programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Graphics Programmer
19yo | he/him | Paris, France 🇫🇷
Français/English/Norsk OK + 日本語 N5
Tinkering with Metal and TBDRs
Final year of BSc Student Game Dev
Build and Release Engineer, Apex Legends
I made my dog canon in the titanfall / apex universe
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
voicecoding latency and throughput hacker. How did I get here and what am I doing in this hand basket? he/him
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Graphics/Engine Programmer. Prog metal nerd.
https://www.shadertoy.com/user/piyushslayer
🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz/about
Senior principal graphics programmer at Guerrilla
Video game programmer since 1997, still coding!
(Colin McRae Rally, Dirt Rally, Sega Rally 3, Chopper Mike, COD:MWII).
Street Fighter player.
Motorcyclist.
Systems Programmer at Behaviour Interactive. I love old video games
Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
Senior Director and Video Game Industry Advisor at Circana. Formerly of Activision and Warner Bros Games. I helped get one of your favorite games greenlit.
Concept Artist | Illustrator | Paleoartist | he/him
Discord Server: http://discord.gg/arvalis
Contact: arvalis@mac.com
Portfolio: https://rj-palmer.com
Store: http://rjpalmerstore.com
Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Director of Research & Insights at Niko Partners.
I analyze the video games market in Asia & MENA.
I tweet insights about gaming + more.
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/