if I were in your position, I'd start with cascaded grids or "clip maps", in which you allocate cells sparsely. My first time seeing that was in Kajiya's irradiance cache.
user-images.githubusercontent.com/16522064/170...
github.com/EmbarkStudio...
02.01.2025 03:40 β π 6 π 0 π¬ 1 π 0
GPU Glossary
A glossary of terms related to GPUs.
A glossary of standard terms found in graphics programming
#gamedev #gamedevelopment #indiedev
18.12.2024 16:01 β π 14 π 3 π¬ 0 π 0
Here's a video of it in action so far. Thanks to Autumn on the Teardown Discord for their wonderful "Lock-n-Load Framework" which helps immensely with animating
01.01.2025 12:11 β π 4 π 0 π¬ 0 π 0
a voxelized Gordon Freeman in Xen, holding the Tau Cannon
Working on adding the Tau Cannon to my Half-Life mod for Teardown
01.01.2025 12:09 β π 8 π 1 π¬ 1 π 0
not nolram commenting on patricks posts π«£
28.12.2024 21:39 β π 1 π 0 π¬ 1 π 0
I just started getting entities parsed automatically from the map file, so now I put them in the Teardown mod files
10.11.2024 01:32 β π 4 π 1 π¬ 0 π 0
A voxelized version of Gordon Freeman looking out at the red canyons of New Mexico
Voxel Gordon Freeman running down a corridor with a crowbar
Half-Life and Voxels... I will merge my two major obsessions
27.10.2024 20:05 β π 16 π 2 π¬ 1 π 0
The Half-Life tril... π
27.10.2024 19:52 β π 4 π 0 π¬ 1 π 0
Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
I like painting pixels on screens and seeing them move. C++ programmer by choice although I canβt shake off the feeling itβs Stockholm syndrome. Casual Zig enjoyer. Software Engineer @ EA. My opinions are my own.
Rendering at IOI, previously at Unity
Making pretty pictures with GPUs
https://blog.danielschroeder.me/
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS π€ Intrigued by voxels, pixel art, & graphics.
https://m4xc.dev/
Interests: Graphics πΌοΈ, Game development πΉοΈ, Retrodev (MSX / MSX2) πΎ. Ray Tracing π! Also interested in, but not posting on: Teaching π, piano π, marriage π§π»βπ€βπ§π», Christianity β.
UK based Graphics Programmer / FFXIV Addict
I'm learning to speak Japanese, Mandarin and German! Help me practice!
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; Β½ of Pounce Light, Β½ making sense Β½ the time; he/him; π¦
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Previously Engine Programmer @idSoftware
interested in: C++/OpenGL/Vulkan/Voxels/SDFs/Pathtracing/GPU Compute/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
β’ Freelance Voxel Artist
β’ Made Assets for Teardown, Cloudpunk, Bonfire Peaks & others
β’ 23 | he/him
β’ Open for commissions and contract work
Β· Voxel Artist
Β· 3D Artist
Β· made some models for Soul Tolerance
β£ Voxel Artist - Indie Developer - Spiderling Studios
β£ Created assets for NIVALIS, WarVille, and more
β£ My Art: https://artstation.com/abductedbypixel
β‘ PR and assorted creative stuff for Devolver Digital
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β‘ Author of Perfect Organism: An Alien: Isolation Companion
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π Yorkshire, UK
π https://linktr.ee/ultrabrilliant