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simppafi

@simppafi.bsky.social

Craftsman of the Digital Era, Monarch of APEXvj, Demoscene, Evoflash, Melancholy. https://simppa.fi

155 Followers  |  45 Following  |  17 Posts  |  Joined: 04.11.2023  |  1.9769

Latest posts by simppafi.bsky.social on Bluesky

Looking forward to my first ever Siggraph next week! Who's around? Who wants to have a drink? What are you looking forward to catch at the conference? See you soon!

04.08.2025 11:00 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
WUNDERLUST

WUNDERLUST by Gray Marchers graymarchers.github.io/wunderlust/W...

Pretty cool! Boys are on a winning streak. :)

04.08.2025 07:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Awesome!

18.07.2025 11:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'll be at Siggraph Vancouver this year. Anyone else going?

18.07.2025 11:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Lighting decomposition. The six panes show different parts of the baked and runtime lighting.

Lighting decomposition. The six panes show different parts of the baked and runtime lighting.

A roof tile texture compression example. An RGB diffuse texture and a normal map are both compressed to a 16-color palette image in a way that palette indices are shared. Therefore the actual image data has to be stored just once at 4 bits per pixel.

A roof tile texture compression example. An RGB diffuse texture and a normal map are both compressed to a 16-color palette image in a way that palette indices are shared. Therefore the actual image data has to be stored just once at 4 bits per pixel.

A new blog post on our N64 demo: 30fps.net/pages/palett...

It explains the normal mapping technique and how baked lighting was stored and composited at runtime. Also reveals what a hack the specular effects were!

17.05.2025 10:55 β€” πŸ‘ 63    πŸ” 13    πŸ’¬ 0    πŸ“Œ 0
Preview
Load-store conflicts meshoptimizer implements several geometry compression algorithms that are designed to take advantage of redundancies common in mesh data and decompress quickly - targeting many gigabytes per second in...

New blog post! "Load store conflicts", in which we look at some performance sensitive code that has surprisingly dramatic performance swings based on the compiler and the microarchitecture used. Reposts appreciated!

zeux.io/2025/05/03/l...

04.05.2025 14:37 β€” πŸ‘ 59    πŸ” 23    πŸ’¬ 1    πŸ“Œ 0

or even "do" say

25.04.2025 08:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

but what does they say?

25.04.2025 07:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
IGORRR - ADHD
YouTube video by Igorrr IGORRR - ADHD

🧠πŸ’₯🧠 www.youtube.com/watch?v=TGIv...

04.04.2025 07:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Those progressive switches 🀌

25.03.2025 15:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
d159 : Android Demo, NVScene 2015 (NVidia Shield Tablet)
YouTube video by Simo Santavirta d159 : Android Demo, NVScene 2015 (NVidia Shield Tablet)

Made this Android-demo ten years ago : www.youtube.com/watch?v=rq1v... (music by @gloom303.com)

25.03.2025 08:42 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
Melua - Time
YouTube video by Melua Melua - Time

Our band released a music video.
youtu.be/iv_qih9YgSY?...

15.02.2025 06:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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New episode Solstice - 5: Forgotten Archives is now available on youtube!!

youtu.be/Gl2hTmgG18k

10.02.2025 19:21 β€” πŸ‘ 194    πŸ” 48    πŸ’¬ 7    πŸ“Œ 9

Wasn't this exactly what @freya.bsky.social tried to find via google? :D

10.02.2025 14:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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In case you ever need to work with GLTF(GLB) this will come handy. Found it here github.com/gltf-rs/gltf here's a pdf version: www.khronos.org/files/gltf20... and I think this originate here : github.com/javagl/gltfO...

10.02.2025 14:05 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

I got tired of people relying on other people's code to build demos (or games for that matter) so here's a tutorial in 40 steps and ~400 lines of C++ on how to build a renderer (with music) in DX11:

gargaj.github.io/demos-for-du...

28.01.2025 18:04 β€” πŸ‘ 282    πŸ” 76    πŸ’¬ 13    πŸ“Œ 4
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New dithering method dropped

I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.

Explainer video:
www.youtube.com/watch?v=HPqG...

Source repository:
github.com/runevision/D...

#gamedev #vfx

23.01.2025 15:28 β€” πŸ‘ 1600    πŸ” 385    πŸ’¬ 49    πŸ“Œ 32
Surface-Stable Fractal Dithering
YouTube video by runevision Surface-Stable Fractal Dithering

youtu.be/HPqGaIMVuLs?... gg

26.01.2025 12:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Think WebGL is too complicated? 🀯

We invited @amagi.dev to share how his VFX-JS library makes stunning visual effects effortlessβ€”custom shaders, dynamic interactions, and more!

Read his article and learn all about it: tympanus.net/codrops/?p=8...

#webgl #webdevelopment #javascript

20.01.2025 14:13 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Entangled [installation]
At Wintercircus, Belgium

In close collaboration with @fxhash.bsky.social

14.01.2025 22:03 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Northern lights yesterday at my backyard.

02.01.2025 09:12 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

It's the official "oh and don't forget to unsubscribe from this list as well" - day

29.11.2024 09:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

"in"

28.11.2024 07:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Continued some coding at home last night and now at the office I realized that I forgot to push. It was good work so I'll better go back. Lessons learned:
1. Don't forget to push? (how? tattoo? poster to front door?)
2. Forget to push = stay is shape
3. Don't work at home?
4. Don't work at office?

28.11.2024 07:40 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Hi Bluesky!

With the sudden closure of Jumpship, I'm looking for a new role

I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)

21.11.2024 16:41 β€” πŸ‘ 75    πŸ” 27    πŸ’¬ 7    πŸ“Œ 4
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Greetings folks!

22.11.2024 07:23 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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