Matthew "Queso" Niederberger's Avatar

Matthew "Queso" Niederberger

@queso2469.bsky.social

Still working at Muse Games, making cool, weird, multiplayer games. Director on Stars of Icarus (wishlist it on steam pls) Opinions are everyone else's.

151 Followers  |  360 Following  |  261 Posts  |  Joined: 15.11.2024  |  2.4462

Latest posts by queso2469.bsky.social on Bluesky

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"token anxiety"; or, a slot machine by any other name You're absolutely right!

token anxiety

jkap.io/token-anxiet...

16.02.2026 18:09 โ€” ๐Ÿ‘ 255    ๐Ÿ” 81    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 5

My graphics programmer seems to think the tradeoffs are barely worth it for URP. We get some nice features, but at a pretty significant performance cost, and the complexity isn't really enabling much more for the same effort level. *Maybe* different on mobile or with a full team of engineers?

16.02.2026 20:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I love capturing Field Lattice Generators

15.02.2026 05:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Notice reading: "Important: If you're located in the UK, you may be part of an experiment where your information will be processed by an age-assurance vendor, Persona. The information you submit will be temporarily stored for up to 7 days, then deleted. For ID document verification, all details are blurred except your photo and date of birth, so only what's truly needed for age verification is used."

Notice reading: "Important: If you're located in the UK, you may be part of an experiment where your information will be processed by an age-assurance vendor, Persona. The information you submit will be temporarily stored for up to 7 days, then deleted. For ID document verification, all details are blurred except your photo and date of birth, so only what's truly needed for age verification is used."

Discord advises UK users that they "may be part of an experiment" where instead of their age verification data never leaving their phone, it will now actually leave their phone
www.eurogamer.net/discord-advi...

14.02.2026 18:44 โ€” ๐Ÿ‘ 2433    ๐Ÿ” 1416    ๐Ÿ’ฌ 59    ๐Ÿ“Œ 245

how do we not live in a world where a bunch of the people who made Titanfall can't just push out a quick, solid mid-budget campaign shooter to prove themselves and build up a runway / reputation? How do we jump immediately to "We need to compete with Apex"?

11.02.2026 23:24 โ€” ๐Ÿ‘ 436    ๐Ÿ” 86    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

This is... unfortunately probably related to people in game discords hating on the game. But also developers are "bad" if they remove negative criticism. Some people only know how to interact with faceless Brandsโ„ข now, and not like actual people because the brands run their lives.

13.02.2026 17:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh... I think I entirely blanked the name "Delicious in Dungeon" from my memory because I read that thread twice before commenting "Dungeon Meshi" thinking it was an odd one not to mention.

12.02.2026 16:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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man about to invent the greatest science fiction movie ever made "i knew i wanted to do a scary movie on a spaceship with a small number of astronauts"

this is how artists actually talk

10.02.2026 08:37 โ€” ๐Ÿ‘ 780    ๐Ÿ” 135    ๐Ÿ’ฌ 15    ๐Ÿ“Œ 13

Send them to the door dimension

10.02.2026 04:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Discord's over

09.02.2026 16:00 โ€” ๐Ÿ‘ 182    ๐Ÿ” 37    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0

No Kings includes Draft Kings

08.02.2026 23:49 โ€” ๐Ÿ‘ 26060    ๐Ÿ” 6101    ๐Ÿ’ฌ 183    ๐Ÿ“Œ 111

you know shit is rough when *hideo kojima* doesn't want to come to *america*

06.02.2026 16:05 โ€” ๐Ÿ‘ 1367    ๐Ÿ” 482    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 2
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Vibe Coding Is Killing Open Source Software, Researchers Argue โ€˜If the maintainers of small projects give up, who will produce the next Linux?โ€™

Vibe coding is working as expected: it'll kill the open-source, secure, and ideologically maintained alternatives to make sure you have to pay the oligarchs to do anything at all, and they can control what you're allowed to make.

www.404media.co/vibe-coding-...

