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Defaultsound

@defaultsound.bsky.social

Technical Artist - Unreal Engine, Godot Creator of SKIP: https://store.steampowered.com/app/2330090/SKIP/

1,127 Followers  |  354 Following  |  26 Posts  |  Joined: 17.10.2024  |  2.2422

Latest posts by defaultsound.bsky.social on Bluesky

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We tried our hand at the @gamemakerstoolkit.com game jam along with @defaultsound.bsky.social and made Anadrome.

You are a marble stuck in an infinite loop.

Reveal a liminal frontier fraught with recursive puzzles

itch.io/jam/gmtk-202...

#GodotEngine #GMTKJam #gamedev

03.08.2025 19:29 โ€” ๐Ÿ‘ 11    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Anadrome by Defaultsound, ITEM42, Kromenoi Escape the loop. A marble finds its way through a forgotten city.

Took part in this year's GMTK Game Jam with 5 friends, two of which are from @item42.bsky.social We ended up making "Anadrome" defaultsound.itch.io/anadrome-gtm... Pretty happy with what we managed to achieve! #godotengine #godot #indiedev #gamedev #gmtk

03.08.2025 18:01 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The DEFICIT demo has been updated with some big changes!

Oversight Officers now have a little more self-preservation in mind; they will block and strafe around you during melee combat - along with a bunch more!

Full patchnotes here: store.steampowered.com/news/app/119...

#SteamNextFest

13.06.2025 13:44 โ€” ๐Ÿ‘ 6    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Isles of Rain on Steam Melancholy Islands where it always rains. A 3rd Person adventure.

Isles Of Rain is in the Next Fest! Play the demo!

store.steampowered.com/app/3676550/...

10.06.2025 21:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Vertex Colours of Wires

Vertex Colours of Wires

The wires also get exported with vertex colours for use later in a shader to make them sway slightly in the wind!

10.06.2025 09:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Reminder, Isles Of Rain Demo is out! Here are some behind the scenes. I spent far too long on this Geometry Nodes system. Each Vertex places a pylon. Gives me full control of pylon placement and automatically adds the wires!

store.steampowered.com/app/3676550/...

#b3d #godotengine #godot #gamedev

10.06.2025 09:26 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Yes, the demo of DEFICIT includes a sandbox level for you to play in

#steamnextfest starting at 10am PDT/6PM BST!

Wishlist in preparation! store.steampowered.com/app/1193170/...

#indiedev #gamedev #UE5 #immersivesim

09.06.2025 10:17 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The DEFICIT DEMO is out on MONDAY in the STEAM NEXT FEST

Grab a peek of the imsim madness we've been cooking up here

Wishlist and get ready to play: store.steampowered.com/app/1193170/...

#screenshotsaturday #indiegame #gamedev #UE5

07.06.2025 21:07 โ€” ๐Ÿ‘ 18    ๐Ÿ” 9    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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DEFICIT is in the STEAM NEXT FEST June 9th

An immersive FPS with grueling close-quarters combat and a medley of ruthless adversaries

Use creatively lethal tools to bludgeon, explode and hack your way through an hour+ of DEFICIT

store.steampowered.com/app/3411550/...
#steamnextfest #indiegame

29.05.2025 15:00 โ€” ๐Ÿ‘ 7    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It is out!

The Demo for Isles Of Rain is now available to play!

Give it a go if you like, any feedback is greatly appreciated.

store.steampowered.com/app/3676550/...

#godot #godotengine #gamedev #indiedev

29.05.2025 09:21 โ€” ๐Ÿ‘ 37    ๐Ÿ” 13    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Tomorrow I will be releasing the demo for Isles Of Rain! Been working solo on this for almost a year now. If you like chill and cozy games then this might be one to check out. store.steampowered.com/app/3676550/... #godot #godotengine #gamedev #indiedev

28.05.2025 10:29 โ€” ๐Ÿ‘ 38    ๐Ÿ” 10    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Isles of Rain on Steam Melancholy Islands where it always rains. A 3rd Person adventure.

So it has been a while since the last update, but I been working away on Isles Of Rain. All going to plan should have the demo out next week! If you like cozy games then this might be one to try! #godot #godotengine #gamedev #indiedev store.steampowered.com/app/3676550/...

