token anxiety
jkap.io/token-anxiet...
@queso2469.bsky.social
Still working at Muse Games, making cool, weird, multiplayer games. Director on Stars of Icarus (wishlist it on steam pls) Opinions are everyone else's.
token anxiety
jkap.io/token-anxiet...
My graphics programmer seems to think the tradeoffs are barely worth it for URP. We get some nice features, but at a pretty significant performance cost, and the complexity isn't really enabling much more for the same effort level. *Maybe* different on mobile or with a full team of engineers?
16.02.2026 20:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I love capturing Field Lattice Generators
15.02.2026 05:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Notice reading: "Important: If you're located in the UK, you may be part of an experiment where your information will be processed by an age-assurance vendor, Persona. The information you submit will be temporarily stored for up to 7 days, then deleted. For ID document verification, all details are blurred except your photo and date of birth, so only what's truly needed for age verification is used."
Discord advises UK users that they "may be part of an experiment" where instead of their age verification data never leaving their phone, it will now actually leave their phone
www.eurogamer.net/discord-advi...
how do we not live in a world where a bunch of the people who made Titanfall can't just push out a quick, solid mid-budget campaign shooter to prove themselves and build up a runway / reputation? How do we jump immediately to "We need to compete with Apex"?
11.02.2026 23:24 โ ๐ 436 ๐ 86 ๐ฌ 5 ๐ 0This is... unfortunately probably related to people in game discords hating on the game. But also developers are "bad" if they remove negative criticism. Some people only know how to interact with faceless Brandsโข now, and not like actual people because the brands run their lives.
13.02.2026 17:16 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Oh... I think I entirely blanked the name "Delicious in Dungeon" from my memory because I read that thread twice before commenting "Dungeon Meshi" thinking it was an odd one not to mention.
12.02.2026 16:58 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0man about to invent the greatest science fiction movie ever made "i knew i wanted to do a scary movie on a spaceship with a small number of astronauts"
this is how artists actually talk
Send them to the door dimension
10.02.2026 04:49 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Discord's over
09.02.2026 16:00 โ ๐ 182 ๐ 37 ๐ฌ 7 ๐ 0No Kings includes Draft Kings
08.02.2026 23:49 โ ๐ 26060 ๐ 6101 ๐ฌ 183 ๐ 111you know shit is rough when *hideo kojima* doesn't want to come to *america*
06.02.2026 16:05 โ ๐ 1367 ๐ 482 ๐ฌ 11 ๐ 2Vibe coding is working as expected: it'll kill the open-source, secure, and ideologically maintained alternatives to make sure you have to pay the oligarchs to do anything at all, and they can control what you're allowed to make.
www.404media.co/vibe-coding-...
I think you're pretty neat Mr. Geller
28.01.2026 03:25 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0There's probably also just other pro social and community building things that would be much more speculative and higher investment, and maybe just wouldn't work out because the ingrained community now too highly values competition as a core goal. Hard to say.
28.01.2026 00:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I think taking away comms actually *increases* toxicity, but lowers impact of that toxicity. IMO you want to foster positive communication rather than reduce dependence on communication.
28.01.2026 00:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0..make supports less negatively impactful when they're getting ganked and killed repeatedly. Carries still carry, but supports role is less about *not* getting killed and more about having positive impacts with warding, teamfight centric abilities, etc
28.01.2026 00:05 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0MANY thoughts: store.steampowered.com/news/app/227...
More specifically, I think Mobas can be a bit tricky because they tend to amplify your worst players. And you have to design specifically against it. I think Dota has been really quietly working that way over a decade to...
SAVE ME UT2004 SERVER BROWSER
27.01.2026 20:56 โ ๐ 17 ๐ 2 ๐ฌ 0 ๐ 0You might like a blog post I wrote up a couple months back. More the back of it on how toxicity IS a game design problem as much as a social one. store.steampowered.com/news/app/227...
27.01.2026 23:34 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0And as a result that means PvP is NOT an impossible mutli genre field of toxicity. You just have to *do game design* to work in that space. I think you see a lot of stuff in say, hero shooters, that looks pro team building but is actually just toxicity building. Because they ignored social design.
27.01.2026 23:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I'd take it further. Game design is ALSO a product of community design. Who you attract and how they behave influence your product as well. Both in prerelease feedback and reaction and for most modern and multiplayer games, in the continued development after release. Community design IS game design.
27.01.2026 23:29 โ ๐ 4 ๐ 0 ๐ฌ 3 ๐ 0Year of Dota!
25.01.2026 22:07 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Code is liability. AI allows us to create tremendous amounts of liability very quickly
23.01.2026 23:44 โ ๐ 882 ๐ 176 ๐ฌ 9 ๐ 17I think the absolute funniest fast travel was Mirror's Edge Catalyst. A series turned open world game to make traveling around with free running really fun. Its most fun missions unlock the fast travel points. You should NEVER use the fast travel points if you want to enjoy the game.
23.01.2026 05:02 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Sourcetree is passable. It doesn't wrap every git feature super well though, so I find myself in the command line a little more than I would like (when I screw something up usually, which is when I would want my visual tools to actually help me :P)
19.01.2026 17:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I grew up a Source Engine kid so I'm a right handed Z up thinker, but Unity and Minecraft make me begrudgingly comfortable with Y Up.
15.01.2026 00:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I absolutely want a Star Trek JAG show. Just imagine the kinds of legal drama and hijinx you get into when you're a rapidly expanding federation of hundreds of member states each with their own rich history of law and precedent. There's no way that place isn't a total mess.
12.01.2026 00:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0*Almost* all feedback is useful while making games, even "this sucks" at least tells you someone didn't have fun.
The exception: Someone telling you how they think *other* people will react to your game. They're usually wrong, and just masking their own feelings in a difficult to unpack way.