05.02.2026 17:16 โ€” ๐Ÿ‘ 981    ๐Ÿ” 363    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 28

I think you're pretty neat Mr. Geller

28.01.2026 03:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There's probably also just other pro social and community building things that would be much more speculative and higher investment, and maybe just wouldn't work out because the ingrained community now too highly values competition as a core goal. Hard to say.

28.01.2026 00:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think taking away comms actually *increases* toxicity, but lowers impact of that toxicity. IMO you want to foster positive communication rather than reduce dependence on communication.

28.01.2026 00:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

..make supports less negatively impactful when they're getting ganked and killed repeatedly. Carries still carry, but supports role is less about *not* getting killed and more about having positive impacts with warding, teamfight centric abilities, etc

28.01.2026 00:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Stars of Icarus - Dev Log #5: Why we love Social PvP Games! - Steam News I had an interesting conversation this September at PAX West thatโ€™s been on my mind. I was chatting with a guy about some of the choices we were making, being an indie PvP game in a turbulent game ind...

MANY thoughts: store.steampowered.com/news/app/227...

More specifically, I think Mobas can be a bit tricky because they tend to amplify your worst players. And you have to design specifically against it. I think Dota has been really quietly working that way over a decade to...

28.01.2026 00:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

SAVE ME UT2004 SERVER BROWSER

27.01.2026 20:56 โ€” ๐Ÿ‘ 17    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Stars of Icarus - Dev Log #5: Why we love Social PvP Games! - Steam News I had an interesting conversation this September at PAX West thatโ€™s been on my mind. I was chatting with a guy about some of the choices we were making, being an indie PvP game in a turbulent game ind...

You might like a blog post I wrote up a couple months back. More the back of it on how toxicity IS a game design problem as much as a social one. store.steampowered.com/news/app/227...

27.01.2026 23:34 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

And as a result that means PvP is NOT an impossible mutli genre field of toxicity. You just have to *do game design* to work in that space. I think you see a lot of stuff in say, hero shooters, that looks pro team building but is actually just toxicity building. Because they ignored social design.

27.01.2026 23:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'd take it further. Game design is ALSO a product of community design. Who you attract and how they behave influence your product as well. Both in prerelease feedback and reaction and for most modern and multiplayer games, in the continued development after release. Community design IS game design.

27.01.2026 23:29 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Year of Dota!

25.01.2026 22:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Code is liability. AI allows us to create tremendous amounts of liability very quickly

23.01.2026 23:44 โ€” ๐Ÿ‘ 882    ๐Ÿ” 176    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 17

I think the absolute funniest fast travel was Mirror's Edge Catalyst. A series turned open world game to make traveling around with free running really fun. Its most fun missions unlock the fast travel points. You should NEVER use the fast travel points if you want to enjoy the game.

23.01.2026 05:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Sourcetree is passable. It doesn't wrap every git feature super well though, so I find myself in the command line a little more than I would like (when I screw something up usually, which is when I would want my visual tools to actually help me :P)

19.01.2026 17:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 18.01.2026 20:00 โ€” ๐Ÿ‘ 1467    ๐Ÿ” 447    ๐Ÿ’ฌ 20    ๐Ÿ“Œ 9

I grew up a Source Engine kid so I'm a right handed Z up thinker, but Unity and Minecraft make me begrudgingly comfortable with Y Up.

15.01.2026 00:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I absolutely want a Star Trek JAG show. Just imagine the kinds of legal drama and hijinx you get into when you're a rapidly expanding federation of hundreds of member states each with their own rich history of law and precedent. There's no way that place isn't a total mess.

12.01.2026 00:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

*Almost* all feedback is useful while making games, even "this sucks" at least tells you someone didn't have fun.

The exception: Someone telling you how they think *other* people will react to your game. They're usually wrong, and just masking their own feelings in a difficult to unpack way.

05.01.2026 16:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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