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@tannersquire.bsky.social

VFX Artist at Auroch Digital ๐Ÿคkatie

32 Followers  |  82 Following  |  20 Posts  |  Joined: 19.09.2023  |  1.8634

Latest posts by tannersquire.bsky.social on Bluesky

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Our feature artist/tutorial today is this AWESOME set of tutorials On FIRE and MAGIC effects by Cannibalbites on Tumblr(cannibalbites.tumblr.com)! Love especially the inclusion of all the brush settings! This is proper sharing :) #gamedev #animationdev #digitalpainting #animation

19.07.2025 10:15 โ€” ๐Ÿ‘ 938    ๐Ÿ” 193    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 3

I think a trap many artists (+ teams) make is to overestimate the importance of the quality of singular assets, and undervalue how they are assembled, how they are blended together.

You get a lot more out of a consistent, harmonious environment with a good mix ratio than with only good models.

26.05.2025 18:21 โ€” ๐Ÿ‘ 125    ๐Ÿ” 18    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 1

spamming interact on every book in existence in the hopes that one pops out and gives me SOMETHING

20.05.2025 10:04 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My partner and I obsessed, we have notes ontop of notes, pages with scribbles of dates and names, HOW does it all connect

17.05.2025 15:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Nightcrawler teleport poof in the style of Marvel Rivals. Tons and tons of iterations on this one, super happy it's done haha. #rtvfx #marvelrivals #unrealengine

10.05.2025 18:01 โ€” ๐Ÿ‘ 31    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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This improved depth fade uses a dedicated depth texture map to offset values with RemapValueRange, PixelDepth, and SceneDepth, for a more volumetric result #UnrealEngine5 #VFX #realtimeVFX #gamedev

24.04.2025 18:02 โ€” ๐Ÿ‘ 40    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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out of all the switch 2 news, these ridiculous face cameras are what I'm most excited for

03.04.2025 15:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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dynamic material export

03.04.2025 04:33 โ€” ๐Ÿ‘ 114    ๐Ÿ” 11    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

accidentally murdered my favorite and most loyal Cult of the Lamb follower in a ritual because I didn't clock onto what "transfer to a higher realm of existence" meant

16.03.2025 13:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It's a little late but without worry of NDA, here's my reel!!
I'm open for freelance if anyone needs a 3D animator! I specialize in character acting and body mechanics.

DM me or email me at nightingale.studio@outlook.com

#blender3d #3danimation #freelance #3danime

16.03.2025 07:04 โ€” ๐Ÿ‘ 48    ๐Ÿ” 10    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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seamless transitions between levels

#unreal

16.03.2025 12:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Photo of two Sumo Group pin badges - one for two years of service, and one to celebrate Pride. in the background is a Pop Funko Woody figure

Photo of two Sumo Group pin badges - one for two years of service, and one to celebrate Pride. in the background is a Pop Funko Woody figure

So, I've chosen to take voluntary redundancy at Sumo Group.

Whilst I had an opportunity to stay, this is the right time to bet on myself, and start a new chapter.

Got some exciting opportunities on the table, but open to speaking to folks about Community/Social/Comms roles. Let's chat!

#gamedev

14.03.2025 18:57 โ€” ๐Ÿ‘ 32    ๐Ÿ” 7    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

SO GOOD

11.03.2025 13:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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wait it's starting to feel fun

08.03.2025 17:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ”ขNumbers make game good and brain happy ๐Ÿ”ข

(A projectile didn't go through a pillar I dunno what you're talking about)

#screenshotsaturday #gamedev #indiegame #indiedev

08.03.2025 15:12 โ€” ๐Ÿ‘ 20    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿƒ Pairs & Perils just got a huge update; The Legionโ€™s Oath! ๐Ÿƒ

๐Ÿ”ฅ 3 Heroes, 5 Cards, 5 Items & more!
โš–๏ธ Reworked Fury, balanced difficulty & card upgrades at Rest Sites!

