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MakerTech

@makertech.bsky.social

Game dev mom. Makes Godot tutorials and is working on a cute little Zelda-like with programmable robots. Dreaming of one day doing game dev full-time. Youtube: http://youtube.com/makertech Patreon: https://www.patreon.com/MakerTech

1,601 Followers  |  444 Following  |  172 Posts  |  Joined: 18.10.2024  |  2.2208

Latest posts by makertech.bsky.social on Bluesky

How to Create a Procedural Mesh using ArrayMesh in Godot | Optimized Voxels | Voxel Terrain #5
YouTube video by MakerTech How to Create a Procedural Mesh using ArrayMesh in Godot | Optimized Voxels | Voxel Terrain #5

Here's the tutorial mentioned, helped me make sense of ArrayMesh and creating a mesh from points! (why do the Godot docs on it go straight to a sphere???)

www.youtube.com/watch?v=Pfqf...

19.10.2025 23:48 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Got distracted, started tinkering with another idea I had for a campground sim. Wanted to get an idea of how to proc gen a campsite area based on what the player clears out. Big thanks to @makertech.bsky.social for their array mesh tutorial, it was a huge help!

#godot #gamedev #indiedev

19.10.2025 23:48 β€” πŸ‘ 15    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
Will Greedy Meshing Optimize Your Voxel Terrain? (GDScript vs. C#) |Β Devlog & Tutorial
YouTube video by MakerTech Will Greedy Meshing Optimize Your Voxel Terrain? (GDScript vs. C#) |Β Devlog & Tutorial

What is Greedy Meshing?
Why might you want to use this for your voxel terrain?
And will implementing the algorithm in C# make it run faster than if we just use GDScript?

This, and more, is what my newest video is about.

#madewithgodot #voxelterrain

15.10.2025 15:16 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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I've had such a productive day today (the ~3.5 hours I can work)

Some things I did:
* Wrote a big chunk of the script the next voxel video
* Created a problem generator for our new math app
* Started to work on a backend 'skill tree' to make the app adaptive

#madewithgodot #godotengine #mathapp

17.09.2025 13:29 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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The kids are testing the very first simple prototype of our new math app / game🀩

#mathgame #madewithgodot #godotengine

16.09.2025 14:40 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Today's little side track.
Converting equation strings to image equations like these.

This will be part of prototyping an idea for a math app / game.
The main idea is just to create something that can keep our math hungry youngest child happyπŸ˜…

Placeholder art from @kenney.nl 🀩

#madewithgodot

15.09.2025 20:17 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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This week I began to rework the games programming system.
It now supports robots and portals of different colors (+a few other new things).

One of the to-dos for next week is making it possible to switch between which robot you are currently programming from the menu.

#madewithgodot #programming

13.09.2025 19:13 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Tonight’s coding task is a little different.

I’m battling R Studio.
Hopefully it will end with a few useful plots for my next voxel video where we will compare two meshing algorithms (and also GDScript versions vs. C# versions).

#godotengine #madewithgodot #voxelterrain #gamedev

11.09.2025 19:53 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Jumping down was the last task on my 'milestone 1' list on Trello.

Tomorrow I start working on milestone 2 which is all about the robot programming, robot inventory and upgrading your robot🀩

#madewithgodot #godotengine #zeldalike #gamedev #indiedev

02.09.2025 19:49 β€” πŸ‘ 22    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0

I’m currently working on a mix between tutorial and dev log on Greedy Meshing and the difference between using GDScript and C# :)

26.08.2025 17:26 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I might do a tutorial on biome generation at some point if that’s what you mean?

26.08.2025 12:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Greedy Meshing in C#😎

Now I'm ready to measure performance for both the GDScript version and C# version of a few meshing algorithms.
I'll be measuring performance on a few different terrain types.

#madewithgodot #godotengine #voxelterrain #voxeldev #gamedev

26.08.2025 09:40 β€” πŸ‘ 35    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Today I remembered, that I haven't made much in C# before.
But after ~2 hours with a lot of complaining, I got the hang of it and ported the first meshing algorithm from GDScript to C#.

Tomorrow I'm porting the greedy meshing algorithm so we can measure and compare it all.

#madewithgodot #voxels

24.08.2025 19:23 β€” πŸ‘ 17    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Greedy Meshing, V2.
Slow, but ready to be measured and compared to the previous meshing solution - this is for a mix between a dev log and a tutorial.

