Yixin Chen

Yixin Chen

@yixinchen.bsky.social

Research Scientist at BIGAI, 3D Vision, prev @UCLA, @MPI_IS, @Amazon, https://yixchen.github.io

46 Followers 157 Following 14 Posts Joined Jan 2025
11 months ago

We hope this can provide some insights on how to design diffusion-based NVS methods to improve their consistency and plausibility!

πŸ§©πŸ’»πŸ—‚οΈ All code, data, & checkpoints are released!
πŸ”— Learn more: jason-aplp.github.io/MOVIS/ (6/6)

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11 months ago
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πŸ“Š We also visualize the sampling process of:

πŸ”Ή Ours (with biased timestep scheduler) βœ…

πŸ”Ή Zero123 (without it) ❌

Our approach shows more precise location prediction in the earlier stage & finer detail refinement in later stages! 🎯✨ (5/6)

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11 months ago
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πŸ’‘ Key insight in MOVIS: A biased noise timestep scheduler for diffusion-based novel view synthesizer that prioritizes larger timesteps early in training and gradually decreases them over time. This improves novel view synthesis in multi-object scenes! 🎯πŸ”₯ (4/6)

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11 months ago
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πŸ”We analyze the sampling process of diffusion-based novel view synthesizers and:
πŸ“Œ Larger timesteps β†’ Focus on position & orientation recovery
πŸ“Œ Smaller timesteps β†’ Refine geometry & appearance

πŸ‘‡ We visualize the sampling process below! (3/6)

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11 months ago
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In MOVIS, we enhance diffusion-based novel view synthesis with:
πŸ” Additional structural inputs (depth & mask)
πŸ–ŒοΈ Novel-view mask prediction as an auxiliary task
🎯 A biased noise scheduler to facilitate training
We identify the following key insight: (2/6)

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11 months ago
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πŸš€How to preserve object consistency in NVS, ensuring correct position, orientation, plausible geometry, and appearance? This is especially critical for image/video generative models and world models.

πŸŽ‰Check out our #CVPR2025 paper: MOVIS (jason-aplp.github.io/MOVIS) πŸ‘‡ (1/6)

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11 months ago

This line highlights our work in reconstruction and scene understandingβ€”including SSR (dali-jack.github.io/SSR/), PhyScene (physcene.github.io), PhyRecon(phyrecon.github.io), ArtGS (articulate-gs.github.io), etc.β€”with more to come soon!πŸ™ŒπŸ™Œ (n/n)

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11 months ago
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Even more!

Our model generalizes to in-the-wild scenes like YouTube videosπŸŽ₯🌍! Using just *15 input views*, we achieve high-quality reconstructions with detailed geometry & appearance. 🌟 Watch the demo to see it in action! πŸ‘‡ (5/n)

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11 months ago
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πŸ† On datasets like Replica and ScanNet++, our model produces higher-quality reconstructions compared to baselines, including better accuracy in less-captured areas, more precise object structures, smoother backgrounds, and fewer floating artifacts. πŸ‘€ (4/n)

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11 months ago
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πŸŽ₯✨ Our method excels in large, heavily occluded scenes, outperforming baselines that require 100 views using just 10. The reconstructed scene supports interactive text-based editing, and its decomposed object meshes enable photorealistic VFX edits.πŸ‘‡ (3/n)

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11 months ago
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πŸ› οΈ Our method combines decompositional neural reconstruction with diffusion prior, filling in missing information in less observed and occluded regions. The reconstruction (rendering loss) and generative (SDS loss) guidance are balanced by our visibility-guided modeling. (2/n)

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11 months ago
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πŸš€ How to reconstruct 3D scenes with decomposed objects from sparse inputs?

Check out DPRecon (dp-recon.github.io) at #CVPR2025 β€” it recovers all objects, achieves photorealistic mesh rendering, and supports text-based geometry & appearance editing. More detailsπŸ‘‡ (1/n)

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11 months ago
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πŸ“’πŸ“’πŸ“’Excited to announce the 5th Workshop on 3D Scene Understanding for Vision, Graphics, and Robotics at #CVPR2025! Expect our awesome speakers and challenges on multi-modal 3D scene understanding and reasoning. πŸŽ‰πŸŽ‰πŸŽ‰

Learn more at scene-understanding.com.

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1 year ago

Checking the digest from scholar-inbox has become my daily routine. A real game-changer!πŸ‘πŸ‘πŸ‘

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