Finally figured something out that's been nagging me for a long time-- applying post-processing effects to single layers of the ASCII sprites in #Glyphscape. The top layer is already designated for particle effects, so adding bloom to that layer only adds a nice pop.
#Solodev #Indiedev
03.11.2025 01:39 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
On the one hand, it's good to finish and share things.
On the other hand, finding a project that enriches you creatively for years is a beautiful and rare thing!
27.10.2025 14:31 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Baby's First #NextFest is over and the fact that there is a non-zero number of people that played and then wishlisted #Glyphscape warms my heart.
#SoloDev #IndieDev
22.10.2025 19:06 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
It's a nice cultural moment because now when I run out of time to implement enemy behavior I can just tag the game as "No-AI"
14.10.2025 15:26 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
@peteplaysthegames.bsky.social Hey Pete! Thought you might be interested in the current state of Glyphscape, as the first (and so far only) creator to have tried it out on stream.
I've just put out a demo and the full release is slated for late November!
14.10.2025 15:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Glyphscape on Steam
A retro turn-based RPG with souls-like and metroidvania elements. Craft spells by combining magical glyphs, dispatch enemies through turn-based combat, discover the secrets and rich history in a deepl...
I know there are a lot of great game demos in #nexfest this year, but I have an #RPG #demo to throw on the pile.
#Glyphscape is like #DwarfFortress adventure mode with a bespoke world, crossed with #TTRPG and a sprinkling of #SoulsLike mechanics
#SoloDev
store.steampowered.com/app/3103690/...
14.10.2025 12:54 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Nobody tell these people that writing code is the easy part of making a good game...
The narrative shift from "game development is hard so solo developers are actually crazy" to "anybody can be a solo developer" IMO is mostly driven by engagement incentives on surface-level tutorial videos.
07.10.2025 14:35 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
Another #screenshotsaturday post while I'm at it: overhauled the Region Info UI which was sorely lacking before.
The region is shown in an expanded 3x3 grid of features (roads, rivers, points of interest).
On the right is a season/time-of-day dial and below is a weather readout and region name.
13.09.2025 14:10 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Did some much needed tweaks to how walls are displayed and the result is oh so satisfying. Now actually seems to give the proper perspective illusion I'm going for.
#Glyphscape #solodev #screenshotsaturday
13.09.2025 14:05 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Oh we're back on the "What is a Solo Dev" discourse. This is why I write inscrutable spaghetti so there can be no doubt. No one could effect something from this code but me.
#solodev
05.09.2025 20:28 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Took a swing at optimizing my display code, and have so far boosted fps by 50% across the board.
Frame rates are above the frame limit I've set, so further optimizations are going towards better batter life for Steam Deck/laptop users.
#indiedev #solodev #glyphscape
04.09.2025 21:32 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
Updated the Turn Order UI for #Glyphscape. Previously, each Monster/Action had its own entry in the table. Hard to parse, and not very pretty.
The new UI gives each monster one slot, and reports their current resources only. Also, it's much prettier now.
BEFORE/AFTER
#indiedev #RPG #solodev
28.08.2025 01:34 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
Just registered #Glyphscape for #NextFest! Now the pressure to get the demo finalized is real!
22.08.2025 18:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Leveling Up in #Glyphscape has been re-implemented in a simpler way, and adapted to the new combat system. Also about halfway through finally getting the spellcrafting menus to be intuitive. I currently confuse myself while trying to edit spells sometimes...
#indiedev #solodev
22.08.2025 01:49 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Interesting idea! Looks intuitive, like turning an invisible steering wheel.
21.08.2025 16:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
To stay sane during this process, you gotta remember how many filters are between an impression and a download. I usually assume half of people who scroll past a thing really *see* it, and only 10% of those will follow the link & 10% of those will like what they find. So 5k -> 25 is right on target!
18.08.2025 16:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Really happy with this (hopefully final) iteration of the combat system. I've finally thrown in the towel on my ""unique"" turn-based systems in favor of something a lot more intuitive.
It will take a whole lot of rebalancing, but the upside is the new system is actually balance-able.
17.08.2025 20:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Hey people who have shipped games, is it a *good* idea or a *bad* idea to overhaul a core system within months of launch?
I'm going to do it anyway, just asking.
#gamedev #indiedev
16.08.2025 16:10 โ ๐ 6 ๐ 3 ๐ฌ 1 ๐ 0
Another #RatRace track - New Rat City
#MadeInGodot #indiedev #racing
14.08.2025 00:43 โ ๐ 10 ๐ 1 ๐ฌ 0 ๐ 0
Forgot bluesky has a complicated relationship with gifs. Here's the clip!
14.08.2025 00:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Video game clip of a dozen rats in plastic balls racing through a sewer track, then colliding as they push through a narrow doorway.