& QoL improvements! โš”๏ธ

The update & Steam discount goes live at 10 AM PST! ๐ŸŽฎ
#screenshotsaturday #gamedev #indiegames #gameupdate

08.03.2025 09:13 โ€” ๐Ÿ‘ 13    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#Blender #vfx #gamedev
Working on a free Blender addon that will eventually pack all baking techniques commonly used in the video game industry.
This video is a demonstration of the most basic technique: vertex animation textures, or VAT

05.03.2025 17:33 โ€” ๐Ÿ‘ 35    ๐Ÿ” 10    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Added in this little aiming UI, think it reads much cleaner that the 3D version, and it can be added onto anything the player controls without worrying if it fits (like when you enter the book!)

#unreal #gamedev

06.03.2025 09:00 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
a tiny white dog stands on a tile floor and looks up at you. theyโ€™re wearing a big plush yellow star around their teensy noggin, like the worldโ€™s most congratulatory lion mane. we really needed to see her today.

a tiny white dog stands on a tile floor and looks up at you. theyโ€™re wearing a big plush yellow star around their teensy noggin, like the worldโ€™s most congratulatory lion mane. we really needed to see her today.

We've been saving this little pup for when we thought you all might really need a gold star. And, given the current circumstances, here she is. 13/10

05.03.2025 19:00 โ€” ๐Ÿ‘ 22783    ๐Ÿ” 3180    ๐Ÿ’ฌ 419    ๐Ÿ“Œ 243

It's awesome to see a game like Split Fiction come out with positive reviews, we need more unique experiences, more funky camera trickery, more co-op mechanics, more games that use the fact they're *a game* to do cool and engaging stuff.

05.03.2025 08:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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making a roguelite about throwing a grimoire at things but I played too much celeste

#gamedev #unreal

02.03.2025 16:49 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Good Trouble launches AbleToPlay to help gamers with disabilities find accessible games Good Trouble unveiled AbleToPlay an accessibility-first games discovery platform to help gamers with disabilities find accessible games.

I honestly believe AbleToPlay is one of the most exciting things to be built in the accessibility space, and I have been grateful to see it grow over many months. It's amazing how well it works, and how obvious it is in hindsight that this should exist.

venturebeat.com/business/goo...

25.02.2025 23:50 โ€” ๐Ÿ‘ 388    ๐Ÿ” 148    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 5

Tiptoeing down a path of creative work like, "what if this is the wrong direction?"

Dude, just sprint in that direction, even if it does end up being the wrong path you got some cardio out of it.

23.02.2025 20:19 โ€” ๐Ÿ‘ 44    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Here's a solid thread on games business, which is really worth reading if that's what you're doing.

24.02.2025 01:49 โ€” ๐Ÿ‘ 195    ๐Ÿ” 39    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
A photo of "Gemma" from the TV Show "Severance", who always says "your outie..."

A photo of "Gemma" from the TV Show "Severance", who always says "your outie..."

your outie completes their game idea before moving onto the next one

19.02.2025 20:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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so did you all know this entire time you can hit Semicolon to enter a debug view in Unreal that still allows you to play the game with a controller while you're in it?

why are we using Eject - is it just me, how have I never found this out?

#unreal #ue5

19.02.2025 18:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Tom Looman's full course on optimizing your game is well worth the cost.
https://courses.tomlooman.com/p/unrealperformance?coupon_code=LAUNCH50
#UnrealEngine

08.02.2025 12:51 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

this gives PS2 intro in the best way.

07.02.2025 10:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It was exactly that! oddly enough it wasn't even a BP that I made some major changes too, it was actually a very small change that I don't think would've caused any compile issues, just one of those mysteries :D

06.02.2025 13:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
[Unreal] Fixing Unlit Materials Make unlit materials behave how you expect in Unreal

Make unlit materials really unlit in #unrealEngine
#gamedev

www.protowlf.com/unreal/unrea...

03.02.2025 11:58 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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