Hideori T's Avatar

Hideori T

@hotchpotchhouse.com.bsky.social

3D Artist/Game Developer Currently working hard on my game, Hotch Potch House. Also teaching Unreal Engine 5 and Blender @Fukuoka, Japan. HotchPotchHouse.com Hideori.com

66 Followers  |  71 Following  |  136 Posts  |  Joined: 07.11.2023  |  1.9939

Latest posts by hotchpotchhouse.com on Bluesky

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ゲーム開発ブログ10月号を公開しました🥳
hotchpotchhouse.com/ja/2025/11/0...

・かいじゅうモデリング
・メインメニューと設定メニュー
・つかまりロジック大改良
・Affinityの発表に関して
などなど!

#ゲーム制作 #インディーゲーム #UE5

06.11.2025 21:00 — 👍 1    🔁 0    💬 0    📌 0
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Just dropped October developer blog🥳
hotchpotchhouse.com/en/2025/11/0...

Featuring:
1. Kaiju modeling
2. Main and system menus
3. Ledge hang logic revamp
4. Thoughts on Affinity

and more!

#GameDev #IndieGame #UE5

06.11.2025 14:04 — 👍 11    🔁 3    💬 0    📌 0

Reducing the monitor resolution works better somehow. My guess is that UI also costs a lot.
But yeah that’s another easiest way to boost performance, sure👍

03.11.2025 12:30 — 👍 1    🔁 0    💬 0    📌 0

As a result, I finally switched to UE5.6 btw.
Bravo, bravo.

01.11.2025 16:14 — 👍 0    🔁 0    💬 0    📌 0

I feel a bit silly to realize this now😀

01.11.2025 16:14 — 👍 0    🔁 0    💬 1    📌 0
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I use a 4K monitor and always wondered why my UE5 projects don't run at a decent framerate even on M4 Max...
And today, I reduced the resolution to 1920x1080, and now I have projects that run as smooth as mink.
I hope it helps those who are brave enough to use a Mac for UE5🙏

#UE5

01.11.2025 16:14 — 👍 2    🔁 0    💬 3    📌 0

Also added input hints to the game menu🙂

25.10.2025 16:13 — 👍 1    🔁 0    💬 0    📌 0
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Freshly forged system menu⚒️

Don't miss the cute little input hints at the bottom🙂

#ScreenShotSaturday #GameDev #IndieGame

25.10.2025 16:13 — 👍 9    🔁 3    💬 1    📌 0
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Found Quad Remesher got an update for the first time in 2 years.
Mainly bug fixes.
Nice to know the creator is active🙂
exoside.com/quadremesher...

#blender #3D

23.10.2025 15:45 — 👍 0    🔁 0    💬 0    📌 0
Preview
Release 1.19.0 · Pluglug/pie-menu-editor-fork What's Changed fix: remove bgl & 2.8 compatibility cleanup by @atticus-lv in #48 WIP: fix pr["attribute"] in 5.0 cause by api changes by @atticus-lv in #49 PME-F: Feature Refresh — Import Logic, T...

Pie Menu Editor is finally available on Blender 5.0!
github.com/Pluglug/pie-...

As mentioned in the official thread, you may want to update it on 4.5 and export the JSON to be safe.
blenderartists.org/t/pie-menu-e...

Make sure you treat the creator a cup of coffee if you download it☕️

#Blender

23.10.2025 00:14 — 👍 0    🔁 0    💬 0    📌 0

Thank you🥳

21.10.2025 05:07 — 👍 0    🔁 0    💬 0    📌 0

Planning to make another NPC and a video like this next week.
I will make a better video!

20.10.2025 17:33 — 👍 2    🔁 0    💬 0    📌 0
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My character workflow for games!
Sculpting in Blender, Texturing in Substance, Rigging in Blender, Finish in UE5👌

He is one of the NPCs from my game Hotch Potch House:)

#Blender #GameDev #IndieGame

20.10.2025 17:33 — 👍 19    🔁 6    💬 2    📌 0

Made in Affinity Designer.

What's going to happen to Affinity btw🤔
Most people online seem to feel negative about it. Hm.

18.10.2025 16:11 — 👍 1    🔁 0    💬 0    📌 0
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Making system menu mockups😃
Watch me improve it👐

#ScreenShotSaturday #GameDev #IndieGame

18.10.2025 16:11 — 👍 7    🔁 1    💬 1    📌 0

One Caveat: only M3 and M4 series support hardware ray tracing, which is required for MegaLights.

15.10.2025 16:22 — 👍 0    🔁 0    💬 0    📌 0
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Everyone!
MegaLights finally works on Mac in 5.7!

Off→16FPS
On→40FPS

#gamedev #UE5

15.10.2025 16:22 — 👍 7    🔁 1    💬 1    📌 0
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ミーン

14.10.2025 17:08 — 👍 0    🔁 0    💬 0    📌 0
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Published September blog post🥳

#gamedev #indiegame #ゲーム制作

14.10.2025 17:05 — 👍 6    🔁 1    💬 0    📌 0
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Reworked the ledge-hang logic. It’s now more efficient, stable, and just better overall!
You can now control how far the character moves and slide smoothly along curved ledges.
A little more polish and it’ll be ready to go✨

#gamedev #indiegame #UE5

13.10.2025 16:49 — 👍 8    🔁 2    💬 0    📌 0
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Optional setup for objects whose origin is not at the center of bounding box.

06.10.2025 16:30 — 👍 0    🔁 0    💬 0    📌 0
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Made a thumbnail maker with #geometrynodes .
It renders square thumbnails of 3D models regardless of their size.

Hope I can show what I'm making with it soon🙂

#gamedev #blender

06.10.2025 16:30 — 👍 10    🔁 2    💬 1    📌 0
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I found a plugin so game changing I would buy it twice.

What it does is make all SMs in the project into ISM on packaging.
No need to make PLA or logic to align ISM/HISM anymore.
Wow!

#gamedev #UE5

30.09.2025 16:45 — 👍 11    🔁 0    💬 0    📌 0
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Made a simple Editor Util Widget that changes the time in Ultra Dynamic Sky☀️
UDS has a built-in tool like this, but mine also applies settings for the time like exposure, contrast, skylight leaking, etc.

#GameDev #IndieGame

28.09.2025 16:15 — 👍 16    🔁 4    💬 0    📌 0
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Started redoing the level design:)
Here is the before shot👇

27.09.2025 23:15 — 👍 1    🔁 0    💬 0    📌 0
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Moving In.

#Gamedev #IndieGame #ScreenShotSaturday

27.09.2025 23:15 — 👍 10    🔁 4    💬 1    📌 0
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Submitted!
I'll announce the result in December regardless:)

#UE5 #gamedev #ゲーム開発

22.09.2025 15:30 — 👍 9    🔁 3    💬 0    📌 0
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ハッチポッチハウス開発ブログ、8月号更新完了🫡

hotchpotchhouse.com/ja/2025/09/1...

#ゲーム開発 #アンリアル

18.09.2025 22:15 — 👍 1    🔁 0    💬 0    📌 0
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✨NEW BLOG POST✨

hotchpotchhouse.com/en/2025/09/1...

#gamedev #UE5

18.09.2025 16:31 — 👍 8    🔁 2    💬 0    📌 0
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Is it just me or is clamshell mode mac actually cute?

10.09.2025 16:30 — 👍 0    🔁 0    💬 0    📌 0

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