Took a pass at polishing up the arcade racer I made last year. I feel like this clip captures the game feel of #RatRace quite nicely. You can play right now on itch!
geouug.itch.io/rat-race
#solodev #MadeInGodot #indiedev #itchio
14.08.2025 00:13 โ ๐ 8 ๐ 1 ๐ฌ 1 ๐ 0
Reminds me of that proverb: "A developer cannot work on a project for many years. For by then it is not the same project, and they are not the same developer"
11.08.2025 17:00 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Honestly I don't know why I'm surprised that filling a big ol open world with content is a massive undertaking. That's like the whole thing.
Anyways soon I can return to my true passion: fixing bugs.
10.08.2025 16:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
After about a month of database/spreadsheet hell I'm just about finished painting the world and placing all the content (loot, monsters, NPCs).
Now it's time for a relentless amount of playtesting because I KNOW the numbers I've set for every stat are going to be terribly wrong.
09.08.2025 16:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
It was for a "retro horror" game jam so my hands were a bit tied there as well.
08.08.2025 13:48 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I received a suggestion to nix the fixed camera/tank controls of my early horror game homage because it was 'disorienting and outdated'. Like excuse me maybe I don't want you to be oriented
08.08.2025 13:32 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Now in The Machine's defense, at first I thought you were congratulating it for recognizing an impossible shape, because my eyes told me that was the actual illusion image.
08.08.2025 13:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
They call it that because you need to buy 8 copies before it clicks.
08.08.2025 00:23 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Hey my most popular game is just shy of 500 so I see 1000 as a great achievement!
I feel the same though, the way the Internet has been consolidated and optimised has removed most of the avenues where you can discover neat things.
07.08.2025 16:51 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Makes games, shoots photos, does other stuff, etc. ๐ณ๏ธโ๐๐ง๐ปโโ๏ธ she/her
Currently: Death by Scrolling (Out October 28th on PC!), Deck & Conn, Dungeons of Freeport.
The lesbian roadkill of the information superhighway.
Streamer, Watchmaker.
I get involved in quite a lot of things.
Let me know if you need your watch fixed. ๐งก
Developer and publisher of roleplaying games and card games, including Shadows Over Sol, Age of Ambition, Against the Dark Yogi and more!
Website: https://tabcreations.com
Kickstarter: https://buff.ly/4dYdgi2
Linktree: https://linktr.ee/tabcreations
Pixel Artist, Indie Game Developer // Currently Working On - Prophecy: Corrin's Tale.
Somtimes I just disappear...
artist & solodev making a game to make a game to make a game so i can make a game after i finish the
ใฒใผใ ้็บ
โ๏ธ๐ฒ
"streamer", miniatures, crafting, bad 3D modeling.
I make dumb website to help people. (https://twitch.tv/valsekamerplant)
The 76th most followed account on bluesky. I will NOT be updating this ranking when itโs no longer true
Modern day renaissance man
๐ Contains NSFW art ๐
When I'm not drawing questionable things, I work on my custom game engine using emacs
(I wouldn't follow me if I were you)
3D animator, game dev, sometimes motion graphics
based in Bristol - born in Hong Kong
come to a playtest party! https://bristolindiedevelopers.com/playtest-party
he/him __ www.choi.work
Game designer. HELLCOUCH, With You, Exploding Kittens: Good vs Evil, & so many more.
๐ Board games: bit.ly/carolsBGG
๐ฎ Indie videogames: carolmertz.itch.io
๐ฑ Sustainable games: PlayWithYourOwnJunk.com
she/her | st. louis, mo | http://carolmertz.com
Ludus Pax Studios means 'peaceful games.' I strive to make meaningful stories to evoke emotions and a sense of peace.
Join my discord: https://discord.gg/W7th8jNS35
Studio social media links and Stores:
https://linktr.ee/luduspaxstudios
I quit my job to make indie games full-time ๐ฎ
Founder of @byselgames.bsky.social
My games are here:
https://linktr.ee/MikitaHancharou
Buenos Aires, Argentina
Transmasc ๐ณ๏ธโโง๏ธ
Adjust yourself ๐
Playing with old computers, breaking them, maybe fixing them.
freelance concept artist | Firewalk Studios, Funcom, Netflix, Sloclap, Valve, DON'T NOD, Fun Dog, CIG
artstation.com/shenglam
https://www.instagram.com/8bitwizard/
Making Ball Boy, a game where you fling a sadistic little ball up walls like a boss.
Updates, fails, and random dev stuff incoming!
Makin' little games you can play! Run by @ericvbailey.bsky.social. Thanks to @moxiest.art you can now play Type Gun! https://similarbookshelf.itch.io/type-gun
Support small dev teams!
The official developer and creator of the upcoming game franchise, OTFT!
Co-managed by my best friends JJ Productions, and @ryderoftherealm.bsky.social
Join our official Discord Server!: https://discord.gg/UqerU8VGPb
Indie dev making small games.
Current making DEEP SPACE EXPLOITATION!
store.steampowered.com/app/3656660/?utm_source=bluesky
The rest of my stuff: linktr.ee/juhrjuhr