What a rough commute.
07.06.2025 00:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Eventually I feel like we are going to pass each other on my ferry commuteโฆ โlike ships in the late afternoonโ
07.06.2025 00:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Toof
24.05.2025 16:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Iโm a lazy farmer
12.05.2025 20:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Movie definitely was a hit in my house too until it got too scary.
15.04.2025 16:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Zoox
The Zoox robotaxi in San Francisco and Las Vegas
Our brave little toaster made it to the city #zoox
www.youtube.com/watch?v=Q3je...
15.11.2024 23:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Sr. Director ISV Engineering at Intel. Formerly Apple, Netscape, NVIDIA, Magic Leap, and AMD. ๐ซ Ancient (Roman) history and US Civil War nerd ๐ค
I like programming, 3D graphics, math, XR, snow skiing, hiking, beer, motherhood, and apple pie.
Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
The initiative of the President of Ukraine , Volodymyr Zelenskyy
The main platform for collecting charitable donations in support of Ukraine
u24.gov.ua
Husband, dad, veteran, writer, and proud Midwesterner. 19th US Secretary of Transportation and former Mayor of South Bend.
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Engineering Fellow at Epic Games. Author of Nanite.
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
๐ Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragonโs trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
โจ Creating public domain game assets for over 10 years!
www.kenney.nl
๐ฎ indie tech artist
๐๏ธ I made Shader Forge & Shapes
๐ working on https://half-edge.xyz
๐ฅ shader sorceress
๐ math dork
๐ฅ rare YouTuber/streamer
๐ก ex-founder of @NeatCorp
my kids:
๐ฅช @toast.acegikmo.com
๐ฅ @salad.acegikmo.com
๐โโฌ @thor.acegikmo.com
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io