I can never keep these movies straight.
The Fog
The Fog (again)
The Mist
The Mist (again)
@therealcockatrice.bsky.social
π¨π¦ Coder for Selaco, nerd for life. π€ - https://twitter.com/cockatrice
I can never keep these movies straight.
The Fog
The Fog (again)
The Mist
The Mist (again)
This post is pure fire
16.11.2025 04:26 β π 10 π 0 π¬ 0 π 0Can't wait to get my hands on a pair of those nipples!
13.11.2025 02:02 β π 1 π 0 π¬ 0 π 0Seems like pretty much the same thing
08.11.2025 14:39 β π 0 π 0 π¬ 0 π 0What a cozy little corner for some armor.
I hope nothing evil spawns when I grab it.
Being a giant math idiot I find it 6000% more helpful to visualize these issues just like that. I'm glad I'm not the only one!
06.11.2025 18:44 β π 1 π 0 π¬ 0 π 0I'm only capable of one of those two methods.
06.11.2025 18:43 β π 0 π 0 π¬ 0 π 0Thanks man! Just replying to say that your Doom mapping tutorial videos were quite valuable to me when I first started playing with GZDoom. Cheers!
06.11.2025 18:41 β π 3 π 0 π¬ 1 π 0That would require me make some particles and you know art is not my strong point π
Point taken though.
Probably going to need that to line up a suspension
04.11.2025 18:06 β π 3 π 0 π¬ 0 π 0Oh my god 6 wheels works out of the box
04.11.2025 18:05 β π 5 π 1 π¬ 2 π 0Doing a fun experiment in GZDoom, er UZDoom or whatever. Have some rigidbody kart physics.
It's super bouncy because it's more fun to show off that way.
Technically all of the checks could all be done with one actor, but you would still need more actors to represent the wheels visually.
And I secretly want to do a 6 wheeled vehicle for fun.
Each wheel is an actor that simulates the suspension force and does the collision checks. The spring forces are applied to the main body which converts everything back to standard forces and euler rotations.
04.11.2025 17:49 β π 4 π 0 π¬ 1 π 0I was feeling those Stunt Race FX vibes when recording that. Such a ridiculously tall suspension for no reason.
04.11.2025 17:01 β π 2 π 0 π¬ 0 π 0Yeah it's great! This is not an entirely new physics system though just a big ol' fudge against the existing one! There is still a AABB in the middle there taking all of the forces and moving the actor.
It's really fun how much you can get away with with some trickery.
My god that video quality is something. Oh well.
04.11.2025 07:53 β π 4 π 0 π¬ 0 π 0Doing a fun experiment in GZDoom, er UZDoom or whatever. Have some rigidbody kart physics.
It's super bouncy because it's more fun to show off that way.
You could skip the AI step and just steal the art from people you follow. I hear all the big boys are doing it these days.
03.11.2025 22:22 β π 3 π 0 π¬ 1 π 0Gross.
Instead of reading the warning signs, Silicon Valley ran full tilt into creating a modern world that cultivates and nurtures neurosis, addiction and mental illness; replacing the world of the real with a universe of fake. Driving people from their relationships, hobbies and careers.
π Runner up 2: @drdubz.bsky.social ($250)
Not only is it a great composition with a dynamic pose, but the added text commenting on Selaco's meta gameplay was a nice touch. We recall that being added later as a resubmission.
Great work!
This was definitely one of my favourite fan arts, capturing that βprotect Wilson at all costsβ vibe.
31.10.2025 19:28 β π 22 π 5 π¬ 0 π 0π₯WINNER: Charles Lemor ($400)
This piece is fantastic! We love the striking reds, the contrast on Dawn and that stylish flair throughout. We've always wanted to explore a more stylized direction in our promotional art and this felt incredibly inspiring.
Congratulations!
Harvesting WHAT eggs!?
25.10.2025 22:12 β π 0 π 0 π¬ 0 π 0OK I really enjoyed this one
+1 for all of the Wilson love
youtu.be/uteyRo7TW6g
You've just described the entire job posting/application market entirely.
23.10.2025 15:53 β π 1 π 0 π¬ 1 π 0Reject modernity; embrace tradition.
23.10.2025 15:52 β π 5 π 0 π¬ 0 π 0Donβt make me get out all my clips
18.10.2025 22:43 β π 2 π 0 π¬ 0 π 0