๐งต(Part 7)
PS. I decided to go and check my actual code trough an AI detector to see if it's easy to catch. The result was 20-70% change depending on the detector.
What is funny is that my code from 2019 scores 90% chance of being AI on almost all detectors. Higher than actually AI written code.
19.02.2026 20:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
๐งต(Part 6)
But here is the final though I have. I am not a professional programmer. I've been doing tools for Godot and Blender since 2016, but as a hobby.
And the code AI gives me is not how I would write it. Maybe it's better in some regards, but much more complex for my lil brain.
19.02.2026 20:47 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
๐งต(Part 5)
Back to today. I decided that I am actually far enough in the prototype to test AI again. This time with internal template stuff. And It sort of worked...
The only issue is that sometimes it changes things I strictly tell it not to touch. But if I pay attention it can help...
19.02.2026 20:47 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
๐งต(Part 4)
This went for a while. It took me about one hour to fill a basic template I would normally do in minutes. So I just dropped the idea.
19.02.2026 20:47 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
๐งต(Part 3)
So I prompted again. This time I explained that this is a python file and we need proper python syntax. And indentation matters.
My trusty AI companion quickly gave me an output with python-like syntax.
The only issue was that it was all one single line...
19.02.2026 20:47 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
๐งต(Part 2)
The idea was correct, but for some reason it decided to replace all quotation marks with a forward slash. Instead of simply fixing it I prompted it again. Told it to replace them. The results were .. surprising:
the code suddenly changed to a java script syntax..
Same code wrong format
19.02.2026 20:47 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
๐งต(Part 1)
About a week ago I started to prototype a new blender add-on and thought it's a good time to finally give AI a try. I gave it a template for an addon (init and a manifest) and asked it to fill it with the proper data I provided.
A wild journey I didn't expect started...
19.02.2026 20:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Well, that's happening...
#b3d
10.02.2026 12:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I have human child, cat children and a dog child. They are all my children.
If somebody is mad they have nothing better to do :)
03.02.2026 09:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Who could of known that building a layer based node system can be so hard ?!
#b3d #blender3d #gamedev
31.01.2026 18:31 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
GitHub - tomankirilov/little_bakery at 1.1-dev
a baking addon for blender. Contribute to tomankirilov/little_bakery development by creating an account on GitHub.
Since #LittleBakery is still very young - the new naming will break old files and bake passes, sources and targets will have to be re-hooked for old files.
Feel free to test it here:
github.com/tomankirilov...
31.01.2026 07:51 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
#LittleBakery 1.1-dev is already in production.
Current changes:
- Bake Targets renamed to Bake Passes since having "Bake Targets" and Target Meshes was very confusing.
- Updated the post-bake menu with some extra stats and info on the time the last batch of bakes took.
#b3d #blender3d #blender
31.01.2026 07:49 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I am currently making an example project and making a proper documentation. With that I will put in the extensions site for sure.
30.01.2026 20:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
After months of development #LittleBakery v1.0.0 CodeName "Pale Buns" is officially released and on GitHub!
Get it here:
github.com/tomankirilov...
#b3d #blender3d #gamedev
30.01.2026 12:00 โ ๐ 25 ๐ 5 ๐ฌ 1 ๐ 1
Playing around with different padding methods. Hopefully in the end I will have just 2-3 methods.
Balancing speed and quality takes time.
#Blender3d #b3d #OpenSource
28.01.2026 14:46 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
You can combine mask layers by adding or subtracting them.
#blender #blender3d #b3d
10.01.2026 12:22 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Working on a tool to store and process masks in sculpt mode inside Blender.
#b3d #blender3d
10.01.2026 07:47 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
This is how i work. Not as comfortable as it may seem...
09.01.2026 11:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Irregular Shapes - "City Tales - Medieval Era"
Early Access release trailer | City Tales - Medieval Era
City Tales - Medieval Era is out NOW in Early Access!
๐ ๏ธ Build a city to be proud of
๐ฅ Meet unique companions
๐ชตManage your resources
๐ฐ Live your medieval fantasy
Buy the game here: store.steampowered.com/app/3265070/...
โถ๏ธ Watch the full trailer: www.youtube.com/watch?v=T9u4...
22.05.2025 14:00 โ ๐ 14 ๐ 6 ๐ฌ 0 ๐ 1
And finally - here are the initial sketches and the first color concept I made.
