New dithering method dropped
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
www.youtube.com/watch?v=HPqG...
Source repository:
github.com/runevision/D...
#gamedev #vfx
23.01.2025 15:28 — 👍 1600 🔁 385 💬 49 📌 32
A guide to fast voxel ray tracing using sparse 64-trees
Interesting set of optimizations on SVO (size and traversal) dubiousconst282.github.io/2024/10/03/v...
30.11.2024 17:00 — 👍 43 🔁 7 💬 0 📌 0
Graphics Programming weekly - Issue 374 - January 12th, 2025 www.jendrikillner.com/post/graphic...
13.01.2025 15:37 — 👍 56 🔁 19 💬 0 📌 1
Graphics Programming weekly - Issue 373 - January 5th, 2025 www.jendrikillner.com/post/graphic...
06.01.2025 15:34 — 👍 58 🔁 19 💬 0 📌 0
Real-Time Rendering Bibliography - 4th Edition
Great way to expand one's graphics knowledge: Every day grab and read a random graphics paper from realtimerendering.com/random.html. Even if you struggle to get the specifics, read the abstract or skim over it to learn about its existence and get the gist of a graphics technique.
31.12.2024 15:23 — 👍 84 🔁 18 💬 3 📌 0
YouTube video by Panagiotis Christopoulos Charitos
GPU driven rendering in AnKi 3D Engine
Reminding that there is a 52' video presentation on GPU driven rendering. Covers:
- GPU persistent data (bindless textures++)
- GPU occlusion culling (fully in the GPU)
- Mesh shaders & fallback
- Performance on nVidia
www.youtube.com/watch?v=QNN3...
02.12.2024 20:39 — 👍 34 🔁 3 💬 0 📌 1
RenderDoc v1.36 is now available! This version brings support for debugging DXIL shaders, as well as adding raytracing capture support to Vulkan and D3D12.
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
20.12.2024 17:25 — 👍 88 🔁 16 💬 0 📌 0
a table of world space coordinate system handedness and up axes across various digital creation software and game engines. Notably, Unity and Unreal are both left handed, but the vast majority are right handed. Additionally, Unreal is the only one that is left handed Z up
here, have a coordinate system chart~
13.11.2024 10:38 — 👍 1842 🔁 312 💬 77 📌 36
YouTube video by I3D Symposium
I3D 2024 The Forge Industry Talk - Triangle Visibility Buffer 2.0
Nice presentation about Visibility Buffer implementation in The Forge, with compute based triangle rasterization, etc m.youtube.com/watch?v=kWLe...
31.12.2024 18:23 — 👍 5 🔁 1 💬 1 📌 0
SamplingLab : a small tool to live code and visualize samples
aduprat.com/tools/sampli...
19.11.2024 22:24 — 👍 107 🔁 30 💬 1 📌 1
Look for git partial blobless clone and then sparse checkout
23.12.2024 21:16 — 👍 2 🔁 0 💬 1 📌 0
Senior Principal Programmer - PlayStation®5 Rendering API
United Kingdom, London
This holiday season, give yourself the gift of wondering whether you'd enjoy working on the Playstation graphics stack and making life better for graphics programmers, because we're hiring for our rendering APIs! job-boards.greenhouse.io/sonyinteract...
23.12.2024 17:03 — 👍 55 🔁 26 💬 4 📌 2
[PATCHSET v8 0/12] Uncached buffered IO
Posted v8 of the uncached buffered IO patchset. This should be fine for merging at this point, let's hope we can make the 6.14 kernel release.
lore.kernel.org/linux-fsdeve...
Separate branches exist for the core support and fs support, see the cover letter for details.
20.12.2024 15:52 — 👍 7 🔁 1 💬 1 📌 1
Git says I've added 30 thousand, and removed 81 thousand lines of code in #blender over the past year. Not bad, I'll take it!
