Same for me. I play long and short games but rarely finish games over 10 hours.
I think people that complain about short games think they lack content, but the short games don't necessarily have less content, it's just more dense and respects the player's time.
09.10.2025 21:38 — 👍 4 🔁 0 💬 2 📌 0
The trick that modern AAA games pull is to make them "time suckers" to create the illusion of value from playtime.
The content (mechanics, stages, etc) that many 30+ hour games have could be condensed into < 10 hours.
09.10.2025 19:30 — 👍 6 🔁 0 💬 1 📌 0
Screenshot of a shoot 'em up game with a player ship and 3 enemy silos above it.
Back to working on Razing Core today. #mastersystem #homebrew
09.10.2025 19:09 — 👍 24 🔁 4 💬 0 📌 0
Thanks to our team of translators we now have translations of the manual in German, English, Spanish, French, Japanese, and Brazilian Portuguese! 🥳 #homebrew #mastersystem
08.10.2025 19:56 — 👍 7 🔁 4 💬 1 📌 0
YouTube video by The Electric Underground
Why Classic Video Games are GONE, The Death Of Arcade Game Design
I like this video by Electric Underground on "quarter munching". www.youtube.com/watch?v=qoVV...
He explains (among other things) that games have become so easy to progress that everyone sees arcade games as a "quarter-muncher" instead of a game with a skill curve you need to gradually ascend.
07.10.2025 22:26 — 👍 2 🔁 0 💬 0 📌 0
To celebrate the 40th Anniversary of the SEGA Mark III console in Japan, Astro Climber will be released and available for free on 20th October. #homebrew #mastersystem
07.10.2025 12:33 — 👍 130 🔁 68 💬 3 📌 2
If you're interested in the release of Astro Climber you should check out this article! 👍 #mastersystem #homebrew
06.10.2025 10:02 — 👍 6 🔁 1 💬 0 📌 0
Of all the Master System games I've made so far this would be the easiest to make a sequel for, but as a full platformer.
Perhaps I'll revisit this again after Razing Core is released. #mastersystem #homebrew
05.10.2025 10:23 — 👍 15 🔁 1 💬 0 📌 0
We have translators for Brazilian Portuguese, French, Spanish and German.
If you would like to translate the manual to your language (particularly Japanese) please let me know and we can discuss the details of the release.
#mastersystem #homebrew
04.10.2025 14:06 — 👍 11 🔁 5 💬 1 📌 0
I freed up a little more space. Here's a work in progress intro for Astro Climber. This will be the last item added. #mastersystem #homebrew
03.10.2025 12:59 — 👍 10 🔁 0 💬 1 📌 0
I completed the full game on real hardware tonight, and it seems to work fine on numerous emulators. I've sent the game to play testers for their view. 🫡 #mastersystem #homebrew
01.10.2025 23:38 — 👍 13 🔁 1 💬 1 📌 0
Adding some little details to fill up the remaining ROM space on Astro Climber. #homebrew #mastersystem
01.10.2025 18:01 — 👍 14 🔁 1 💬 0 📌 0
I had to break the 32kb ROM size to make the music fit. I tried several different compression options but no good. I considered a more basic soundtrack but it didn't seem to suit the game.
On the positive side I was now able to improve the title screen and backgrounds and the game feels more whole.
29.09.2025 22:30 — 👍 5 🔁 0 💬 0 📌 0
Working on the final stuff for Astro Climber. It will go into testing soon. #homebrew #mastersystem
29.09.2025 22:09 — 👍 19 🔁 3 💬 2 📌 1
Screenshot of a shoot 'em up game for Sega Master System.
Back to working on Razing Core today #homebrew #mastersystem
28.09.2025 10:48 — 👍 32 🔁 4 💬 0 📌 0
YouTube video by Videogems
Neuer Ballerstoff für Master System | Frontier Force | BONUSGEMS
Heute sehe ich mir neuen, knallharten Ballerstoff für Segas Master System an: Frontier Force!
youtu.be/szd8lT7LbHw
21.09.2025 12:00 — 👍 5 🔁 2 💬 0 📌 0
View topic - [WIP] Astro Climber - Forums - SMS Power!
For anyone interested in helping with translation I've posted a list of the current translators in the SMS Power development thread: www.smspower.org/forums/20612...
19.09.2025 16:03 — 👍 2 🔁 1 💬 0 📌 0
I'll also be looking to release the game in different languages too, once the game is complete and tested.
19.09.2025 15:42 — 👍 3 🔁 0 💬 1 📌 0
I've been working on the Astro Climber manual today. It will be in colour with illustrations and will be easily printable.
I'm also working on providing translations in various languages.
#homebrew #mastersystem
19.09.2025 15:23 — 👍 42 🔁 9 💬 1 📌 2
It's tempting but I might not use it so don't want to spend time on it yet (although it would be quite similar).
17.09.2025 18:33 — 👍 2 🔁 0 💬 1 📌 0
It's unlikely I can use Sega on the actual homebrew release, it just looks nice in the mock-up. 😎
17.09.2025 17:10 — 👍 2 🔁 0 💬 0 📌 0
Playing around with ideas for the cover #homebrew #mastersystem
17.09.2025 16:51 — 👍 24 🔁 2 💬 2 📌 0
Astro Climber (below) is nearly done, I just need to finish building the stages.
