What happened? Completing all the features ended up in something that wasnβt expected?
15.06.2025 11:13 β π 0 π 0 π¬ 0 π 0
By popular request I've added support for color RGB dithering, CMYK halftone, true 1-bit low-res effects, and much more to the Surface-Stable Fractal Dithering repo!
See it all in this groovy feature demo video (I spent a long time on it) and πsound on:
www.youtube.com/watch?v=EzjW...
#gamedev #vfx
07.02.2025 13:35 β π 60 π 12 π¬ 2 π 2
Imagine any other business thinking that shipping things is a miracle.
01.02.2025 14:22 β π 0 π 0 π¬ 0 π 0
Resources used to do that is the impressive part.
30.01.2025 15:59 β π 0 π 0 π¬ 0 π 0
And watch it in MSVC!
27.01.2025 20:00 β π 0 π 0 π¬ 0 π 0
Add "Mark" to your exclude filter and it will be even better.
11.01.2025 21:23 β π 3 π 0 π¬ 0 π 0
Unlike doing that on a small team, on a big team you have more options to optimize for compared to "working on the product". You can optimize for the size of the budget for your particular team, for example. You can optimize for the length of the project - close second of the budget, etc.
11.01.2025 21:21 β π 1 π 0 π¬ 0 π 0
It is basically the team sizes - the bigger, the harder it is to manage them to stay on track and work for the product.
Especially with legacy management used to work with smaller scales for so long.
11.01.2025 12:59 β π 2 π 0 π¬ 1 π 0
May I present my new four-part article series βDemystifying the PVSβ on Quake's precomputed visibility.
The first three parts are out now!
Read them here:
π https://30fps.net/pages/pvs-portals-and-quake/
Related code available at:
π³ https://github.com/pekkavaa/vis.py/
10.01.2025 14:52 β π 84 π 31 π¬ 3 π 0
A good question for interviewing graphics programmers by the way... "Tell me one use of floats as storage for colors you would fight for"
08.01.2025 13:23 β π 2 π 1 π¬ 1 π 0
I guess they are problematic the same way talks about open heart surgery are understandable to heart surgeons only.
11.12.2024 22:47 β π 0 π 0 π¬ 0 π 0
Successful companies are one-CEO-away from a tailspin.
28.11.2024 08:24 β π 0 π 0 π¬ 0 π 0
Came here for the tech crowd - so far feels like '18.
15.11.2024 12:43 β π 2 π 0 π¬ 0 π 0
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev π³οΈββ§οΈπΈπͺ
Shader Illusionist β¨
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
GDC Advisory Board Emeritus
She/Her
mastodon.gamedev.place/@ChristinaCoffin
Alessa Baker - Senior Technical Artist and OG Shader Witch @noodlecatgamesco
Art Director #pixelart #γγγη΅΅ #gamedev #Pixtogether π
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
graphics programmer
https://georgi-nikolov.com
#TinyGlade is a small relaxing diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins.
π http://s.team/a/2198150
π https://pouncelight.games/tiny-glade/
#UnrealEngine fab marketplace creator and game developer focused on physics, graphics, and gameplay programming. Water supplier practicing programmers' art :)
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame
programmer of things and stuff. dear imgui / the dragonβs trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka
Paris, France https://www.miracleworld.net
Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
the only good anime pfp acct Β· http://gpfault.net Β· http://github.com/nicebyte Β· http://nice.graphics
π Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Real-time and offline rendering, gamedev, GPU hw