 O.o has been pretty good to me, but I haven't been doing a lot of VR development lately.
14.12.2025 16:18 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0This is what it looks like in practice, you can see there that it's treated as a mesh itself like the .obj files are, so you can just plop it into a scene or into an existing meshinstance3d. You can also toggle save to file for it to create a .mesh file if you want to get rid of the .glb later
14.12.2025 16:10 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0It's a part of my catch-all module of my own improvements and utilities: github.com/DanielSnd/Go... it's the "ResourceImporterGLBasMesh", unfortunately since it is a module it does require re-compiling the engine with it. But you could take the cpp files and make it into a gdextension easily enough
14.12.2025 16:08 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0If itโs props and such (not rigged objects), I made a custom importer for glb that works akin to the obj importer. It makes life so much easier ๐ it also has little QOL features like resizing/changing position/rotation offset, optionally reconnecting materials to existing ones and calculate normals
14.12.2025 12:16 โ ๐ 3 ๐ 1 ๐ฌ 2 ๐ 0Are you using CharacterBody's move_and_slide() for the movement? I've been running into some performance issues with it when characters are moving close together like that ;o
12.12.2025 14:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thanks ^^
10.12.2025 23:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Keep the Heroes Out! offers a lively co-op dungeon romp where monsters defend their loot from pesky heroes using cards and creativity.
@yarncatgames.com @planofattack.bsky.social #KeepTheHeroesOut #Steam #indiegame
wp.me/p70tPw-r0N
Thank you ๐ itโs been quite the journey.
08.12.2025 23:44 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0After about two years of work my first big #Godot game comes out tomorrow on #Steam and #NintendoSwitch, so excited โบ๏ธ #gamedev
store.steampowered.com/app/2592340/... www.nintendo.com/en-ca/store/...
๐ฅ About a month ago I asked how are y'all managing your sound effect archive...
๐บ And today I'm sharing SLAMY with the world!
It's a super-simple sound library manager w/ built-in mixer for quick edits. It's a great help for me, and maybe for you too?
yurisizov.itch.io/slamy
#foss #audio #gamedev
Yeah canโt see a way you avoid manually writing it in the inspector, either with meta variables or a child node that holds the data in each of them. ๐ฐ
07.12.2025 11:54 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0How is the information there being generated? Is it procedural or set manually? Is it different for literally every instance? My first thought is meta variables but theyโre not super easy to write manually in the inspector as you also pointed out. But could be made easier with a custom plugin for it
06.12.2025 22:39 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0What kind of meta data?
06.12.2025 17:39 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0