Niklas Lundberg's Avatar

Niklas Lundberg

@datgame.bsky.social

Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d. https://x.com/datgame https://mastodon.gamedev.place/@datgame

221 Followers  |  96 Following  |  100 Posts  |  Joined: 07.08.2023  |  1.6558

Latest posts by datgame.bsky.social on Bluesky

Battlefield 6 using @godotengine.org

31.07.2025 19:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Battlefield 6's Godot-powered UGC mode is the heart of EA's big live service swing for the series The foundation "Battlefield Universe" is a lot of player-made content.

Battlefield 6's Godot-powered UGC mode is the heart of EA's big live service swing for the series

31.07.2025 19:07 โ€” ๐Ÿ‘ 43    ๐Ÿ” 11    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 19
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what I use: chromewebstore.google.com/detail/enhan...

30.07.2025 22:36 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Is it called "the dinner table"? All happening IRL only.

28.07.2025 18:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Sander J. Skjegstad โ€“ Dynamic Phase Alignment in Audio โ€“ BSC 2025
YouTube video by Better Software Conference Sander J. Skjegstad โ€“ Dynamic Phase Alignment in Audio โ€“ BSC 2025

I don't know much about audio, but this talk was fun and well presented.
www.youtube.com/watch?v=JNCV...

28.07.2025 17:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Canโ€™t help hallucinating: Baby, LLM was born this way There's no stopping LLMs from hallucinating.

wendywee.substack.com/p/cant-help-...

27.07.2025 14:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Imagine if they could just let you keep the old theme, and not force new looks upon you.
Why is there no option? Why do you have to relearn how to find new ugly versions of icons?
You're the paying customer, but you have no choice.

23.07.2025 08:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

0xDADB0D

22.07.2025 08:54 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I am excited to share this new single-header C library I have been working on for a while now: vecmath.h, a comprehensive vector/matrix math library for graphics/games/3d.
It allows you to write vector math code in C that looks like this:

21.07.2025 15:09 โ€” ๐Ÿ‘ 96    ๐Ÿ” 20    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Epic Games Store on X: "How will history remember you? Sid Meierโ€™s Civilizationยฎ VI is available for FREE this week: https://t.co/mqSSRoz26l @CivGame https://t.co/v2EFwBSPvE" / X How will history remember you? Sid Meierโ€™s Civilizationยฎ VI is available for FREE this week: https://t.co/mqSSRoz26l @CivGame https://t.co/v2EFwBSPvE

x.com/EpicGames/st...

19.07.2025 14:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

bsky.app/profile/datg...

15.07.2025 22:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Can't help remembering King's 2024 GDC panel about how the Candy Crush company uses AI where they said it was taking care of mundane tasks to free up staff to spend more time being creative.

15.07.2025 11:50 โ€” ๐Ÿ‘ 53    ๐Ÿ” 15    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 2
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GitHub - graphitemaster/detour: A detour through the Linux dynamic linker A detour through the Linux dynamic linker. Contribute to graphitemaster/detour development by creating an account on GitHub.

Dynamic library loading from your statically linked Linux program!
Escape Linux libc deps!
github.com/graphitemast...
by @graphitemaster.bsky.social

13.07.2025 14:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The original pixel art

12.07.2025 12:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Felt That Boxing Premiere Official Trailer Announcement ๐ŸฅŠ Summer Game Fest 2025
YouTube video by San Strings Studio | Real-Time Animation Felt That Boxing Premiere Official Trailer Announcement ๐ŸฅŠ Summer Game Fest 2025

It's rare to be impressed by graphics nowadays, but sometimes it happens
www.youtube.com/watch?v=eSZC...

08.07.2025 20:39 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I heard the 20h comment about Final Fantasy 14(?) or something.

27.06.2025 19:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Also fans: "The game really starts after the first 20 hours, you just gotta get past that."
Not many forms of entertainment where you're expected to be bored the first 20 hours until maybe later finding enjoyment.

27.06.2025 19:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You can remote control the VS debugger from your favorite editor, set breakpoints, step, play, etc.

23.06.2025 13:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

it's 3 and a half hours long, you'll need to walk very slowly :-D

23.06.2025 09:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

for some reason i'm biased when it comes to this ep ;-)

23.06.2025 09:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Stay True to Code Performance
YouTube video by Wookash Podcast Stay True to Code Performance

Excellent interview with @antovsky about #DreamsPS4, @mediamolecule , making the PS-Move controller, and more. by @wookash_podcast
(skipping first 49s of clipshow recap in link)
www.youtube.com/watch?v=QokS...

23.06.2025 09:11 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

10xeditor.com + RAD Debugger!
x.com/ryanjfleury/...

21.06.2025 18:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Release Release v0.0.1 ยท jlaumon/AssetCooker This is the first official release of Asset Cooker! ๐ŸŽ‰ The repo was made public almost exactly one year ago! Many bug fixes and improvements were committed since then ๐Ÿ™‚. Here's a non-exhaustive list...

The first release of Asset Cooker is here!
github.com/jlaumon/Asse...

The repo was made public almost exactly one year ago! Many bug fixes and improvements were committed since then ๐Ÿ™‚

And now that the release workflow is setup, I will try to make more frequent releases, with proper release notes!

16.06.2025 19:40 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Half the color bit depth and z-buffer precision too? :-)

10.06.2025 21:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@madskristensen.net I tried the file explorer on my new .slnx file residing in my build folder, which is pointing to vcxproj files in my source folder.
File explorer just shows files from the build folder.

08.06.2025 10:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah it's nuts. now my "generated" slnx is just that, a path to the vcxproj in my source folder :-)
It's like the saying about 10x optimization vs 1.1x optimization. you stopped doing something stupid.

02.06.2025 09:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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New, Simpler Solution File Format - Visual Studio Blog Discover the new Visual Studio solution file format (.SLNX), designed for better readability, fewer merge conflicts, and improved performance. Learn how to migrate today!

I tried out the new slnx format, and it's easier to generate from a custom buildsystem.
Requires a recent vs (just some weeks old).
devblogs.microsoft.com/visualstudio...

02.06.2025 08:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Windows Was The Problem All Along
YouTube video by Dave2D Windows Was The Problem All Along

www.youtube.com/watch?v=CJXp...

25.05.2025 21:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Ark VCS Ark is a new version control system built from the ground up for performance and ease of use. It comes as an alternative to Perforce and Git focusing specifically on being able to support big complex projects with binary files, such as the case in video games.

Been using ark-vcs.com for a few weeks now. Not done anything advanced, not even branches. But it seems like a better version of Perforce.
Hopefully it gets more users and more active development.
I'm happy to not be using git for hobby stuff anymore.

24.05.2025 19:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Changing stairs into a ramp without removing the handrail first.
Common level design mistake.

24.05.2025 11:11 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

@datgame is following 20 prominent accounts