Whoa! I didnโt know you contributed to this project. I have been excited for it ever since the very early tests.
27.10.2025 15:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@joshuaskelly.bsky.social
Half engineer, half artist, all Dad. Tech artist. Delver art guy. Formerly Rec Room, Microsoft. he/him
Whoa! I didnโt know you contributed to this project. I have been excited for it ever since the very early tests.
27.10.2025 15:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0โค๏ธ wide pixels
27.10.2025 02:49 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Ive been working on the Delver mobile ports for about a month now? And mostly full time?
Turns out Iโm crushing it? Problems Iโve been worried about for years are getting fixed! Heck I even got stencil buffers working for our fancy low res glow/shadows.
Every "AI Game" video I see I'm just like, "Wait, doesn't procedural do this exact thing but WAY better?? We already solved this problem?"
24.10.2025 17:21 โ ๐ 160 ๐ 27 ๐ฌ 10 ๐ 0My cover illustration for the game Space Jam a New Legacy, which I also art directed and animated #art
Character sheet #art
Screenshot from a pitch for a TMNT point-and-click adventure game featuring April o Neil as a mystery investigator
Isometric pixelart illustration for Minecraft, while I was working at Mojang. This is meant to show off the world and it's thrills. It lives in the how-to-play section in-game
I'm castpixel, a senior illustrator and art director with more than 20 years of experience (ok, it's 21 years). One of the best pixelartists working today. I'm looking for a project.
Clients: WB Games, Minecraft, SEGA, HASBRO
Hire me! I make your game look good.
[ #portfolioday ]
Thank you for the kind words Garett. ๐
17.10.2025 03:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0That really means so much! I appreciate you.
17.10.2025 02:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Eventually yes!
17.10.2025 01:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I really appreciate that!
16.10.2025 23:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0So smooth! All the little vertices finally behaving. ๐คช
16.10.2025 23:20 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Productive day! Iโve fixed iOS shader issues and Delver feels great on an iPhone!
16.10.2025 23:11 โ ๐ 13 ๐ 1 ๐ฌ 2 ๐ 0Screenshot of Rec Room avatar tools. A Blender addon designed to help artists make custom items for Rec Room. A sample avatar mesh with rig shown is on the left. The right side of the image shows a preview of the tool and its various panels.
Screenshot of the video game Delver. It is from a first person perspective featuring low polygon and pixel art. The viewer is standing on mine cart tracks looking down a mine tunnel that fades into darkness. Spider webs cling to the ceiling and glowing green crystals stand next to the right wall. A lantern is to the left, a helmet and arrow are to the front. Mine carts and a torch can be seen in the distance.
๐ข I'm looking for work! Seeking a Tech Artist role. ๐ข
I'm a creative thinker who loves empowering artists, building tools, and streamlining workflows/pipelines. I've been building software for 15+ years, so I know what I'm doing.
joshua.skelton@gmail.com
www.linkedin.com/in/joshua-skelton-029ab645
PSX wobbly verts eat your heart out! Also ignore the ominous pool of pure black liquidโฆ
16.10.2025 00:26 โ ๐ 9 ๐ 0 ๐ฌ 1 ๐ 0iOS looks like it needs a little shader love. ๐คช
Any libGDX folks know where I should start looking?
Iโm pretty happy with layout! Just need to put some time into Delver with it.
15.10.2025 22:46 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0Progress is being madeโฆ
14.10.2025 23:07 โ ๐ 18 ๐ 0 ๐ฌ 3 ๐ 0But more seriously, no plans.
14.10.2025 03:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Depends how long Iโm unemployed. ๐คช๐ฌ๐ข
14.10.2025 03:22 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0Ah. The responsible thing to do.
14.10.2025 00:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0๐คก
14.10.2025 00:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yup! We use libGDX so we are using RoboVM for iOS stuff.
13.10.2025 23:49 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0And yes, I'm working on both Android and iOS.
13.10.2025 22:13 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0Lately I've been knocking the dust off of Delver Engine and working towards getting mobile builds going. So far it hasn't been _too_ bad, just normal levels of reviving a legacy code base. ๐
13.10.2025 22:12 โ ๐ 7 ๐ 2 ๐ฌ 2 ๐ 0Did you know I wrote a set of command line tools for Quake? Did you know they are totally free and open source?
Once in a while someone will throw a few bucks my way for these tools and every time it makes my day. ๐
joshua.itch.io/quake-tools
An old sprite cloud experiment i did, trying to recreate Samus Aran in Ballz 3d style, but using animated hex shapes
10.10.2025 18:53 โ ๐ 84 ๐ 13 ๐ฌ 7 ๐ 1My boys and I had a blast playing the Kex port split screen!
24.09.2025 18:33 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0You probably shouldnโt dig stra.. aaaah!
Love seeing the progress on this project.
What I find beautiful about old technology are the places where it begins to come apart at the seams. Wobbly triangles on the PlayStation, tracking lines on a VCR.
That sweet spot where ambition and constraint begin to have friction.
I donโt know, you could chuck up a small whisk in that baby and really scramble some eggs.
16.09.2025 19:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Is this position on-site or remote? I happen to be a senior technical artist looking for my next thing.
16.09.2025 17:55 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0