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van800

@van800.bsky.social

Developer at JetBrains Rider, working on gamedev integrations.

17 Followers  |  35 Following  |  23 Posts  |  Joined: 27.01.2025  |  2.0261

Latest posts by van800.bsky.social on Bluesky

1. In Rider, add a plugin "Python Community"
2. Customize Python FileType in Rider settings to match `SConstruct` file
3. Make sure both your SConstruct and scons_hints.py are either in the vcxproj or in the IJ Index.
4. Enjoy!
I'll see about automating steps (2) and (3).

14.11.2025 09:39 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

At the #GodotFest I was asked about editing SConstruct in Rider. ~6h of investigation, just to understand it was already supported ๐Ÿ˜….
Currently requires the following to work in @jetbrains-rider.bsky.social ๐Ÿงต

14.11.2025 09:39 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Make external editor selection easier with a discoverable list of installed editors ยท Issue #13615 ยท godotengine/godot-proposals Describe the project you are working on Currently working on a Godot editor plugin targetted to simplify integration with Rider Describe the problem or limitation you are having in your project I h...

Iโ€™ve created a proposal about improving the selection of external editors in @godotengine.org:
github.com/godotengine/...

It also includes a design idea for supporting alternative mechanisms for opening files in an external editor, not just by calling the command line.

12.11.2025 07:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine #GodotFest2025
YouTube video by GodotFest Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine #GodotFest2025

1. Yesterdays #GodotFest recodings are already on youtube. Wow, this is sonic speed!
2. Brilliant www.youtube.com/watch?v=pVLz...
when it comes to coding for @godotengine.org GDScript, C# and C++ @jetbrains-rider.bsky.social is a great tool.
3. Impressed with the @godot-rust.bsky.social community.

12.11.2025 06:46 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Today #GodotFest I realized that IRL suggesting to run `scons vsproj=yes dev_build=yes` is not the same as suggesting it on discord.
Just coded automatic in-Rider suggestion to simply run it without googling.

11.11.2025 20:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Digged a while today about bringing the Godot game window to front, when debugging from Rider.
Turns out not possible with current architecture on Mac, but works fine on Windows.
youtrack.jetbrains.com/issue/RIDER-...

06.11.2025 14:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Come see me talk about using @jetbrains-rider.bsky.social as your Godot IDE on Tuesday!

godotfest.com/talks/godot-...

04.11.2025 20:25 โ€” ๐Ÿ‘ 21    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We have code for searching Rider installations in Cpp, but perspective of building it in a gdextension for a set of GodotEditor versions makes me wonder of a better way.

28.10.2025 14:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Godot editor plugin to easily enable settings recommended for Rider integration by van800 ยท Pull Request #426 ยท JetBrains/godot-support

Got a simple Godot Plugin to simplify setting recommended set of settings on and off.
github.com/JetBrains/go...
Curious of WDYT.

I have more plans for it, like search Rider installations.

28.10.2025 14:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Reflecting on my yesterdays gdextension development
chatgpt.com/share/68ff0a...

27.10.2025 06:27 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The idea sounds very promising
youtrack.jetbrains.com/issue/RIDER-...
I plan to look at it on vacation ๐Ÿ˜…

credit @sandorhq.bsky.social for the first part of it.

23.10.2025 16:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Just checked the problem with detecting type from the right side new() is fixed in the 2025.3 EAP.

21.10.2025 05:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ”œ GodotFest

20.10.2025 20:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Godot support | JetBrainsย Rider

I can drop such code in the doc near www.jetbrains.com/help/rider/G...
if you like to share.

20.10.2025 12:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Early Access Program (EAP) - User Agreement

I donโ€™t see any problem with that.
Commercial work with EAP build is allowed.
www.jetbrains.com/legal/docs/t...
If you have specific concerns, please contact sales@jetbrains.com
(Their advice would be more official then mine)

20.10.2025 12:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Extend DAP to allow debug main/current/specific_scene/secondary_editor and also commanline arguments by van800 ยท Pull Request #109637 ยท godotengine/godot Closes godotengine/godot-proposals#12121 Required for https://youtrack.jetbrains.com/issue/RIDER-115995 There is a continuation to this pull request #109987, which helps with debugging on devices.