The next step is to move this to C++ and/or C#.

#madewithgodot #voxelterrain #voxeldev #screenshotsaturday #godotengine #gamedev

23.08.2025 18:09 β€” πŸ‘ 17    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Chests was on the to-do list today.

Last weeks Godot Wild Jam made me realize, that I kind these pixel breaking animations.
A little squeeze and stretch can be so much fun!

#madewithgodot #godotengine #zeldalike #gamedev

22.08.2025 17:55 β€” πŸ‘ 18    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Don't tempt me!🀣

I will most likely join a game jam again at some point, now that I finally tried the experience.

But I also need a good long break before I do something like that again.

Godot Wild Jam was fun, but also very difficult to combine with the family and all my other projects.

18.08.2025 13:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Now that Godot Wild Jam is over, I’ve finally got time to finish up a few new Godot tutorials🀩

And I’m hoping I also have 1-2 hours tonight to work on my main game🀞
The game jam was great, but it also made me miss my little programming zeldalike a lot!

#godotengine #gamedev #programming

18.08.2025 13:23 β€” πŸ‘ 14    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
Preview
Water Vole and the Golden Strawberry by MakerTech A roguelike inspired game about a water vole in search of a Golden Strawberry

It has been really fun to participate in my first game jam ever🀩

There are of course still SO many things I wanted to add to the game, but overall I'm happy with how it turned out😎

It was especially fun working on the procedurally generated tilemaps using cellular automatonπŸ₯³

#madewithgodot

17.08.2025 17:26 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Thanks :)

17.08.2025 17:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks!
There is definitely SO much I could add to make it better (I have long listsπŸ˜…).
But for a one week project and my first game jam, I think it turned out great!

It has been really fun to make something so different from what I normally do 🀩

16.08.2025 21:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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One day left of Godot Wild Jam 84!
Today was extreamly fun.
My little roguelike inspired game about a water vole finally got procedural levels based on cellular automaton.

Our 6yo drew a tree and made art for the tiles I made that she didn't likeπŸ˜…

#madewithgodot #screenshotsaturday #godotengine

16.08.2025 19:29 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
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Godot Wild Jam, day 6.
I've been working on menus, new effects that changes the view range of the player and water now floods the maze you have made, if you dig under a tile that has water at the top level.

Tomorrow I'm working on sound effects with our 6yo.

#madewithgodot #godotengine #gamedev

14.08.2025 19:00 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Thanks for the encouragement.
I think the main thing really was that tuesday was just a such an exhausting day for me, and then I needed to recharge wednesday.
But I am back on it today :)

14.08.2025 10:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Godot Wild Jam day 4 +5.
We were out of the house with the kids all day yesterday, so no game dev for me.
Today we did some homeschooling and then I just needed a break.

However, I did make a plan for tomorrow where our youngest kid is out of the house all day - so there are no excuses leftπŸ˜…

13.08.2025 19:47 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thank you so much 🀩

11.08.2025 19:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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End of day 3.
I didn't have as much time today, because kids, homeschooling and so on.
But I managed to finish the items, effects, hotbar and energy systems.
And then a limited the players view - this can also be changed by items later.

#madewithgodot #godotwildjam #gamedev #godotengine

11.08.2025 19:06 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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End of day 2.
We now have a little inventory.
The player can collect plants and save them for later.
The plants will effect the player in different ways when eaten. The game will always have the same effects, but which effect an item will have may be randomized.

#gamejam #godotengine #gamedev

10.08.2025 19:08 β€” πŸ‘ 13    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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This is why I haven't participated i a game jam before.
It's just so difficult to stay focusedπŸ˜…

The kid wanted a golden strawberry, so I spend way to long figuring out how to create a shader with this shiny effect.
And then back on track - the game can now be won!
Obstacles and enemies next!

10.08.2025 14:52 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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It seems that my 6yo is trying to take over my game jam project (this was expectedπŸ˜…)

The first thing she decided was that the goal of the game is to find a giant golden strawberry.

She then proceeded to draw a bunch of art for the game while I was busy implementing an energy system.

#godotengine

10.08.2025 10:30 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Sounds great!
I hope I'll be happy with the process by the end of next week.
The first day has been really fun.
(But I also forgot a few other tasks I had planned for the dayπŸ˜…)
And the kids are already drawn to what I'm making - they will be testing and wanting to change everything in no time🀣

09.08.2025 18:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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