Not wrong. I kind of wish it were boxes and triangles. Both kiki, but with the number of sides corresponding to odd/even. And I suppose the word Odd starting with a circle is a reasonable argument for the current standard.
12.01.2026 17:30 β π 1 π 0 π¬ 0 π 0
Iβm so sorry, Kee. A lot of what they do with Raz is my fault. I made those bugs.
06.01.2026 21:42 β π 9 π 0 π¬ 2 π 0
Neat concept!
Got this in only two guesses because it uses a ruleset I was already familiar with. I like how it highlights the rule violations on incorrect guesses. Looking forward to more!
01.01.2026 18:34 β π 2 π 0 π¬ 0 π 0
I just built 5.7 in vs 2026 this past week using the 2022 toolchain. The things I needed in the installer were under Individual Components. Searched for β14.44 build toolsβ. I think the two things I needed were MSVC and ATL.
22.12.2025 00:56 β π 1 π 0 π¬ 0 π 0
Edit and Continue worked in the gameplay code on that project. Was a delight!
13.11.2025 20:31 β π 3 π 0 π¬ 1 π 0
I hope so
30.08.2025 05:47 β π 2 π 0 π¬ 0 π 0
Bee Magic is a wonderful puzzle game (go play it!). Using movement patterns to cast spells creates interesting challenges with the level design. Really nice to read about design iteration on the map!
27.07.2025 16:40 β π 3 π 0 π¬ 0 π 0
From @leepetty.bsky.social⬠and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words.
On October 17 2025 β The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com
08.06.2025 18:14 β π 1583 π 363 π¬ 47 π 119
You are the bed now.
17.01.2025 05:45 β π 1 π 0 π¬ 0 π 0
Behind the Code: On The Move!
Raz is an acrobat. He runs, jumps, climbs, rolls, swings, and slides through the world.
Last year I wrote about the movement systems for Raz that we built on top of Unrealβs CharacterMovementComponent. This covers the architecture of our Move Mode system, how a few of our custom modes work, and a bit about dealing with inconsistent gravity.
doublefine.com/news/behind-...
15.01.2025 22:52 β π 124 π 29 π¬ 1 π 0
The most egregious scrabble play Iβve seen allowed is βMRTβ. As in the actor Mr T. The folks at that table had a very unique interpretation of the rules.
29.12.2024 07:31 β π 0 π 0 π¬ 0 π 0
Poor quality drawing of a dog with a head shaped light a twisty cfl light bulb
Mine didnβt come out rightβ¦
02.12.2024 20:43 β π 10 π 0 π¬ 1 π 0
I hope to find time to write more of these. Itβs great to be able to share behind the scenes info for others to learn from. And the process of writing helps me think about how I might improve similar systems in the future.
02.12.2024 19:27 β π 10 π 0 π¬ 1 π 0
Behind the Code: Designing Raz's Jump
Skip down past this Video Gallery. Skip up past this Video Gallery. Skip down past this Image Gallery. Psychonauts 2: Jumping - Jump hold buttonβ¦
I wrote a small series of articles earlier this year about some gameplay features I worked on in Psychonauts 2. A little look into how we built and tuned the systems. Hereβs the one about Razβs jump: doublefine.com/news/devin-a...
02.12.2024 19:24 β π 146 π 38 π¬ 6 π 10
Any results from the chilled dough portion of the experiment?
27.11.2024 02:22 β π 1 π 0 π¬ 1 π 0
Wow, 512 followers! Intro post time! I make games (current: Double Fine, past: LucasArts, Dynamighty). Mostly a programmer, but some design too. Other interests include music (piano and composition), puzzles, and being outside. Quiet, but sometimes I like to write about gameplay systems.
26.11.2024 22:25 β π 34 π 0 π¬ 2 π 0
I played 868-HACK during my daily commute for years. Fantastic roguelike with interesting risk/reward choices, simple controls, and turn-based gameplay so you can play at your own pace. Very excited that a sequel is in the works!
23.11.2024 18:56 β π 3 π 0 π¬ 0 π 0
The beautiful sounds are for my officemates, not me
20.11.2024 20:27 β π 1 π 0 π¬ 0 π 0
Oh this sounds like me. Iβd appreciate being added!
16.11.2024 21:24 β π 1 π 0 π¬ 1 π 0
Very cool, nice progress!
16.11.2024 17:02 β π 1 π 0 π¬ 0 π 0
I have fond memories of playing a bunch of these with you! Also Mario Kart on the broken tv where green and red shells were slightly different shades of brown.
