First day I've felt substantial progress on this, and that there's some actual direction here.
Looking forward to redoing these assets 9 or 17 times as the game goes on
@dendrobyte.bsky.social
Backend software engineer by day, artist in training by night. Jack of all trades. Currently working on: Teas OTK Prev game: TypeSkiier https://dendrobyte.itch.io/typeskiier YouTube: @markbacon78
First day I've felt substantial progress on this, and that there's some actual direction here.
Looking forward to redoing these assets 9 or 17 times as the game goes on
Great isekai intro
Slightly weird depiction of going comatose
A dallop of concerning
Feb 20th #teasofthekingdom #gamedev update
Once again spent the whole hour in godot, but got scatter working and some "new assets" in. Figured out a better way to do scaling by standardizing my tile size- after some position scatter issues with the bushes lol
Alright, got like 3 frames out of the way in the end of the hour. Today is going to just be one of those "get through it one step at a time" kind of days.
Looking forward to this game being likely 3-4x more art heavy than code in terms of time spent. If i wasn't new to godot, it would be like 8x
Feb 19th #teasofthekingdom #gamedev update
Some funky stuff going on with bush generation in 3D space I think... tried AI briefly, gave me a solution that broke somethign else. Will come back to tomorrow, feeling off this morning (again).
moving on to some more board sketches
Also! Goes to prove my own point that the things with less data (e.g. Godot vs. Unity) are going to be harder to learn properly because AI is just wrong about things.
It's the death of innovation and culture.
it remains to be absolutely terrible at Godot and what properties do what.
"AGI IS COMING!!!!" I have lost more faith in AI for programming lol
It's truly disappointing that I just took what it gave me and used it. It completely got my intent wrong, and thus had an incorrect effect. I was looking too closely at the code I wrote today and not at the code it gave me previously.
It's good for small snippets, but unfortunately...
Feb 18th #teasofthekingdom #gamedev update
Spent the hour mostly going crazy over a scaling issue-- turns out that last remaining snippet of code I had the AI help me with was not having the intended effect at all.
After reading the docs, I understood why.
Feb 17th #gamedesign #gamedev #teasofthekingdom update for this morning's hour
Some camera movement-- I also know how i want to make it better. And of course some more storyboards.
Hopefully I am able to add more time to this when my art classes wrap up in a handful of weeks
in 2017 a popular twitter game was to type a partial phrase then see what your phone auto-completes it with.
this proved so popular that it is now the only business model in the US.
ok wait this is SUPPOSED TO BE AN ARROW IN THEIR SIDE LOLLLLLLLLLLLLLLLL
16.02.2026 17:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0As far as splitting the hour goes, it's just because I'm still holding myself to an hour for my own sake. I'm always thinking about this at this point lol, and also I'd like to work to keeping the hour in the AM as development, with ideation later on.
With my art classes atm, not really doable.
Splitting an hour is a short amount of time, but the narrative direction is important. I had a lot of solid ideas yesterday and I really liked the story that evolved
The #teas prototype is going to be chapter 0 (very narrative intro, with interactions) and ch 1 (the 2 main playable game phases)
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.
If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:
fund.godotengine.org
Feb 15th #teasofthekingdom #gamedev #gamedesign update
Spent 20 minutes getting the controller moving around, then the last 40 #storyboarding (pic in replies). I'm still new to the art stuff but it's good alongside my classes.
I feel pressed to make at least one code push a day but it takes up the hour, usually, given what I need to learn in many ways. But hey, sometimes that's the way it is, and I should learn to accept that not every hour needs to be code related.
It's just that that feels like the most tangible result
Feb 15th #teasofthekingdom #gamedev #gamedesign update
Clicking goes through the intro, relatively dynamically. Until I finish storyboarding the narrative, I can effectively start to move on to the actual game setup
Figuring out a lot of what I like/don't like with editors in this one! Ideally the design and ideation happens outside of the morning hour, but I'm still working on my consistency.
Onwards!
Feb 14th #teasofthekingdom #gamedev #gamedesign update
Set up 3 dioramic scenes for the 2.5D look I want, setting up for a simple intro scene with text overlayed. Just sets the stage for more work on it.
Will spend the last 15 mins of my hour working on some sketches.
Anywho, this was what I got done today -.-
I also am trying to learn how to lean on game engines and the tools they offer, not just do everything programmatically
I'll just continue the regular way and use the docs to support what I'm trying to do, and make sure I work the way I work. Once I gain confidence with my direction and can ask more specific questions, I'll try to use AI to surface small suggestions.
And this complaint is only about 22 lines! lol
I use it at work as a quick 'n easy search engine kind of, so I don't have to go poring through the docs, but even the latest Claude model just...
whatever answer it's giving me doesn't feel right, and I'm not understanding what it gives me. So it's partially the AI, but admittedly mostly me
Feb 13th #teasofthekingdom #gamedev #gamedesign update
Being new at a game engine + not understanding what the AI is surfacing (I think what it ultimately gave me yesterday was the wrong direction for what I want to do) led to a lot of frustration today. I dont get how people claim it'll replace us
This is starting to get like universal basic income where every single objective study shows the same result but the people who don't like that result go "uh, well there's just really no way to know"
10.02.2026 15:06 โ ๐ 5172 ๐ 2271 ๐ฌ 5 ๐ 14To live a life where you get a dream job, begin to pour your heart into it, and someone just cancels it... I would be infuriated.
This is an unfortunately common theme today, and I pessimistically believe it'll get worse before it gets better. But I love seeing the empowerment of workers anywhere
Feb 10th #teasofthekingdom #gamedesign update
I won't have much to show since w'ere entering design phase, but despite a scattered hour... I wrote out the initial events for an "opening cutscene" kind of thing and context setting. Tomorrow's goal will be to setup godot and sketch out (some) scenes.
Hot take on the #Discord age verification? It's a good thing.
It's a 30 second video selfie- which I'm sure many of us already have on social media- and it doesn't leave your device.
Maybe I'm okay with that because I've done it for a dating app????
TypeSkiier 0.2 dendrobyte.itch.io/typeskiier
09.02.2026 16:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I'm so glad I started with this game. It was a new language, framework, etc. and the premade assets helped keep my focus where it needed to be (thank you @kenney.nl <3)
It's something I can send out and can make a devlog for. Most importantly, I succeeded in my 1 hour a day of morning dev so far.