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James Arndt

@jamesarndt.bsky.social

Senior Technical Artist (former Unity & NASA) https://www.jamesarndt3d.com/

137 Followers  |  299 Following  |  59 Posts  |  Joined: 14.11.2024  |  1.8212

Latest posts by jamesarndt.bsky.social on Bluesky

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These fonts hold a special place in my heart. Open source license and high quality.

www.keshikan.net/fonts-e.html

06.08.2025 14:06 โ€” ๐Ÿ‘ 18    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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When I was a child in school I remember these serving as storage. We'd write bits of Basic code, make simple programs and then save it to one of these 5.25" diskettes. They weren't this tiny. These are Mini Brands toys you can buy in most retail stores.

31.07.2025 23:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Neil Blevins reminding artists of one very important facet to getting your renders to look good. This applies to both offline and real-time renders.

www.neilblevins.com/art_lessons/...

29.07.2025 14:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Unity Toon Shader Test - Auto Modellista style
YouTube video by James Arndt Unity Toon Shader Test - Auto Modellista style

Had a bit of fun last night materializing an old vehicle model. I remembered a PS2-era game called Auto Modellista an was wondering what an updated version of that could look like. I don't want to be tempted.

youtu.be/JkmzDeiMiVk

26.07.2025 15:22 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Caught this in the 'Shader Graph improvements in Unity 6.3' notes in the Unity forum. Graph Templates - As with VFX Graph, you can now create new shader graphs from templates. There are other great improvements and additions, but having boilerplate graphs is a great thing.

25.07.2025 00:38 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Money is going to drive where this goes, not gamers. The price point of AAA games is a good indicator of how much these companies care or listen to gamers. They're gonna do, what they're gonna do.

21.07.2025 11:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Meta Quest Runtime Optimizer | Integration | Unity Asset Store Use the Meta Quest Runtime Optimizer from Meta on your next project. Find this integration tool & more on the Unity Asset Store.

Meta Quest Runtime Optimizer
Meta Quest Runtime Optimizer is standalone package that surfaces performance bottlenecks in Quest VR frames. This tool doesnโ€™t depend on any Meta SDKs and works within any Unity project!
assetstore.unity.com/packages/too...

17.07.2025 16:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Unity listened to feedback & weโ€™re seeing the impact in our daily workflows. This is how you build goodwill, trust, & move the platform forward. Context: Unity updated the beta version of Unity Hub with some excellent quality-of-life improvements, including the ability to hide unused columns.

16.07.2025 12:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Acquired a battle-damaged version of the McFarlane figure. Pretty good likeness for a 7" figure.

03.07.2025 23:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This cartridge sits on my work desk It's a reminder of where I've come from. I wasn't one of the developers of Atari's 2600 Asteroids game - that would've been really cool. It's an original cartridge from a time when I was first introduced to video games - some time around 1987.

02.07.2025 17:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This is rendering nicely under Unity's URP, but Iโ€™m still not sold on how the hotspots behave. Iโ€™ll keep refining the user interaction aspect. Modeling, texturing, and materials are all still a work in progress. I still need to model the circuit traces.

01.07.2025 16:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It's a moment shy of July, but the Fall and Halloween decor is already out (I'm in the US). I'm not exactly hating what retailer's are doing, but I do hope things ramp up by August and Halloween is out in full force.

29.06.2025 23:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Started work on a wide view of Earth, the Sun & eventually the moon. This isn't realistic, but it isn't a bad foundation for a day of fiddling around. In this scenario I've found I have to try to reign in HDRP more to get exactly what I want in regard to light and reflections. #NASA #Artemis #Unity

29.06.2025 21:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added the modular fence kit. Every facility needs a chain-link fence. Snagged one of the palms from Unity's Oasis sample, but it's lacking in regard to realism. I'll take some time this evening and see what sorts of procedural palms/bushes I can crank out of SpeedTree.

28.06.2025 17:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I don't work in Unity's HDRP often enough, but I'm really enjoying the lighting quality. I'm taking some of the assets from The Human Spaceflight Project and updating them for this render pipeline. Let's see where this goes.

