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Toman

@tomanski.bsky.social

Game artist learning to code || FLOSS enthusiast || Proud owner of a cactus ๐ŸŒต || https://tomanov.art/

23 Followers  |  21 Following  |  39 Posts  |  Joined: 11.11.2024  |  2.0634

Latest posts by tomanski.bsky.social on Bluesky


๐Ÿงต(Part 7)
PS. I decided to go and check my actual code trough an AI detector to see if it's easy to catch. The result was 20-70% change depending on the detector.
What is funny is that my code from 2019 scores 90% chance of being AI on almost all detectors. Higher than actually AI written code.

19.02.2026 20:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿงต(Part 6)
But here is the final though I have. I am not a professional programmer. I've been doing tools for Godot and Blender since 2016, but as a hobby.
And the code AI gives me is not how I would write it. Maybe it's better in some regards, but much more complex for my lil brain.

19.02.2026 20:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿงต(Part 5)
Back to today. I decided that I am actually far enough in the prototype to test AI again. This time with internal template stuff. And It sort of worked...
The only issue is that sometimes it changes things I strictly tell it not to touch. But if I pay attention it can help...

19.02.2026 20:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿงต(Part 4)
This went for a while. It took me about one hour to fill a basic template I would normally do in minutes. So I just dropped the idea.

19.02.2026 20:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿงต(Part 3)
So I prompted again. This time I explained that this is a python file and we need proper python syntax. And indentation matters.
My trusty AI companion quickly gave me an output with python-like syntax.
The only issue was that it was all one single line...

19.02.2026 20:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿงต(Part 2)
The idea was correct, but for some reason it decided to replace all quotation marks with a forward slash. Instead of simply fixing it I prompted it again. Told it to replace them. The results were .. surprising:
the code suddenly changed to a java script syntax..
Same code wrong format

19.02.2026 20:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿงต(Part 1)
About a week ago I started to prototype a new blender add-on and thought it's a good time to finally give AI a try. I gave it a template for an addon (init and a manifest) and asked it to fill it with the proper data I provided.
A wild journey I didn't expect started...

19.02.2026 20:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Well, that's happening...
#b3d

10.02.2026 12:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I have human child, cat children and a dog child. They are all my children.
If somebody is mad they have nothing better to do :)

03.02.2026 09:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#LittleBakery v1.1.0 is on its way!
- New curvature mode (post-processing extracted from normals) is almost 2 times faster and looks better.
- FXAA in addition to the MSAA anti-aliasing (can be combined).
- Detailed info per bake.
More to come soon!

#b3d #blender3d #gamedev

01.02.2026 15:02 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Who could of known that building a layer based node system can be so hard ?!

#b3d #blender3d #gamedev

31.01.2026 18:31 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
GitHub - tomankirilov/little_bakery at 1.1-dev a baking addon for blender. Contribute to tomankirilov/little_bakery development by creating an account on GitHub.

Since #LittleBakery is still very young - the new naming will break old files and bake passes, sources and targets will have to be re-hooked for old files.
Feel free to test it here:
github.com/tomankirilov...

31.01.2026 07:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#LittleBakery 1.1-dev is already in production.
Current changes:
- Bake Targets renamed to Bake Passes since having "Bake Targets" and Target Meshes was very confusing.
- Updated the post-bake menu with some extra stats and info on the time the last batch of bakes took.

#b3d #blender3d #blender

31.01.2026 07:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I am currently making an example project and making a proper documentation. With that I will put in the extensions site for sure.

30.01.2026 20:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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After months of development #LittleBakery v1.0.0 CodeName "Pale Buns" is officially released and on GitHub!

Get it here:
github.com/tomankirilov...

#b3d #blender3d #gamedev

30.01.2026 12:00 โ€” ๐Ÿ‘ 25    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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I came up with three dilation methods. All written in #python
experimenting with smoothing and downsampling for large padding.

#blender3d #b3d #gamedev #opensource #LittleBakery

28.01.2026 17:21 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Playing around with different padding methods. Hopefully in the end I will have just 2-3 methods.
Balancing speed and quality takes time.

#Blender3d #b3d #OpenSource

28.01.2026 14:46 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I really did my best with the UI/UX this time. Will be looking for testers soon.

How does "Little Bakery" sounds?

#blender3d #b3d #gamedev

27.01.2026 16:11 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A few months ago I decided that I want to start texturing in blender. I've been using it for modelling since 2.4x.
I started using it for sculpting with 2.5x.
Now it's time for me to start using it for texturing.
It's been months in the making... soon it will be online!
#Blender #b3d #gamedev

26.01.2026 18:29 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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You can combine mask layers by adding or subtracting them.
#blender #blender3d #b3d

10.01.2026 12:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on a tool to store and process masks in sculpt mode inside Blender.
#b3d #blender3d

10.01.2026 07:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This is how i work. Not as comfortable as it may seem...

09.01.2026 11:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Early Access release trailer | City Tales - Medieval Era
YouTube video by Irregular Shapes - "City Tales - Medieval Era" Early Access release trailer | City Tales - Medieval Era

City Tales - Medieval Era is out NOW in Early Access!

๐Ÿ› ๏ธ Build a city to be proud of
๐Ÿ‘ฅ Meet unique companions
๐ŸชตManage your resources
๐Ÿฐ Live your medieval fantasy

Buy the game here: store.steampowered.com/app/3265070/...
โ–ถ๏ธ Watch the full trailer: www.youtube.com/watch?v=T9u4...

22.05.2025 14:00 โ€” ๐Ÿ‘ 14    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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And finally - here are the initial sketches and the first color concept I made.

20.11.2024 07:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The full scene is textured with these three textures. The ambient occlusion is baked in the vertex colour.

20.11.2024 07:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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With some parameters change you can achieve a great variety of skies.

20.11.2024 07:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The sky in a timelapse:

20.11.2024 07:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The sky was also a challenge. It's fully procedural.

20.11.2024 07:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Wireframe of the scene. The water was a real challenge to make in eevee. Since I could not get the depth buffer I had to use a trick. I made a small geometry nodes modifier that gets proximity from objects in a group and writes them down to a colour attribute.

20.11.2024 07:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿงต Finally I am uploading the full thing with a small breakdown. I am also posting this on my artstation. Hope it will be useful for somebody.

20.11.2024 07:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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