Looking forward to my first ever Siggraph next week! Who's around? Who wants to have a drink? What are you looking forward to catch at the conference? See you soon!
04.08.2025 11:00 β π 3 π 2 π¬ 0 π 0@simppafi.bsky.social
Craftsman of the Digital Era, Monarch of APEXvj, Demoscene, Evoflash, Melancholy. https://simppa.fi
Looking forward to my first ever Siggraph next week! Who's around? Who wants to have a drink? What are you looking forward to catch at the conference? See you soon!
04.08.2025 11:00 β π 3 π 2 π¬ 0 π 0WUNDERLUST by Gray Marchers graymarchers.github.io/wunderlust/W...
Pretty cool! Boys are on a winning streak. :)
Awesome!
18.07.2025 11:24 β π 0 π 0 π¬ 0 π 0I'll be at Siggraph Vancouver this year. Anyone else going?
18.07.2025 11:06 β π 0 π 0 π¬ 1 π 0Lighting decomposition. The six panes show different parts of the baked and runtime lighting.
A roof tile texture compression example. An RGB diffuse texture and a normal map are both compressed to a 16-color palette image in a way that palette indices are shared. Therefore the actual image data has to be stored just once at 4 bits per pixel.
A new blog post on our N64 demo: 30fps.net/pages/palett...
It explains the normal mapping technique and how baked lighting was stored and composited at runtime. Also reveals what a hack the specular effects were!
New blog post! "Load store conflicts", in which we look at some performance sensitive code that has surprisingly dramatic performance swings based on the compiler and the microarchitecture used. Reposts appreciated!
zeux.io/2025/05/03/l...
or even "do" say
25.04.2025 08:12 β π 0 π 0 π¬ 0 π 0but what does they say?
25.04.2025 07:46 β π 1 π 0 π¬ 1 π 0π§ π₯π§ www.youtube.com/watch?v=TGIv...
04.04.2025 07:57 β π 1 π 0 π¬ 0 π 0Those progressive switches π€
25.03.2025 15:14 β π 0 π 0 π¬ 0 π 0Made this Android-demo ten years ago : www.youtube.com/watch?v=rq1v... (music by @gloom303.com)
25.03.2025 08:42 β π 10 π 4 π¬ 2 π 0Our band released a music video.
youtu.be/iv_qih9YgSY?...
New episode Solstice - 5: Forgotten Archives is now available on youtube!!
youtu.be/Gl2hTmgG18k
Wasn't this exactly what @freya.bsky.social tried to find via google? :D
10.02.2025 14:10 β π 1 π 0 π¬ 0 π 0In case you ever need to work with GLTF(GLB) this will come handy. Found it here github.com/gltf-rs/gltf here's a pdf version: www.khronos.org/files/gltf20... and I think this originate here : github.com/javagl/gltfO...
10.02.2025 14:05 β π 3 π 1 π¬ 1 π 0I got tired of people relying on other people's code to build demos (or games for that matter) so here's a tutorial in 40 steps and ~400 lines of C++ on how to build a renderer (with music) in DX11:
gargaj.github.io/demos-for-du...
New dithering method dropped
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
www.youtube.com/watch?v=HPqG...
Source repository:
github.com/runevision/D...
#gamedev #vfx
Think WebGL is too complicated? π€―
We invited @amagi.dev to share how his VFX-JS library makes stunning visual effects effortlessβcustom shaders, dynamic interactions, and more!
Read his article and learn all about it: tympanus.net/codrops/?p=8...
#webgl #webdevelopment #javascript
Entangled [installation]
At Wintercircus, Belgium
In close collaboration with @fxhash.bsky.social
Northern lights yesterday at my backyard.
02.01.2025 09:12 β π 6 π 1 π¬ 0 π 0It's the official "oh and don't forget to unsubscribe from this list as well" - day
29.11.2024 09:21 β π 1 π 0 π¬ 1 π 0"in"
28.11.2024 07:42 β π 0 π 0 π¬ 0 π 0Continued some coding at home last night and now at the office I realized that I forgot to push. It was good work so I'll better go back. Lessons learned:
1. Don't forget to push? (how? tattoo? poster to front door?)
2. Forget to push = stay is shape
3. Don't work at home?
4. Don't work at office?
Hi Bluesky!
With the sudden closure of Jumpship, I'm looking for a new role
I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)
Greetings folks!
22.11.2024 07:23 β π 5 π 0 π¬ 1 π 0