20.12.2024 17:53 — 👍 19 🔁 2 💬 1 📌 0
In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
05.12.2024 22:11 — 👍 708 🔁 107 💬 12 📌 9
GitHub - graphitemaster/normals_revisited: revisiting a known normal transformation in computer graphics
revisiting a known normal transformation in computer graphics - graphitemaster/normals_revisited
Huh, TIL. The "transform normals with inverse transpose matrix" is not ideal, turns out. Adjugate matrix is both better and faster to calculate. See github.com/graphitemast... and shadertoy by iq himself: www.shadertoy.com/view/3s33zj
10.12.2024 13:04 — 👍 155 🔁 40 💬 5 📌 1
Next step U2/U3 NVMes? 😉
07.12.2024 20:14 — 👍 1 🔁 0 💬 1 📌 0
frood, an Alpine initramfs NAS
My NAS is just one big initramfs containing a whole Alpine Linux system. It’s delightful. Here's why and how.
I wrote up how my NAS is now just a big initramfs based on Alpine Linux. words.filippo.io/frood/
It's been pretty great. Immutable, declarative, and very very simple. Just some files, a list of packages, and a short script.
05.12.2024 21:29 — 👍 50 🔁 12 💬 5 📌 1
YouTube video by Graphics Programming Conference
Gigi: A Platform for Rapid Graphics Development and Code Generation
Last month I presented Gigi to the Graphics Programming Conference in Breda, talking about the history and motivation of Gigi, as well as implementation details.
My talk, and the rest, are now available on youtube.
The conference was amazing.
www.youtube.com/watch?v=MgCR...
04.12.2024 19:01 — 👍 76 🔁 14 💬 0 📌 0
No worries, we will have those soon enough 😉
05.12.2024 15:25 — 👍 1 🔁 0 💬 0 📌 0
YouTube video by Graphics Programming Conference
Rendering Tiny Glades With Entirely Too Much Ray Marching
Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
05.12.2024 02:19 — 👍 452 🔁 108 💬 16 📌 9
Vulkan 1.4 integrates and mandates support for many proven features into its core specification, expanding the functionality that is consistently available to developers, greatly simplifying application development and deployment across multiple platforms.
Learn more: khr.io/vulkan14
02.12.2024 17:25 — 👍 7 🔁 5 💬 0 📌 2
art and transistors, they/them plant-mom building+hosting community atproto infra
🌌 constellation.microcosm.blue
🚒 relay.fire.hose.cam jetstream.fire.hose.cam
🛸 UFOs.microcosm.blue
🎇 spacedust.microcosm.blue
💥 notifications.microcosm.blue
@microcosm.blue
Technical Director at Terrible Posture Games who is also Solo developing Mix Universe
Mix Universe👉 http://store.steampowered.com/app/1654810/Mix_Universe
Battle Train https://store.steampowered.com/app/1708950/Battle_Train/
My opinions are not TPG's.
🎏 Machine Learning, Computer Graphics, HPC
Concept Artist @ Milky Tea ✨ Books, plants, historical fashion, video games 🌿 Opinions are my own
He/Him
https://linktr.ee/dandimitrovart
TTRPG Illustrator🎨
Forever GM/DM🎲
Rat Dad🐀
Coffee Goblin☕
He/Him/They
No A/i
All my Links: https://linktr.ee/alecadamsart
Website: www.alecadamsart.com
TTRPG Stock Art: https://www.drivethrurpg.com/en/publisher/12587/alec-adams-art
Solo dev creating Meadowfell, Nimian Legends & Wilderless, a procedurally generated fantasy openworld. Thank you everyone who has shown their support and love ❤️🏳️🌈
NimianLegends.com
Developer, Gamer, Maker, Coolhunter, Adventurer! PT,EN
Started GameDev to make games but all I created are free tools at https://github.com/DarknessFX .
Real-Time Rendering.
Minimalist with too many interests.
Hi! I do #pixelart! 🇻🇪 🇪🇨 🏳️🌈
Commissions (OPEN), DM/email if interested
viinana.px@gmail.com
Porfolio: https://fabi_adg.artstation.com/
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Game dev. Made Bad North and Townscaper.
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
(business: partnerships@manatalentgroup.com)
Mad scientist, martial artist —
Speak 🇪🇸 🇬🇧 🇫🇷 (kinda) 🇯🇵 (not really) —
Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Retired software engineer. Volunteering as chair for the W3C PNG Working Group.
Formerly Google & Twitch.
Programming: computerenhance.com
Comics: meowtheinfinite.com