26.06.2025 23:41 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Free online vector editor & procedural design tool Open source free software. A vector graphics creativity suite with a clean, intuitive interface. Opens instantly (no signup) and runs locally in a browser. Exports SVG, PNG, JPG.

A free and open-source node-based vector, raster and animation tool. This team has taken the mindset of Blender geometry nodes and applied it to vector illustration software.
graphite.rs

13.06.2025 12:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Epic is making it easier to create MetaHumans More MetaHumans.

This is an interesting turn.

"Epic has new licensing options that allow MetaHumans to be used with other game development engines or creative software. Creators will be able to use MetaHumans in platforms like Unity, Godot, Maya, Houdini, and Blender."
www.theverge.com/news/678403/...

03.06.2025 18:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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This expert guide presents several advanced techniques to create high-quality light fixtures in Unity using 2D and cubemap light cookies. You can use these workflows in projects such as games, architectural visualizations, films, and simulations.

docs.unity3d.com/2019.3/Docum...

09.05.2025 17:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Unity Technologies has released the new Unity Vehicles package.

'Unity Vehicles aims to be a universal vehicle controller for ECS that covers a wide range of vehicle types and configurations.'
docs.unity3d.com/Packages/com...

05.05.2025 11:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sharing a sneak peek at an environment Iโ€™m developing for a digital twin of the Lee Vista Promenade. Built in Unity 6000.0.47f1 using URP and the glTFast package, this scene is shaping up to be both performant and visually immersive. #unity #realtime #orlando

21.04.2025 20:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Is there any possibility the project would need a Technical artist?

12.04.2025 04:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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James Arndt Portfolio

Happy Monday to everyone. I'm looking for a permanent/staff role as a Senior Technical Artist, Senior Unity Generalist or Senior 3D Artist. If anyone I know can recommend a remote or Orlando-based role I'd be open to putting you on the Christmas card mailing list.

www.jamesarndt3d.com

31.03.2025 16:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Continued on a project - Raspberry Pi 5 visualization in Unity. I've placed decals on the PCB, added soldered pins to the PCIE. Once I'm finished I'd like to present it as an example of precision modeling, materialization, lighting & scripted interaction.
jamesarndt.itch.io/microelectri...

29.03.2025 00:55 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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US Civil War fort near Savannah, GA named Fort Pulaski. This was an awesome historical site to visit - one of the nation's old masonry forts pocked full of holes from Union shelling. As some may know I'm an avid fan of US history, particularly the US Civil War and the Revolutionary War.

22.03.2025 01:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I know it's broken, but something about it called out to me from the sand. Such an interesting shape.

17.03.2025 23:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some of you may recognize this film setting. This was a super cool toy my wife found today.

27.02.2025 00:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Explore the new Asset Store section of Asset Manager Weโ€™ve just released our Asset Store integration for Asset Manager. This brings a connected asset ecosystem in Unity one step closer by allowing Asset Store users to save their purchased assets in the ...

"A major pain point we have heard from our users is that they were frustrated having to download the whole asset pack into Package Manager to get a single asset out of it."
discussions.unity.com/t/explore-th...

21.02.2025 15:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Lost Records: Bloom & Rage | LAUNCH TRAILER - Tape 1
YouTube video by DON'T NOD Lost Records: Bloom & Rage | LAUNCH TRAILER - Tape 1

This game is looking really interesting. Then again, adventure games have always held a special place in my heart.
youtu.be/j6zZcnjjXHA?...

18.02.2025 23:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Raspberry Pi 5 Bugfixes - Unity WebGL
YouTube video by James Arndt Raspberry Pi 5 Bugfixes - Unity WebGL

Fixed bugs this morning with the anchoring, width, fading of LineRenderers that connect a component to it's associated UI panel. I continued materializing/modeling the components, i.e. the USB ports/USB-C Power Supply port.
www.youtube.com/watch?v=WLrC...

WebGL: jamesarndt.itch.io/microelectri...

18.02.2025 18:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Microelectric Workshop by James Arndt Play in your browser

I fixed bugs this morning with the anchoring, width and fading of each LineRenderer that connects the component to it's associated UI panel. I continued materializing/modeling the high fidelity components, i.e. the USB ports and the USB-C Power Supply port. WebGL: jamesarndt.itch.io/microelectri...

18.02.2025 18:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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