20.10.2024 01:21 β π 1 π 0 π¬ 1 π 0
That dopamine hit is the real reason to avoid premature optimization
26.06.2024 02:31 β π 2 π 0 π¬ 0 π 0
Behind the Code: On The Move!
Raz is an acrobat. He runs, jumps, climbs, rolls, swings, and slides through the world.
Navigating a brain involves running, climbing, and more.
Player Movement and Powers Feature Lead Devin Kelly-Sneed (@devinks.bsky.social) has once again sat down for a closer look at Psychonauts 2. This time, itβs all about movinβ around!
Read more: doublefine.com/news/behind-the-code-move-modes
20.06.2024 20:54 β π 21 π 6 π¬ 1 π 0
I have a vague recollection that there were reasons we didnβt use EQS for this feature, but I wasnβt involved in the decision and unfortunately donβt know what they were. Best guesses: EQS being labeled βexperimentalβ or concerns about it being too tightly tied to AI systems.
13.06.2024 06:35 β π 1 π 0 π¬ 0 π 0
Most of the time game thread wasnβt the limiting factor in frame rate. We considered various optimizations (multithreading, storing targets in an octree, etc.) but didnβt end up needing to.
12.06.2024 18:13 β π 1 π 0 π¬ 1 π 0
The targets were put into a few different lists based on broad search categories. Weβd run through the entire list for the appropriate category. To mitigate the perf cost we tried to order the conditionals to discard as many targets as possible without doing very costly evaluations.
12.06.2024 18:09 β π 0 π 0 π¬ 1 π 0
Registration was generally through InitializeComponent/UninitializeComponent. I think those got called when something streamed in/out, but canβt remember for sure. There was also a way for targets to be set Active/Inactive at runtime which let us temporarily ignore them during searches.
12.06.2024 18:02 β π 1 π 0 π¬ 0 π 0
Behind The Code: Locked On Target
Hereβs a quick rundown of how Target Search was used to enable that sequence: Player fires Psi Blast. Target Search finds the flying Regret enemy to aimβ¦
I wrote another Behind the Code article about Psychonauts 2! This time I explain how we used our Target Search system. It finds and prioritizes objects in the world for Razβs powers to interact with.
www.doublefine.com/news/devin-t...
24.05.2024 21:33 β π 8 π 2 π¬ 1 π 0
maker of video game documentaries @/noclip, alternative game coverage @noclip_2 and selling out @SecretTape. Irishman inside an American. An older boy told me to do it.
Artist based in Sweden
Iβm into biology, natural decomposers, cute girls and death!
Other socials! https://linktr.ee/feefalart
Gameguy. He/Him
Interested in all cats. π»
Famous writer. Well, maybe not exactly famous. Famous with the right people. Was married to the great Jill. Has a really nice dog.
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
Founder & reigning monarch at TPM. Lapsed historian. Hand tool woodworker. Jew.
girlgaythey she/fae/they
Unreal Engine Technical Designer, FP Animator & Front End Developer
I love @melkat.blue. Half of @crystalline.blog
girlfriend.games newsletter archive: https://buttondown.com/girlfriendgames/archive
Madeline Stephanie Thorson
makes games ~ Celeste, TowerFall, etc
π³οΈββ§οΈ gender criminal
maddymakesgames.com
I do game narrative stuff. Also some other narrative stuff! Also just stuff.
Game developer and adaptive music specialist
nifflas.itch.io
Artist and game developer. Designed Manifold Garden, Hotel Infinity, and Strata. Creative Director at Studio Chyr. Adjunct at Columbia College Chicago.
https://studiochyr.com/
Engineering Fellow at Epic Games. Author of Nanite.
β Ex Game Designer at Unity
β Creator of Mix and Jam https://bit.ly/mixandjam
From π§π· living in πͺπΈ
Socials @doublefine.com π§‘ President, RowdySkeleton π Author #ArtofPsychonauts2 π Hype Desk Host, @theverge.com ποΈ Bisexual Icon π³οΈβπ
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Media Coaching: ashley@rowdyskeleton.com
Author of Tender Points and Gravitas β’ Cohost of the Light Jacket Reading Series β’ Working on a novel that I like to call Untitled Bisexual Jumpsuits Project β’ she/they β’Β amyberko.com β’Β writinggroup.substack.com
TamiArt | 2D Illustration and Ceramics
Bay Area
She/her
LINKS: https://linktr.ee/tamiwicinas
Pretty dresses, plastic chainsaw knights, and designing video games. Level designer on βGraftβ. Formerly of Monolith Productions. Designer and writer of βAmbition: A Minuet in Powerβ. Horny on main. (They/She/He)