I've also been continuing development on RAZING CORE throughout and will continue updates on that soon.
#mastersystem #homebrew
14.09.2025 01:22 — 👍 7 🔁 0 💬 0 📌 0
A my card game is definitely the vibe I was going for, the tempo of the stage themes in those is about right too.
11.09.2025 21:10 — 👍 1 🔁 0 💬 0 📌 0
YouTube video by LOVEPENGUIN
ROBOTNIK'S LAST STAND (Scrambled Egg Zone VRC6 Arrange)
Finished a new cover! Its a VRC6 arrangement of Scrambled Egg Zone from Sonic 2 GG/SMS. Im very happy with it, this might be one of my best covers.
Gameplay graciously captured by @marktreesms.bsky.social, thank you so much!
www.youtube.com/watch?v=T1x9...
10.09.2025 17:52 — 👍 21 🔁 15 💬 1 📌 0
I've tried to make it so that you can avoid each enemy in multiple ways, you can stun them, avoid, wait, or jump over for example. You just have to pick the right one in the chaos of the stage. #homebrew #mastersystem
10.09.2025 16:43 — 👍 32 🔁 6 💬 1 📌 6
Yes exactly, or because the SMS has 8KB RAM I decompress all 2816 bytes into RAM and the level can select what it needs from there.
09.09.2025 19:54 — 👍 1 🔁 0 💬 1 📌 0
Compression of the stage data has freed up over 2600 bytes! The priority will be to add a new enemy and some backgrounds. Sound and music is also being worked on. #homebrew #mastersystem
09.09.2025 19:44 — 👍 7 🔁 0 💬 1 📌 0
Thanks!
09.09.2025 17:17 — 👍 0 🔁 0 💬 0 📌 0
Keeping it simple is a constant battle for sure. I have tens of (maybe 100+) unfinished projects, maybe that's another reason why I impose these hard limits on myself now.
09.09.2025 15:52 — 👍 1 🔁 0 💬 0 📌 0
Front-end developer by day
Game developer by night
Games:
- Murtop http://games.hiulit.com/murtop
- Bunny Bomber Blast https://exa.ac/en/games/bunny-bomber-blast/?v=0f177369a3b7
I make #FOSS for #GodotEngine and #Raylib
We are a highly trained professional team of synthesis researchers and theorists, collaborating to bring clients the latest developments in chiptune. He/Him
Just a Danish retro game enthusiast and novice translation romhacker
Creator of Daric (dariclang.com) and working on a terraforming simulation. I like hiking, 40K, maths, science, vintage tech, sci-fi TV & film and general nerdy stuff. Amateur dramatics!
Retrogaming from the future
6502 retro coder (some BBC Micro, mostly Acorn Electron !), amateur musician and model maker. In need of even more holidays !
http://github.com/Snuggsy187
https://ko-fi.com/snuggsy187
Pixel artist, illustrator, game collector, twitch streamer, etc
Looking for pixel art/gamedev work!
Find my stuff more easily: #art | #pixelart | #gamedev
https://jiggeh.com/
https://www.twitch.tv/jiggeh
http://linktr.ee/jiggeh
Retro-game enthusiast and developer.
Mega Cat Studios is a creative first games company based out of Pittsburgh, PA. We are all gamers, collectors and enthusiasts first. We love creating games.
Composer for Ghoulboy, Nevergrind Online, AK3, ATCABB: Doodle Patrick Boss,
#retro #chiptune #cinematic music for #gamedevs #gaming message me here or via my website for music requests 😎🎧 (or X or Insta)
https://nicolemakesmusic.wixsite.com/nicolemariet
Game Design & Pixel Art. TMNT: Shredder's Revenge, Scott Pilgrim vs. the World: The Game, Ninja Senki, Panzer Paladin. Co-Founder of Tribute Games.
Game developer, artist, and animator | My recent games: https://imacquarrie.itch.io | Mastodon: https://mastodon.gamedev.place/@IainMacQuarrie
Working (solo) on "Thunder Helix" 🚁 https://store.steampowered.com/app/1906230
+ Exploring some ideas for future projects!
Come man Too Year!? Lazzy! Plz Releas AASP
joymasher artist/designer
surt
not_surt
human-like object
Pixel Joint: https://pixeljoint.com/p/2254.htm
OpenGameArt: https://opengameart.org/users/surt
GitHub: https://github.com/not-surt
Videogame Store in Cologne, Germany
Website: http://retrospiel.com
Ⓥ
He/Him | Illustrator | Graphic Designer | Currently at Fangamer | Will Stream Soon | Video Game Fan Art | Boricua | ENG/ESP | Contact: Jmanvelez (at) gmail dot com
https://linktr.ee/jmanvelez
The official account of The SEGAGuys, the UK’s No.1 SEGA channel, covering every format with podcasts, retrospectives, reviews, interviews, and more . Join our community on Discord: https://discord.gg/NznKE4gy
Yesterzine / Big Red Arrow Club / Doomed Colonist
Ruining magazines forever for fun and profit.
tiny.cc/yesterzine