20.11.2024 07:52 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
With some parameters change you can achieve a great variety of skies.
20.11.2024 07:52 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
The sky in a timelapse:
20.11.2024 07:52 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
The sky was also a challenge. It's fully procedural.
20.11.2024 07:52 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Wireframe of the scene. The water was a real challenge to make in eevee. Since I could not get the depth buffer I had to use a trick. I made a small geometry nodes modifier that gets proximity from objects in a group and writes them down to a colour attribute.
20.11.2024 07:52 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
๐งต Finally I am uploading the full thing with a small breakdown. I am also posting this on my artstation. Hope it will be useful for somebody.
20.11.2024 07:52 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
#3D #HardSurface Artist. Indie #GameDev on Exoshift and Dreamwake. He/him.
Posts about: #3DArt, #Blender, #GameArt, #Miniatures, Science, and a lot of my #Dogs and #Cats
Links: https://linksta.cc/@viridian
Profile concept by: KaminskyW
Artist + Gamedev. Making Stunt Xpress ๐.
Wishlist: https://s.team/a/2645830
Discord : https://discord.gg/VapmEkx3Hm
FKA: Art/Film Director, MoGraph + Animation.
<3 #blender3d & #GodotEngine <3
Techlead & Youtuber, building a Dwarven mining RPG with Godot ๐ youtube.com/@bitbraindev ๐โ๏ธ
๐ฒnemophelist
๐จpixelartist
๐คgodot evangelist
๐cat dad
๐ mastodon: https://mastodon.gamedev.place/@bitbraindev
๐ฉ๐ช๐ฌ๐ง๐ช๐บ
Game Developer and Tech Artist โจ
passivestar.xyz
@godotengine.org project maintainer & @w4games.com co-founder (he/him).
Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Also on: @akien@mastodon.gamedev.place.
Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. ๐งก
blender.org #b3d
Cozy illustrator & indie game dev artist
Lovely to meet you! ๐ป
Prev: Humblets, The Press Guardian, Hasbro
Portfolio: https://sunniemunch.com
Prints: https://inprnt.com/gallery/sunniemunch/
Shop: https://sunniemunch.etsy.com
โจsunniemunch@gmail.com
Illustrations / Character Designs / Comic Books / Partnered Twitch Streamer
https://linktr.ee/simz.art
๐๏ธ Creator of AKASHA, a zen-puzzle game!
โผ๏ธ Coming to PC & Mac in Q1 2026
๐ https://linktr.ee/joedigital9
Indie developer creating intricately designed, artful games with a story that fascinates ๐
๐ฉธ Ex Sanguis - store.steampowered.com/app/3275050
๐ Othercide - store.steampowered.com/app/798490
๐ Nova Hearts - store.steampowered.com/app/2506290
๐ฎ indie tech artist
๐๏ธ I made Shader Forge & Shapes
๐ working on https://half-edge.xyz
๐ฅ shader sorceress
๐ math dork
๐ฅ rare YouTuber/streamer
๐ก ex-founder of @NeatCorp
my kids:
๐ฅช @toast.acegikmo.com
๐ฅ @salad.acegikmo.com
๐โโฌ @thor.acegikmo.com
#MazeStalker Developer from Vienna!
Demo is out now on Steam!
If you like what you see, a wishlist means everything: bit.ly/mzstlkr
Discord: https://discord.gg/6r6SbbSC67
๐ Freelance technical artist https://gotibo.fr/
๐น๏ธ Makes games and such http://gtibo.itch.io
๐งโ๐ Currently working on Wild Cosmos s.team/a/3051070
๐ซ๐ท๐ฅ Criminally French
๐ช Gym boi
Your free, open-source game engine ๐ฎ๐ ๏ธ
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
๐ https://links.godotengine.org/
Patreon: www.patreon.com/marcelhampel
3d environment artist at Monomi Park ๐
*.ยท:ยท.โง part time pixel artist โง.ยท:ยท.*
she/her
ai sux
https://artstation.com/kprobeck
Senior 3D Environment Artist at Airship Syndicate on Wayfinder! Prev. Airborn Studios (Palia), Square Enix, Sketchfab, Google โจ I like to make stylized environments โจ BAFTA connect member
3D Artist | Gamedev
# lowpoly and pixelart lover
# Godot - Krita - Blender
# raildogameart.com
comissions: closed