Joshua Skelton | LOOKING FOR WORK's Avatar

Joshua Skelton | LOOKING FOR WORK

@joshuaskelly.bsky.social

Half engineer, half artist, all Dad. Tech artist. Delver art guy. Formerly Rec Room, Microsoft. he/him

429 Followers  |  382 Following  |  250 Posts  |  Joined: 29.11.2023  |  1.7155

Latest posts by joshuaskelly.bsky.social on Bluesky

Whoa! I didnโ€™t know you contributed to this project. I have been excited for it ever since the very early tests.

27.10.2025 15:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

โค๏ธ wide pixels

27.10.2025 02:49 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Ive been working on the Delver mobile ports for about a month now? And mostly full time?

Turns out Iโ€™m crushing it? Problems Iโ€™ve been worried about for years are getting fixed! Heck I even got stencil buffers working for our fancy low res glow/shadows.

24.10.2025 19:24 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Every "AI Game" video I see I'm just like, "Wait, doesn't procedural do this exact thing but WAY better?? We already solved this problem?"

24.10.2025 17:21 โ€” ๐Ÿ‘ 160    ๐Ÿ” 27    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 0
My cover illustration for the game Space Jam a New Legacy, which I also art directed and animated #art

My cover illustration for the game Space Jam a New Legacy, which I also art directed and animated #art

Character sheet #art

Character sheet #art

Screenshot from a pitch for a TMNT point-and-click adventure game featuring April o Neil as a mystery investigator

Screenshot from a pitch for a TMNT point-and-click adventure game featuring April o Neil as a mystery investigator

Isometric pixelart illustration for Minecraft, while I was working at Mojang. This is meant to show off the world and it's thrills. It lives in the how-to-play section in-game

Isometric pixelart illustration for Minecraft, while I was working at Mojang. This is meant to show off the world and it's thrills. It lives in the how-to-play section in-game

I'm castpixel, a senior illustrator and art director with more than 20 years of experience (ok, it's 21 years). One of the best pixelartists working today. I'm looking for a project.

Clients: WB Games, Minecraft, SEGA, HASBRO

Hire me! I make your game look good.

[ #portfolioday ]

14.10.2025 09:54 โ€” ๐Ÿ‘ 437    ๐Ÿ” 145    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 3

Thank you for the kind words Garett. ๐Ÿ˜€

17.10.2025 03:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That really means so much! I appreciate you.

17.10.2025 02:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Eventually yes!

17.10.2025 01:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I really appreciate that!

16.10.2025 23:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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So smooth! All the little vertices finally behaving. ๐Ÿคช

16.10.2025 23:20 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Productive day! Iโ€™ve fixed iOS shader issues and Delver feels great on an iPhone!

16.10.2025 23:11 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Screenshot of Rec Room avatar tools. A Blender addon designed to help artists make custom items for Rec Room. A sample avatar mesh with rig shown is on the left. The right side of the image shows a preview of the tool and its various panels.

Screenshot of Rec Room avatar tools. A Blender addon designed to help artists make custom items for Rec Room. A sample avatar mesh with rig shown is on the left. The right side of the image shows a preview of the tool and its various panels.

Screenshot of the video game Delver. It is from a first person perspective featuring low polygon and pixel art. The viewer is standing on mine cart tracks looking down a mine tunnel that fades into darkness. Spider webs cling to the ceiling and glowing green crystals stand next to the right wall. A lantern is to the left, a helmet and arrow are to the front. Mine carts and a torch can be seen in the distance.

Screenshot of the video game Delver. It is from a first person perspective featuring low polygon and pixel art. The viewer is standing on mine cart tracks looking down a mine tunnel that fades into darkness. Spider webs cling to the ceiling and glowing green crystals stand next to the right wall. A lantern is to the left, a helmet and arrow are to the front. Mine carts and a torch can be seen in the distance.

๐Ÿ“ข I'm looking for work! Seeking a Tech Artist role. ๐Ÿ“ข

I'm a creative thinker who loves empowering artists, building tools, and streamlining workflows/pipelines. I've been building software for 15+ years, so I know what I'm doing.

joshua.skelton@gmail.com
www.linkedin.com/in/joshua-skelton-029ab645

16.10.2025 17:45 โ€” ๐Ÿ‘ 26    ๐Ÿ” 12    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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PSX wobbly verts eat your heart out! Also ignore the ominous pool of pure black liquidโ€ฆ

16.10.2025 00:26 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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iOS looks like it needs a little shader love. ๐Ÿคช

Any libGDX folks know where I should start looking?

16.10.2025 00:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Iโ€™m pretty happy with layout! Just need to put some time into Delver with it.

15.10.2025 22:46 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Progress is being madeโ€ฆ

14.10.2025 23:07 โ€” ๐Ÿ‘ 18    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

But more seriously, no plans.

14.10.2025 03:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Depends how long Iโ€™m unemployed. ๐Ÿคช๐Ÿ˜ฌ๐Ÿ˜ข

14.10.2025 03:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Ah. The responsible thing to do.

14.10.2025 00:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿคก

14.10.2025 00:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yup! We use libGDX so we are using RoboVM for iOS stuff.

13.10.2025 23:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

And yes, I'm working on both Android and iOS.

13.10.2025 22:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Lately I've been knocking the dust off of Delver Engine and working towards getting mobile builds going. So far it hasn't been _too_ bad, just normal levels of reviving a legacy code base. ๐Ÿ˜…

13.10.2025 22:12 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Preview
Quake CLI Tools by Joshua Skelton Available for Windows, macOS

Did you know I wrote a set of command line tools for Quake? Did you know they are totally free and open source?

Once in a while someone will throw a few bucks my way for these tools and every time it makes my day. ๐Ÿ˜ƒ

joshua.itch.io/quake-tools

11.10.2025 17:17 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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An old sprite cloud experiment i did, trying to recreate Samus Aran in Ballz 3d style, but using animated hex shapes

10.10.2025 18:53 โ€” ๐Ÿ‘ 84    ๐Ÿ” 13    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 1

My boys and I had a blast playing the Kex port split screen!

24.09.2025 18:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You probably shouldnโ€™t dig stra.. aaaah!

Love seeing the progress on this project.

19.09.2025 16:26 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What I find beautiful about old technology are the places where it begins to come apart at the seams. Wobbly triangles on the PlayStation, tracking lines on a VCR.

That sweet spot where ambition and constraint begin to have friction.

18.09.2025 00:28 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I donโ€™t know, you could chuck up a small whisk in that baby and really scramble some eggs.

16.09.2025 19:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Is this position on-site or remote? I happen to be a senior technical artist looking for my next thing.

16.09.2025 17:55 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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