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@sergei-am.bsky.social

Real-time rendering, optimization & UE5. TD @ Creative Assembly Sofia

52 Followers  |  71 Following  |  11 Posts  |  Joined: 15.11.2024  |  2.0447

Latest posts by sergei-am.bsky.social on Bluesky

What happened? Completing all the features ended up in something that wasn’t expected?

15.06.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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By popular request I've added support for color RGB dithering, CMYK halftone, true 1-bit low-res effects, and much more to the Surface-Stable Fractal Dithering repo!

See it all in this groovy feature demo video (I spent a long time on it) and πŸ”Šsound on:
www.youtube.com/watch?v=EzjW...
#gamedev #vfx

07.02.2025 13:35 β€” πŸ‘ 60    πŸ” 12    πŸ’¬ 2    πŸ“Œ 2

Imagine any other business thinking that shipping things is a miracle.

01.02.2025 14:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Resources used to do that is the impressive part.

30.01.2025 15:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And watch it in MSVC!

27.01.2025 20:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Add "Mark" to your exclude filter and it will be even better.

11.01.2025 21:23 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Unlike doing that on a small team, on a big team you have more options to optimize for compared to "working on the product". You can optimize for the size of the budget for your particular team, for example. You can optimize for the length of the project - close second of the budget, etc.

11.01.2025 21:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It is basically the team sizes - the bigger, the harder it is to manage them to stay on track and work for the product.
Especially with legacy management used to work with smaller scales for so long.

11.01.2025 12:59 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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May I present my new four-part article series β€œDemystifying the PVS” on Quake's precomputed visibility.

The first three parts are out now!
Read them here:

πŸ“œ https://30fps.net/pages/pvs-portals-and-quake/

Related code available at:
πŸ–³ https://github.com/pekkavaa/vis.py/

10.01.2025 14:52 β€” πŸ‘ 84    πŸ” 31    πŸ’¬ 3    πŸ“Œ 0

A good question for interviewing graphics programmers by the way... "Tell me one use of floats as storage for colors you would fight for"

08.01.2025 13:23 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

I guess they are problematic the same way talks about open heart surgery are understandable to heart surgeons only.

11.12.2024 22:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Successful companies are one-CEO-away from a tailspin.

28.11.2024 08:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Came here for the tech crowd - so far feels like '18.

15.11.2024 12:43 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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