And some debugging improvements are unfortunately stuck on the godot side github.com/godotengine/...

20.10.2025 08:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Are you on the 2025.3 EAP?
I made many fixes there compared to 2025.2.
> I should write a Godot plugin to toggle external code editor from GUI.
do you mean to let it be switched on/off easier?

20.10.2025 08:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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The Early Access Program for Rider 2025.3 Is Now Open! | The .NET Tools Blog Weโ€™re excited to kick off the Early Access Program (EAP) for Rider 2025.3!With the first preview build now available, you can try out the new features weโ€™ve been working on and let us know what you th

The Rider 2025.3 Early Access Program is now open!๐ŸŽŠ

The first build in the series comes with:

๐Ÿ‘พ A host of improvements to game development
๐Ÿ†• ".slnx" solution templates

Check out this blog post to learn about the updates included in the first build: ๐Ÿ‘‰ jb.gg/rd-253-eap-bs

17.09.2025 12:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

For me this was a pretty intense shaping @godotengine.org support in a minor @jetbrains-rider.bsky.social release 2025.2.1. youtrack.jetbrains.com/issues/RIDER...

05.09.2025 06:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GDExtension and a @godotengine.org demo game in one
@jetbrains-rider.bsky.social solution. Possible with github.com/godotengine/...

21.08.2025 15:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Support debugging Godot editor plugins with DAP by van800 ยท Pull Request #109665 ยท godotengine/godot When DAP is used for debugging, GodotEditor plays the DAP server role, so we need to run a second Godot with the same project and --remote-debug flags wire it with DAP server similar way as we do f...

Made a couple of debugging improvements in the @godotengine.org. Adds features to DAP server. So all external editor may benefit from it, not limited to @jetbrains-rider.bsky.social
github.com/godotengine/...
github.com/godotengine/...

16.08.2025 08:26 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
everything required to work on a GDExtension in Rider x-plat by van800 ยท Pull Request #95 ยท godotengine/godot-cpp-template Automatically resolves C++ standard libraries. I have tested on Mac and Windows. Just need to Build once to have gen code appear.

Yesterday added everything to comfortably work on a @godotengine.org GDExtension in @jetbrains-rider.bsky.social
github.com/godotengine/...

Now I am asking for a battle test.

15.08.2025 08:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Godot Foundation welcomes JetBrains as Platinum Sponsor โ€“ Godot Engine The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! Weโ€™re very grateful for the support, and hope youโ€™ll give them a warm welcome too.

JetBrains is sponsoring the work we do for all of you! If you are working in GDScript or C#, you should give Godot + Rider a go.

We would like to thank them for becoming a Platinum Sponsor of the project!

godotengine.org/article/jetb... @jetbrains-rider.bsky.social

05.08.2025 10:59 โ€” ๐Ÿ‘ 729    ๐Ÿ” 84    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 9

Not limited to C#

05.08.2025 22:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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JetBrains Sponsors Godot at Platinum Level โ€“ GameFromScratch.com The Godot foundation now has another platinum level backer, developer tool, language and IDE maker, JetBrains, creators of the Rider IDE.

The #GodotEngine just got a major new supporter...

@jetbrains.com - one of the biggest creator of developer software, including Rider, the #gamedev IDE. Excellent news!

gamefromscratch.com/jetbrains-sp...

05.08.2025 18:41 โ€” ๐Ÿ‘ 49    ๐Ÿ” 10    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

noone votes for it youtrack.jetbrains.com/issue/RIDER-...

29.01.2025 08:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For Unity with Rider either dotnetcore or mono msbuild should be fine. If you've seen some unexpected complication, please reach out to JetBrains with Help->Report a Bug, agree to attach logs.

27.01.2025 16:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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