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youarefrog

@youarefrog.bsky.social

Hi! I'm making a 3rd person #immersivesim game. I'm using: #godot #dotnet #blender3d

23 Followers  |  18 Following  |  15 Posts  |  Joined: 11.12.2024  |  1.9177

Latest posts by youarefrog.bsky.social on Bluesky


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#gamedev

03.12.2025 19:26 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Oh, and here's a better version of the first image. Note to self: Don't upload transparent images on bsky.

03.12.2025 20:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm alternating between a lot of stuff but there's progress on every front at least.

23.11.2025 20:19 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿธ

03.12.2025 21:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Oh, and here's a better version of the first image. Note to self: Don't upload transparent images on bsky.

03.12.2025 20:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Fake-screen it until you make it make a master concept to direct your team

new blogpost ๐Ÿ’ซ

How to make ONE master concept to rule them all

charlesboury.fr/articles/fak...
#gamedev #conceptart #3dmodeling

01.12.2025 20:41 โ€” ๐Ÿ‘ 234    ๐Ÿ” 53    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 1
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#gamedev

03.12.2025 19:26 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just calling SetTransform method on ~1500 Node3D is enough to make fps uncomfortable on my machine. I'm not sure if it's C# to #godot overhead or something else. Thankfully, I don't plan to use that many entities.

03.12.2025 18:13 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Evil Creatura. From concept art to in game model. #gamedev

01.12.2025 00:12 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Sketch and 3D model of the protagonist's gun. I don't want it to be the primary way players deal with problems in my game. However, it's still an option, a tool. A precise shot can open new alternative ways.

#gamedev

27.07.2025 21:15 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sorry for the lack of updates, but I'm playing dangerous game of not burning out. I'm working on multiple systems and trying to make them work together. #gamedev #godot

12.10.2025 13:40 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sketch and 3D model of the protagonist's gun. I don't want it to be the primary way players deal with problems in my game. However, it's still an option, a tool. A precise shot can open new alternative ways.

#gamedev

27.07.2025 21:15 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yes! A simple detail like blinking makes a character ten times more lifelike. Also thanks!

12.07.2025 20:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I am learning about animation and blend trees. The results are not perfect, but it's fun to see things moving.

#gamedev

12.07.2025 19:59 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Lol. Reminds me of YAML and "Norway problem".

08.07.2025 21:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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NPCs in the form of billboards for now.

#indiegamedev

08.07.2025 21:18 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This is the current state of my game. I am working on it slowly in my free time. #indiegamedev

08.06.2025 16:46 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The concept art and rough 3D model of the protagonist for my game. #gamedev

08.06.2025 16:40 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Iconic

19.05.2025 10:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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hello world #gamedev

19.05.2025 10:49 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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