haus
24.11.2025 16:39 — 👍 74 🔁 9 💬 0 📌 0@garettbass.com.bsky.social
an unsophisticated sophont, on an excellent quest for the necessary items. experienced game mechanic. he/him
haus
24.11.2025 16:39 — 👍 74 🔁 9 💬 0 📌 0A whole 256 32x32 monochrome pixel icons.
"I will just make a few custom 32x32 icons for my Godot project"
oops, made a whole sheet. this is honestly one of my favourite things to do.
Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️
I think I'm very close to the final design of the menus! Will I be able to finish them today? Let's try!
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
Embrace your inner Swamp Turtle.
Swamp Turtle Man by modder 食蜂操祈单推人.
→ https://steamcommunity.com/sharedfiles/filedetails/?id=3586316548
Everything is computer
25.11.2025 10:00 — 👍 88 🔁 17 💬 1 📌 0bilateral shapes made of random triangles, unconstrained. i'm thinking about: relatedness, communicating hitboxes (circles, really), connecting struts, colored or white panels, adding a fuselage, variability of fill, joining nearby vertices.
25.11.2025 15:46 — 👍 52 🔁 4 💬 1 📌 0Dive into Project KVASIR's beta, where retro stealth action meets early 2000s console classics, featuring PS2-inspired visuals reminiscent of Splinter Cell and Hitman Contracts.
Sign up for the playtest: playtester.io/project-kvasir
#IndieGaming #GameDev #Gaming #IndieDev #IndieGame
Experiments
#gamedev #indiegame
Button City is on sale during the Steam Animal Fest for 65% off from Nov 10-17! Be a cute fox, play arcade games, and go on an adventure with cute animal friends to save the arcade!
🦊🐱🐰🐼
store.steampowered.com/app/1273750/...
#SteamAnimalFest
Cartwheel | Little Ruin
Yes, we mocap all our own stunts 🙃
#indiedev #indiegames #isometric #sliceoflife #cozygame
#nova #revenant
16.10.2025 23:36 — 👍 657 🔁 136 💬 5 📌 0Spaceship Sketching
10.11.2025 20:52 — 👍 273 🔁 63 💬 5 📌 0block game's first crafting gameplay loop is in! \o/ break leaves to get sticks, combine with flamereed to get torches, place torches to light up the darkness
starting a new dev thread to mark the occasion, previous posts found here: bsky.app/profile/enik...
#EniBlockGame #GameDev #PixelArt 🎮
Get urself some of my wallpapers if you like this one also god bless china
franrekk.gumroad.com/l/etdko
There's a quest at that castle ⭐️
#pixelart
Nymas 🗡️
[ #art #commission #dndart ]
black and white fragment of a dungeon map with irregular rooms carved in stone, some corridors passing under another room
go under
#ttrpg #art #ttrpgmaps
💻 11.5 years of development
🎨 6K models
💪 7K animations
📚 1.6 million words total
🎵 Over 2 hours of music
🗣️ 3K voice-over files
💚 100% human-made
Our love letter to management sims: Tavern Keeper 🍻
#MadeWithUnity
A character drinking tea.
A character exhaling.
A character standing in front of a window.
10.11.2025 14:02 — 👍 1943 🔁 238 💬 7 📌 0puter
08.11.2025 18:37 — 👍 487 🔁 114 💬 6 📌 0Goal reached! 😁
itch.io/s/116731/min...
Thank you all for supporting Mini Medieval! Very exited to have some sweet new animations for you all! ✨
Out later this month ❤️
#pixelart #ドット絵 #gamedev #indiedev
Electricity is on schedule, I decided to stay awake, so I ate jam, drank tea and worked with Unreal Engine. I made the final text for Terminal, now collecting screenshots and videos that I made before (hundreds) for the Steam page. This week is the chosen one, the time has come.
10.11.2025 00:01 — 👍 7 🔁 1 💬 0 📌 0I did a Zenless Zone Zero inspired animation
09.11.2025 07:08 — 👍 2379 🔁 554 💬 38 📌 2concept sketch of a sci fi vehicle, with spherical wheels and exeggerated suspension
oldie
26.09.2025 07:37 — 👍 63 🔁 8 💬 1 📌 0playtests commencing!
09.11.2025 23:05 — 👍 15 🔁 4 💬 3 📌 0Spaceship doodle with digital color overlay.
09.11.2025 21:40 — 👍 506 🔁 75 💬 4 📌 0My little testing scene😄
The pickaxe you get from the first mini boss btw. Looks like its all working. Adding new weapons, you can switch between, saves between scenes and i'm almost there to save and load it too😂
#gamedev
The morphs in Keeper use distance fields as an (implicit) surface representation, which makes it possible to control the distance at which the surface should lie. In other words, it’s easy to deflate or inflate objects, and meshes become easily ‘moldable’.
07.11.2025 18:40 — 👍 181 🔁 23 💬 12 📌 2