I might make a game about insomnia some day...
02.02.2026 03:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@moochi.bsky.social
Solo #gamedev, #godot, hand drawn animations. Working on "Jackstrap"
I might make a game about insomnia some day...
02.02.2026 03:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I'm totally out of the loop on this. Care to share a link?
01.02.2026 08:08 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0What and how do you ask?
How do you avoid showing your bias?
My experience with this is, whenever you ask a user if they'd like a feature. They always say yes.
Even unable to choose between 2 options.
Figures.
The character design is really nice. The tail can really help with animation and movement to help show motion.
Figures.
The character design is really nice. The tail can really help with animation and movement to help show motion.
Looks cool! You've probably not tweaked it yet, but he's got float-y feet.
01.02.2026 07:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0> Now I keep a "graveyard doc" of feature ideas. Before building, I ask 3 users if they'd actually use it.
Do you mind sharing more about this.
pie
31.01.2026 17:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This is a good sign.... or a sign that you're an addict.
31.01.2026 14:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I meant to say it could add more motion, not smoother. More energy in the swing.
Not sure if it in line with the style and personality. But I though it could work
This is quite simplified and every situation has exceptions.
31.01.2026 12:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0for me, it's mostly about signal vs noise.
Anything that moves or flickers I avoid.
If an element already reads clearly, extra motion (like animated hatching) tends to fight attention.
Simple cues- brief color shifts, flashes, or fades usually communicate state changes with less cognitive load.
I would strongly recommend against this. IMO, I would switch that to maybe a slowly flashing-fading, red or white.
I've never made an RTS, but I've played loads of them, and I know design & UX.
But also, play test it both ways.
Very cool. Subscribed!
31.01.2026 07:10 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I secretly love when we forget to buy bread, only to have an excuse to bake some.
31.01.2026 07:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0What's "white lightning" ?
31.01.2026 06:50 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Looks fun and hectic
31.01.2026 06:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Before the video preview started moving, I expected the Simpsons
31.01.2026 06:44 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Not just "a* way. The RTS way
31.01.2026 06:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Maybe add a zoomed close up of one of the squirrels
It'll add variety and character to the trailer
Is it supposed to have those diagonal moving hashes?
It's very distracting...
Looking good, but What if you lift his tight leg up on the last frame(s)?
And possibly lean him forward even more
Killer robot maid? Very cool design and style
31.01.2026 06:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Closet gnome
River gnome
Hacker gnome
Skater gnome
*qin=win
30.01.2026 19:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Making hand drawn top-down perspective games is insane.
I've drawn, animated, painted, and shaded my 12 frames for the run cycle of Jack, my main character.
Now, "only" got to do that 4 more times (+3 shades).
then:
-every attack x 8
- idle x 8
- death x 8
- qin
- etc....
#animation #gamedev
The Unity of #gamedevs who Lรถve #Godot is Unreal.
30.01.2026 19:30 โ ๐ 10 ๐ 2 ๐ฌ 1 ๐ 0I disagree violently with this take, but it's hilarious.
30.01.2026 19:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The engine is open source. Its pronunciation may be freely forked and modified without charge or warranty.
30.01.2026 11:02 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0