Ten Years of D3D12
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.
(And yes it's really been 10 years ๐ด).
therealmjp.github.io/posts/ten-ye...
08.09.2025 00:49 โ ๐ 154 ๐ 52 ๐ฌ 7 ๐ 2
YouTube video by Subnautica
Subnautica - Mobile Pre-Order Trailer (iOS & Android)
On July 8th, youโll be able to carry the entire ocean in your pocket ๐
Subnautica is coming to iOS and Android! Pre-order and pre-register today โฌ๏ธ
๐: apps.apple.com/us/app/subna...
๐ค: play.google.com/store/apps/d...
๐๏ธ: www.youtube.com/watch?v=YL6H...
27.05.2025 13:01 โ ๐ 149 ๐ 28 ๐ฌ 6 ๐ 9
YouTube video by Subnautica
Subnautica 2 Dev Vlog - Road to Early Access
Welcome Aboard, Captain! ๐ซก
Weโre kicking off the Road to Subnautica 2 Early Access with our first Dev Vlog, as well as an exciting sneak-peek at some early game footage โฌ๏ธ
๐๏ธ: youtu.be/i8oqrucfXQo
#Subnautica #Subnautica2
23.04.2025 16:01 โ ๐ 478 ๐ 112 ๐ฌ 54 ๐ 37
Red Blob Games: Hexagonal Grids
Amit's guide to math, algorithms, and code for hexagonal grids
Everyone already probably knows about this but I just found it for the first time and wow, what an incredible resource: www.redblobgames.com/grids/hexago...
#gamedev #indiedev
12.04.2025 19:33 โ ๐ 23 ๐ 6 ๐ฌ 1 ๐ 0
Showcase image from the blog post titled: "Volumetric light: ON"
"Combining OIT and volumetric fog"
myt.playmorepromode.com/blog/oit_vol...
13.02.2025 13:58 โ ๐ 27 ๐ 4 ๐ฌ 0 ๐ 0
So what happens when you get punished sometimes for thing that you didn't do... (an example: your mate missed a smite at the baron)
And I haven't mentioned about obscure or delayed punishment caused by obscure metagame (you start without jungler or jungle is at the wrong camp)
24.01.2025 09:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Your mate feeds (intentionally or not) => punishment, you gonna fight a harder opponent
You did a move without lane priority and it didn't succeed => bam punishment again, you lose gold & xp
At the end, the game is about not getting punished rather than playing
24.01.2025 09:28 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Because the whole design of the game revolves around punishing your mistake.
Think you need to last hit every creep on your lane as baseline.
You miss a creep => punishment, you miss gold & xp in some cases
24.01.2025 09:27 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
A new friend just dropped in to help celebrate Subnautica's 7th birthday today! ๐ฅณ๐
23.01.2025 19:01 โ ๐ 334 ๐ 51 ๐ฌ 12 ๐ 5
BRUV! Remove food from your list, I'm sorting you out!
06.12.2024 20:01 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
05.12.2024 22:11 โ ๐ 707 ๐ 106 ๐ฌ 11 ๐ 9
Picture of my cat in front of a chess board, ready to play.
Hello Bluesky! ๐
With the end of the year approaching, Iโve decided that 2025 will be my freelancing year! ๐
#opentowork #webdev #gamedev
More info about me below! ๐
(Repost always appreciated, and yes, the picture of my cat is here to grab your attention. ๐ฑ)
15.11.2024 16:51 โ ๐ 21 ๐ 7 ๐ฌ 3 ๐ 0
I feel the need to shout out this awesome D3D12 feature table that a few people from the DirectX discord put together: d3d12infodb.boolka.dev/FeatureTable...
18.11.2024 02:23 โ ๐ 122 ๐ 38 ๐ฌ 1 ๐ 2
This year at siggraph, they introduced the advances in real time audio rendering track. That was their way of bridging gfx programmers towards audio programmers. Think it might be interesting for you
18.11.2024 09:25 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
It's been a long time, how about a graphics study ?
I'm going to look at Forspoken.
(I wanted to look at it exactly because it had a good art direction that wasn't quite delivered on the final image)
29.10.2024 14:38 โ ๐ 41 ๐ 14 ๐ฌ 1 ๐ 3
Wild Sheep Studio is an independent game studio working on Adorable Adventures, a cozy exploration game featuring a baby boar
Wishlist on Steam: steampowered.com/app/3840230/
DEMO HERE -> https://store.steampowered.com/app/4006020/
Brazilian living in Tokyo. Editor of the CRPG Book, a free book on the history of Computer Role-Playing Games: https://crpgbook.wordpress.com/
Inequality Economist, former trader and author of The Trading Game. Other Economists make predictions, but my ones are actually right.
https://linktr.ee/garysecon
rendering/tech art and games ๐๏ธ
love outlines
living in ๐ง๐ช
ameye.dev
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Journaliste, rรฉdactrice en chef Mรฉdias et Tech au Figaro Economie
Nos articles Tech https://www.lefigaro.fr/secteur/high-tech
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Venez pour les bons plans, restez pour les ฬถbฬถoฬถnฬถnฬถeฬถsฬถ ฬถ blagues.
Tous les bons plans sur le site โก๏ธ http://www.hamster-joueur.com/
Unofficial.
Find the Twitter account here: https://twitter.com/NoContextBrits
A celebration of all things great about Britain. Contains sarcasm, irony and some context.
Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Unreal enthusiast
Creator of MeshBlend & MeshPack
https://meshblend.lervik.com/
Principal Technical Designer at UnknownWorlds, Base Building team lead on #Subnautica2, Developer at Working Pixel.
Creative Media Producer, Animator, & community person @ Unknown Worlds
Currently on Subnautica 2! ๐ Prev: Subnautica, Below Zero, Moonbreaker, Natural Selection 2.
BAFTA Member ๐คฉ
Likes: #retrogaming #3dprinting #amigacomputer
๐ด๓ ง๓ ข๓ ท๓ ฌ๓ ณ๓ ฟ
gpu psychiatrist @ SIE PSS ATG
GeForce Evangelist at NVIDIA. DLSS Devotee and RTX Remix Reverent. Possibly related to Gordon. ๐
Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter.
If you have a style question, search:
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๐ฎ Game Product/Project Manager
๐นDid Rendering and Psychophysics
๐นCo-founder of Montreal ACM SIGGRAPH
๐น1/3rd Shinies and Shadows
@Quantic Dream
xRoblox, xUnity
She/Her
Senior Rendering Developper @ Frostbite. Ex-Unity/Warner Montreal/Eidos/CAE Healthcare.
Co-founder of Shinies & Shadows - a podcast to learn about gfx collaboratively.