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SpriteCell

@spritecell.bsky.social

Making charts and graphs of video game data, and archiving video game history. https://spritecell.com/

1,254 Followers  |  119 Following  |  322 Posts  |  Joined: 04.12.2023  |  2.0896

Latest posts by spritecell.bsky.social on Bluesky

How long do you think it will take for there to be a Switch 2 game that allows you to control a mouse with the mouse? It will definitely happen at some point.

11.08.2025 19:11 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
Hyper magazine review of Kingdom Hearts. Scan is possibly from retroCDN.

Hyper magazine review of Kingdom Hearts. Scan is possibly from retroCDN.

Hyper magazine review of Kingdom Hearts. Scan is possibly from retroCDN.

Hyper magazine review of Kingdom Hearts. Scan is possibly from retroCDN.

Official US PlayStation Magazine review of Kingdom Hearts. Scan by RetroMags.

Official US PlayStation Magazine review of Kingdom Hearts. Scan by RetroMags.

Official US PlayStation Magazine review of Kingdom Hearts. Scan by RetroMags.

Official US PlayStation Magazine review of Kingdom Hearts. Scan by RetroMags.

The Gummi ship was unpopular with eight complaining about it, though two enjoyed it.
Estimates for how long it would take to beat ranged from 20 to 50 hours. Several reviews mention "over 100 Disney characters" which must have been a piece of information Square gave them.

07.08.2025 19:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
EGM review of Kingdom Hearts. Scan by Retromags.

EGM review of Kingdom Hearts. Scan by Retromags.

EGM review of Kingdom Hearts. Scan by Retromags.

EGM review of Kingdom Hearts. Scan by Retromags.

Game Informer review of Kingdom Hearts. Scan by Retromags.

Game Informer review of Kingdom Hearts. Scan by Retromags.

Game Informer review of Kingdom Hearts. Scan by Retromags.

Game Informer review of Kingdom Hearts. Scan by Retromags.

I've been looking through Kingdom Hearts reviews from magazines since I'm playing it for (essentially) the first time.
Of the 15 reviews I have on SpriteCell 11 complain about the camera, but one review said it was good.
Seven reviews say it is a difficult game, while two found it easy (I agree).

07.08.2025 19:48 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I think the author was a transwoman. She may have worked for a phone help line, or wrote about them? I remember a lot about the dial-up ISPs of the time and how much it cost to stay online. Probably American. Everquest became a hot topic when it released. Wrote about subscription numbers.

05.08.2025 22:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

There was someone, possibly working for a magazine, who wrote an MMORPG column through the 90s until right before World of Warcraft launched in late 2004. I believe I read them on a site that was unaffiliated with the original home. I'd like to read them again but can't find them.

05.08.2025 22:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I can't find anything about that Time Pilot game, no pictures, no sold listings, no information. Same for the Baseball Computer, but that's a lot harder to search for. They may not have ever released.

05.08.2025 01:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Headline from The Mirror stating that fans are finding out about Mario's name and are stunned.

Headline from The Mirror stating that fans are finding out about Mario's name and are stunned.

The headline says fans are just now finding out how Mario got his name and are stunned, the article cites a *2015* interview, and the actual truth is that this story was known for decades before *that*.

29.07.2025 23:23 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Postmortem: Pac-Man, Iwatani's rhapsody in yellow 35 years ago today, Namco released Pac-Man in Japan and jumpstarted a new age of game development. In this classic 2005 Game Developer Magazine feature, Pac-Man creator Toru Iwatani explains how.

You can read it here: www.gamedeveloper.com/audio/postmo...
or here: archive.gamehistory.org/item/0178abb...
Kit briefly mentions this here: youtu.be/KEJ0F-T4BUU?...

29.07.2025 04:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Kit Ellis, who used to work at Namco Bandai Games America, says he ghostwrote the Game Developer magazine history of Pac-Man credited to Pac-Man creator Toru Iwatani in 2005.

29.07.2025 04:47 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The amount of hours I've wasted because a guide/FAQ mixed up east and west...it's in the double digits over my lifetime.

25.07.2025 17:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Disappointed to see that, for the first time, ChatGPT is the number one referrer to SpriteCell.

23.07.2025 19:28 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I came across SPOnG because they interviewed Miyamoto. I looked into them more because the name was so odd, and realized they were a big thing for a while, but silently stopped updating. It always fascinates me how many digital outlets don't even leave with a goodbye message.

23.07.2025 05:12 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Spong?

22.07.2025 22:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Now that I think of it, that picture is clearly showing Blackjack so it is likely from Charlene’s Beachside Blackjack. But it was used in articles about the Solitaire game.

21.07.2025 00:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A screenshot (maybe the only screenshot on the internet, really) of Charlene's Beachside Solitaire.

A screenshot (maybe the only screenshot on the internet, really) of Charlene's Beachside Solitaire.

Part of a press release by Hudson Entertainment bragging about their hip-hop ringtones.

Part of a press release by Hudson Entertainment bragging about their hip-hop ringtones.

Hudson Soft's American publishing arm, Hudson Entertainment, was seemingly left to its own devices, making games like Charlene's Beachside Solitaire and selling hip-hop ringtones.
It's funny seeing "Hudson" credited with things like this in places while the Japanese side made cutesy Bonk games.

