I imagine a world where Twitch shifts from passive spectating of an entertainer back to the feeling of playing on the couch handing each other the controller, 1 death a turn. Something like Parsec, but even better.
29.10.2025 15:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
It's almost been 11 years since This War of Mine released and I think there hasn't been any other survival game that has made me feel this guilty about surviving while questioning all my gamer instincts like looting, killing and upgrading.
29.10.2025 02:53 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I'd say our ability to tell stories hasn't improved, but our ability to build things has. And since games tell stories by building things..At best Pac-Man could symbolically express consumerism, but even that is an interpretive stretch, wouldn't you say?
29.10.2025 01:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
The full-size stays fun as long as it's rare. Then it becomes the equivalent of purple or legendary loot, which makes your definition of fun still valid.
25.10.2025 17:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
The cow saga continues...๐ (or I already missed an update)
20.10.2025 13:45 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
That does assume the concept of intelligence is self-explanatory, i.e. it already isolates some human capabilities as intelligence while excluding others. Other cultures and theories like Gardner's multiple intelligences question this. Though your broader point, everyone is different, still stands
20.10.2025 11:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Whenever we need to be extremely concise, we should distinguish and focus on themes (the core ideas/subjects explored, like 'death', 'war') vs. tropes (narrative conventions/plot devices, like 'enemies to lovers'). The former is descriptive, the latter reduces the story to predictable mechanics.
14.10.2025 13:45 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Players Want Deeper RPGs, Says The Outer Worlds 2 Director
The Outer Worlds 2 Game Director Brandon Adler said that players want deeper RPGs, and that's what they tried to make with this sequel.
We often equate "depth' with mechanical complexity (more agency/interaction), but I'd argue the success of RPGs like Expedition 33 suggests players crave a different kind of depth. Maybe we should distinguish "expressive depth" vs. "mechanical depth"? Re:
wccftech.com/players-want...
12.10.2025 21:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Hi everyone! I started the r/DeepGames subreddit to help bridge the gap between critics, researchers and everyday gamers. The idea is to make insightful conversations about games more mainstream, because they deserve the same depth of attention we give to film, literature, etc. Feel free to join!
08.10.2025 19:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
BAFTA nominated voice actress. Roleplayer. Big fan of condiments.
๐ Narrator (BALDUR'S GATE 3)
๐ Hecate (HADES 2)
๐ Wenduag/Nyrissa (PATHFINDER)
๐ Malady (DIVINITY ORIGINAL SIN 2)
๐ Eleanor/Nyx (WARFRAME)
๐ Shadwyn (SOLASTA 2)
๐ ??? ๐
Tiefling from the CZ ๐ Game Analyst ๐ฎ Looking for D&D and TTRPG inspired friends ๐ฅน
The independent studio behind award-winning RPGs in the Divinity universe. Baldur's Gate 3 out now with cross-play on PC, PS5 and Xbox Series X|S! BG 3 Rated M.
narrative design | ๐ALLโ๐พWILLโ๏ธRISE๐ | Thirsty Suitors / 80 Days / Sable | pleasures counter to capitalism-colonialism | technopolitics ๐+๐น liberation
Author and journalist. Creator of the My Perfect Console podcast. www.simonparkin.com
jennfrank.net โ jennfrank.bearblog.dev
Senior Director & Video Game Industry Thought Leader at Circana. Formerly of Activision and Warner Bros Games. I helped get one of your favorite games greenlit.
no one skeets like gaston, reads bad tweets like gaston
www.alexis.work ๐ฃ she/her
Indie games publication and podcast network.
kritiqal.com
Video game critic, Editor-at-Large @ Polygon. Formerly Digital Trends, Inverse, Hard Drive
i am never doing โdiscourseโ i do not know what random post you are talking about
ROSES ARE RED, VIOLENCE IS TOO
@
DEEP-HELL.COM
editor @ Remap // editor @ Crossplay // pr: patrick@remapradio.com and patrick@crossplay.news // tips: patrick.klepek@protonmail.com // signal: 224-707-1561
freelance feature writer. video game writer. not duncan't fyfe. duncan fyfe.
duncanfyfe.net
i talk about games on youtube & make music & games & music for games. composer for Umurangi & PRODUCER 2021 & lunacid
https://www.youtube.com/@thorhighheels
https://thorhighheels.bandcamp.com/
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she/they
Game critic - NPR Contributor
Member of the New York Videogame Critics Circle
Unwinnable, Gamers with Glasses, PopMatters, Game Informer, Ars Technica & other places
aguaspoints.com
i make experimental games, net-art, and software ~Tetrageddon, Everything is going to be OK, Electric Zine Maker, BlueSuburbiaโฆ
๐ฅ http://tetrageddon.com
๐ฆ http://unicornycopia.com
๐ alienmelon@mastodon.social
๐ they/them โญ๏ธ (i live in EU now ๐ฆ)
she/her. musician, writer, podcaster, weird vidgame person http://www.patreon.com/ellaguro
Dev of IWBTG and Brave Earth Prologue. Hyper Fixating Genderqueer Garbage Demon! He/She/They (don't worry about it).
โ ๏ธOccasional explicit but non-pornographic content in topics and reposts. Use your own discretion.
kayin.moe/about
i host a low key video game show called into the aether, write and make videos at wavelengths, cohost a show about handheld gaming called npc, and take photos around nyc! wow!
email / pr: bb at wavelengths dot online
https://wavelengths.online
bulgarian-bengali lady and a scholar๐ฉธ
senior writer @gamesradar
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