And then there's Pathologic 2. Why does my character keeps getting hungry after taking a walk across town? He got to eat a whole bread and fish.
I don't even eat that much irl and at one point I was overweight.
08.02.2026 20:54 β π 4 π 0 π¬ 1 π 0
Like there's no flying fire breathing dragon (AFAIK) in our world but if a community lives near a dangerous predator, how would their day to day be affected...
This probably still happens in some part of the world.
08.02.2026 20:47 β π 1 π 0 π¬ 0 π 0
Another pet peeve of mine is people often rebuke complaints about "realism" with "it has dragons duh".
"Realism" is often used to mean "believability" instead.
08.02.2026 20:47 β π 1 π 0 π¬ 1 π 0
Typing Vietnamese, Part 2: The Vietnamese Diaspora, Unicode and the Ubiquity of Unikey | Saigoneer
This is part 2 of our two-part series on the history of Vietnamese-centric typing technologies. Part 1 can beΒ accessed here.
...
Every time the topic of text rendering and encoding comes up, I reread this: saigoneer.com/saigon-techn...
Text input is equally "wonderful" and Vietnamese is probably one of the simpler languages: Mostly Latin alphabet with diacritics. No candidates in IME
08.02.2026 20:38 β π 0 π 0 π¬ 0 π 0
That or let the player keyboard smash but all the characters that come out are predetermined.
24.01.2026 11:58 β π 1 π 0 π¬ 1 π 0
In the "found phone" genre, the entire game premise is that you are using someone else's smartphone and all messenger/social media apps just give you premade choices anw.
24.01.2026 11:57 β π 1 π 0 π¬ 1 π 0
Wait, the disassembly has readable labels? Or is this added later?
20.01.2026 18:00 β π 0 π 0 π¬ 0 π 0
Don't threaten me with a good time
20.01.2026 17:59 β π 1 π 0 π¬ 0 π 0
YouTube video by Funny Shit
How to Clean your asshole.
We are twenty one century people
www.youtube.com/watch?v=bZ0W...
17.01.2026 16:07 β π 1 π 0 π¬ 0 π 0
I contributed to this other project and the build time is dominated by the same shader libraries.
17.01.2026 03:05 β π 1 π 0 π¬ 0 π 0
You kind of don't.
I keep it in a separate module.
Or just allow "unwrapping" the platform agnostic resource handle into a platform specific one and call platform API directly.
16.01.2026 05:56 β π 0 π 0 π¬ 1 π 0
Modern C++ in a nutshell :/ (that's from Google's Tint library (the shader cross-compiler in their WebGPU implementation)
15.01.2026 18:52 β π 24 π 1 π¬ 4 π 0
> Deleted some code thinking it was dumb
> Turned off the 'puter and went to bed
> Next morning, decided that the code is actually not bad
> Pressed `p` in editor and the deleted code fragment is still there among other texts too
> Life's good
Clipboard should be persistent
16.01.2026 04:47 β π 1 π 0 π¬ 0 π 0
I remember crashing the compiler
And built my own "template printf" just to make the errors more readable.
Basically it yanks out one of those template nesting madness and trigger a deliberate compile error on a separate line so I can actually read it.
"Good" times
16.01.2026 04:43 β π 2 π 0 π¬ 0 π 0
With that much nesting, even single space indentation may not be enough to fit it on a wide screen.
16.01.2026 04:40 β π 2 π 0 π¬ 0 π 0
Congrats! Although I feel like LinkedIn is just bots these days
08.01.2026 18:34 β π 1 π 0 π¬ 0 π 0
Yep, watch point and trace point (which is basically runtime modifiable printf) should be more popular.
08.01.2026 14:38 β π 1 π 0 π¬ 0 π 0
hmm, it should warn that. Do you have a small example?
08.01.2026 14:32 β π 0 π 0 π¬ 1 π 0
Compiler Explorer - C
typedef struct {
int a;
int b;
} foo_t;
typedef struct {
foo_t foo;
foo_t foo2;
} bar_t;
int main(void) {
bar_t bar = {
.foo = { 1, 2 },
.foo2 = { .b = 2 },
}...
Wait, what is not allowed? This is fine: godbolt.org/z/6Y6b6Wxzf
Btw, that's an interesting DSL. I just use coroutine for things that spread over multiple frame but that blocks hot reload.
04.01.2026 11:20 β π 2 π 0 π¬ 1 π 0
pior que
23.12.2025 14:33 β π 2597 π 959 π¬ 4 π 14
It even works on web now
Tired: Use JS to make desktop app
Wired: Use C to make web app
29.12.2025 20:24 β π 2 π 0 π¬ 0 π 0
Because why isn't there a standalone tool to create collision shape for a sprite?
29.12.2025 06:55 β π 1 π 0 π¬ 0 π 0
γ€γ³γγ£γΌγ²γΌγ ιηΊθ
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