1. In Rider, add a plugin "Python Community"
2. Customize Python FileType in Rider settings to match `SConstruct` file
3. Make sure both your SConstruct and scons_hints.py are either in the vcxproj or in the IJ Index.
4. Enjoy!
I'll see about automating steps (2) and (3).
14.11.2025 09:39 โ ๐ 4 ๐ 0 ๐ฌ 2 ๐ 0
At the #GodotFest I was asked about editing SConstruct in Rider. ~6h of investigation, just to understand it was already supported ๐
.
Currently requires the following to work in @jetbrains-rider.bsky.social ๐งต
14.11.2025 09:39 โ ๐ 4 ๐ 1 ๐ฌ 1 ๐ 0
YouTube video by GodotFest
Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine #GodotFest2025
1. Yesterdays #GodotFest recodings are already on youtube. Wow, this is sonic speed!
2. Brilliant www.youtube.com/watch?v=pVLz...
when it comes to coding for @godotengine.org GDScript, C# and C++ @jetbrains-rider.bsky.social is a great tool.
3. Impressed with the @godot-rust.bsky.social community.
12.11.2025 06:46 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Today #GodotFest I realized that IRL suggesting to run `scons vsproj=yes dev_build=yes` is not the same as suggesting it on discord.
Just coded automatic in-Rider suggestion to simply run it without googling.
11.11.2025 20:28 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Digged a while today about bringing the Godot game window to front, when debugging from Rider.
Turns out not possible with current architecture on Mac, but works fine on Windows.
youtrack.jetbrains.com/issue/RIDER-...
06.11.2025 14:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Come see me talk about using @jetbrains-rider.bsky.social as your Godot IDE on Tuesday!
godotfest.com/talks/godot-...
04.11.2025 20:25 โ ๐ 21 ๐ 7 ๐ฌ 0 ๐ 0
We have code for searching Rider installations in Cpp, but perspective of building it in a gdextension for a set of GodotEditor versions makes me wonder of a better way.
28.10.2025 14:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Godot editor plugin to easily enable settings recommended for Rider integration by van800 ยท Pull Request #426 ยท JetBrains/godot-support
Got a simple Godot Plugin to simplify setting recommended set of settings on and off.
github.com/JetBrains/go...
Curious of WDYT.
I have more plans for it, like search Rider installations.
28.10.2025 14:04 โ ๐ 1 ๐ 2 ๐ฌ 1 ๐ 0
Reflecting on my yesterdays gdextension development
chatgpt.com/share/68ff0a...
27.10.2025 06:27 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
The idea sounds very promising
youtrack.jetbrains.com/issue/RIDER-...
I plan to look at it on vacation ๐
credit @sandorhq.bsky.social for the first part of it.
23.10.2025 16:00 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Just checked the problem with detecting type from the right side new() is fixed in the 2025.3 EAP.
21.10.2025 05:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
๐ GodotFest
20.10.2025 20:10 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Godot support | JetBrainsย Rider
I can drop such code in the doc near www.jetbrains.com/help/rider/G...
if you like to share.
20.10.2025 12:23 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
Early Access Program (EAP) - User Agreement
I donโt see any problem with that.
Commercial work with EAP build is allowed.
www.jetbrains.com/legal/docs/t...
If you have specific concerns, please contact sales@jetbrains.com
(Their advice would be more official then mine)
20.10.2025 12:21 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Are you on the 2025.3 EAP?
I made many fixes there compared to 2025.2.
> I should write a Godot plugin to toggle external code editor from GUI.
do you mean to let it be switched on/off easier?
20.10.2025 08:41 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
The Early Access Program for Rider 2025.3 Is Now Open! | The .NET Tools Blog
Weโre excited to kick off the Early Access Program (EAP) for Rider 2025.3!With the first preview build now available, you can try out the new features weโve been working on and let us know what you th
The Rider 2025.3 Early Access Program is now open!๐
The first build in the series comes with:
๐พ A host of improvements to game development
๐ ".slnx" solution templates
Check out this blog post to learn about the updates included in the first build: ๐ jb.gg/rd-253-eap-bs
17.09.2025 12:34 โ ๐ 1 ๐ 2 ๐ฌ 1 ๐ 0
For me this was a pretty intense shaping @godotengine.org support in a minor @jetbrains-rider.bsky.social release 2025.2.1. youtrack.jetbrains.com/issues/RIDER...
05.09.2025 06:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
GDExtension and a @godotengine.org demo game in one
@jetbrains-rider.bsky.social solution. Possible with github.com/godotengine/...
21.08.2025 15:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Godot Foundation welcomes JetBrains as Platinum Sponsor โ Godot Engine
The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! Weโre very grateful for the support, and hope youโll give them a warm welcome too.
JetBrains is sponsoring the work we do for all of you! If you are working in GDScript or C#, you should give Godot + Rider a go.
We would like to thank them for becoming a Platinum Sponsor of the project!
godotengine.org/article/jetb... @jetbrains-rider.bsky.social
05.08.2025 10:59 โ ๐ 729 ๐ 84 ๐ฌ 17 ๐ 9
Not limited to C#
05.08.2025 22:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
noone votes for it youtrack.jetbrains.com/issue/RIDER-...
29.01.2025 08:27 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
For Unity with Rider either dotnetcore or mono msbuild should be fine. If you've seen some unexpected complication, please reach out to JetBrains with Help->Report a Bug, agree to attach logs.
27.01.2025 16:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
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