21.07.2025 00:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Screenshot of GameFAQs page for Chess.

Screenshot of GameFAQs page for Chess.

Chess, released 1475.

18.07.2025 06:14 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A screenshot of the GameFAQs page for What Shall I Be? The Exciting Career Game for Boys.

A screenshot of the GameFAQs page for What Shall I Be? The Exciting Career Game for Boys.

GameFAQs has a 1968 board game.
(It also doesn't have dozens of mobile games released in the last 10 years I'm trying to find information on)

18.07.2025 06:07 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Is there any resource that allows you to see the release date and release countries of applications released in the App Store and Google Play? Both current and delisted, and I'm not interested in downloading anything.

15.07.2025 23:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A question and answer from Nintendo's investor's meeting in which Shigeru Miyamoto talks about Kazuhiko Hachiya being unconventional because he researches video games.

A question and answer from Nintendo's investor's meeting in which Shigeru Miyamoto talks about Kazuhiko Hachiya being unconventional because he researches video games.

Shigeru Miyamoto says Kazuhiko Hachiya (new outside director of Nintendo) engages in unconventional activities, like researching video games.

04.07.2025 17:16 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

There's an IP that vandalized several Wikipedia pages in 2018 relating to my next project. Several of the edits survived until I fixed them just now.

03.07.2025 05:16 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
The 20 hardest games according to GameFAQs.

The 20 hardest games according to GameFAQs.

The Q&A section of the non-existent game Sburb on GameFAQs.

The Q&A section of the non-existent game Sburb on GameFAQs.

You can sort every game on GameFAQ's games by difficulty. Some of these aren't very sincere, but Sburb isn't even real, it's a game that is central to the webcomic Homestuck. It's been on GameFAQs for eight years and has guides and Q&As, all playing along pretending it's a real game.

02.07.2025 20:26 β€” πŸ‘ 19    πŸ” 5    πŸ’¬ 0    πŸ“Œ 2
Preview
Metacritic co-founder Marc Doyle lifts the veil on how the site works Metacritic co-founder Marc Doyle explains how scores are calculated, who qualifies as a critic, and why Metacritic doesn't allow re-reviews.

The founder of Metacritic considers the weights publications get to only effect the final score by a point or two, which is fairly in line with the differences between Metacritic and OpenCiritc scores I've seen. Maybe I should analyze the differences sometime.
www.gamesindustry.biz/metacritic-c...

30.06.2025 18:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
English Wikipedia's video game infobox release date policy.

English Wikipedia's video game infobox release date policy.

Portion of Crash Bandicoot: The Wrath of Cortex's infobox, no mention of a Japanese release date, a lie of omission for a large and important market. We use these three regions for everything relating to video games.

Portion of Crash Bandicoot: The Wrath of Cortex's infobox, no mention of a Japanese release date, a lie of omission for a large and important market. We use these three regions for everything relating to video games.

English Wikipedia infoboxes for video games aren't supposed to list Japanese release dates unless the game was made in Japan.
Pretty much every "list of games for [system]" uses only NA, EU, and JP releases dates, because those are the three biggest markets and they are well documented.

28.06.2025 20:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Two Miyamoto interviews and eight JRPG reviews extracted from Games Business today.

25.06.2025 23:49 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What colors are calling to you?

23.06.2025 04:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You really need reliable sources to have written about you for a wikipedia page, and those sources can't be you. Some very well known things, like extremely popular websites or YouTube channels, don't have pages because there haven't been articles or books that talk about them.

21.06.2025 20:26 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Preview
Living: Beating the Game Game Of the hundreds of video games introduced each year, most flop utterly, as if their screens and chips gave out algebra rays or tax-audit emanations. A few do moderately well And once every year or...

An interview from all the way back in 1982 about making the game Kick.
content.time.com/time/subscri...

21.06.2025 01:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The team must have been unaware of the other developers and this was just coincidence.
But there’s no reason to list β€œStone Heads” as the developers anyway! Just say Konami or KCEO! For some reason just the PlayStation version has been described this way for many years in a few important places.

19.06.2025 20:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A screenshot of a Gradius game featuring Moai head enemies.

A screenshot of a Gradius game featuring Moai head enemies.

The name Stone Heads is a almost certainly a reference to the Moai heads found in many Konami games, especially Gradius, which Parodius parodies. The name Jikkyou Oshaberi Parodius: Forever with Me is also a parody of the Konami game Tokimeki Memorial: Forever with You.

19.06.2025 20:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
End credits of Jikkyou Oshaberi Parodius: Forever with Me, showing "Team 'Stone Heads'" as the makers.

End credits of Jikkyou Oshaberi Parodius: Forever with Me, showing "Team 'Stone Heads'" as the makers.

End credits of Jikkyou Oshaberi Parodius: Forever with Me, showing KCE Osaka as the developers.

End credits of Jikkyou Oshaberi Parodius: Forever with Me, showing KCE Osaka as the developers.

If you look at the box art or the title screen there’s no mention of Stone Heads. It’s not until the end credits that the name comes up, and it just appears to be what this group within KCE Osaka decided to call themselves for this game. A bit like Deer Force with Super Metroid.

19.06.2025 20:33 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

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