23.05.2025 11:23 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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DEFICIT isn't just claustrophobic corridors: our imsim-like shooter opens up into a moonlit plateau of armoured buggies and vertical demolition.

Wishlist on Steam: store.steampowered.com/app/1193170/...

#screenshotsaturday #indiegames #gamedev #UE5

29.03.2025 11:57 โ€” ๐Ÿ‘ 20    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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How many different ways can I get this security card of this guy's hip??

It's between Method 3 or 5 for me personally.

Wishlsit on Steam: store.steampowered.com/app/1193170/...

#screenshotsaturday #indiegame #UE5

05.04.2025 11:44 โ€” ๐Ÿ‘ 15    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Save 60% on SKIP on Steam SKIP, HOP, JUMP

Today marks two years since SKIP was released! store.steampowered.com/app/2330090/... it's currently 60% off, give it a go! #gamedev #indiedev #godot #godotengine

14.03.2025 11:50 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We're packing DEFICIT full of environmental hazards for you to exploit - or be caught out by

Wishlist on Steam: store.steampowered.com/app/1193170/...

#gamedev #indiegame #indiedev #unreal #immersivesim

22.02.2025 13:31 โ€” ๐Ÿ‘ 34    ๐Ÿ” 11    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2
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Made some VR chalk tech. ๐Ÿงโœ๏ธ
#GodotEngine #gamedev #indiedev

05.02.2025 08:00 โ€” ๐Ÿ‘ 1095    ๐Ÿ” 201    ๐Ÿ’ฌ 51    ๐Ÿ“Œ 6
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Get a sneak peek at the development of The Airgaps and Laboratory areas of DEFICIT:
youtu.be/vziChgu0wAw

#gamedev #indiegame #indiedev #unreal #immersivesim

03.02.2025 10:40 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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DEFICIT is all about close-quarters, chunky melee combat. That just couldn't work without a hefty kick.

Please enjoy this kickpilation.

Wishlist on Steam! store.steampowered.com/app/1193170/...

#indiegames #FPS #DarkMessiah

13.01.2025 16:55 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Deployable trip mines, shock mines, electric grenades

Just a few of the tools we've been developing for you to exploit

Wishlist DEFICIT: store.steampowered.com/app/1193170/...

#screenshotsaturday #indiegame #imsim #immersivesim

18.01.2025 12:07 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2
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Firearms in DEFICIT are 3D printed and disposable, but incredibly powerful in the right hands

Wishlist on Steam: store.steampowered.com/app/1193170/...

#indiegame #immersivesim #FPS #gamedev

27.01.2025 14:44 โ€” ๐Ÿ‘ 35    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
A normal map being shown as a memory

A normal map being shown as a memory

Ah yes that was a normal day...
#gamedev #indiedev

17.01.2025 11:46 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Worked with ITEM42 on their last game PERISH. Today they have announced their second title, DEFICIT! go give it a wishlist! #UE5 #indiedev #gamedev

10.01.2025 11:06 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ah that's fantastic, definitely one of those standard IK nodes you need.

07.01.2025 12:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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How to light scenes Iโ€™ve been toying with godot lightmapper and made some simple scenes: Some people asked how I do lighting. I add a LightmapGI node and click bake! Why lightmaps? Lightmaps have been around ever since v...

Here's how I do lighting in godot, hope it helps!

17.12.2024 21:07 โ€” ๐Ÿ‘ 720    ๐Ÿ” 128    ๐Ÿ’ฌ 37    ๐Ÿ“Œ 3
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Is it finally time to use godot? Kinda. It depends. Thereโ€™s no best engine. Some engines fit your needs well and some donโ€™t. I donโ€™t know what youโ€™re trying to make. People have been making games in godot. Itโ€™s possible. But youโ€™re h...

Some thoughts on the state of godot after staring at its repo for a year

14.12.2024 11:17 โ€” ๐Ÿ‘ 262    ๐Ÿ” 29    ๐Ÿ’ฌ 18    ๐Ÿ“Œ 2
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First pass on a waterfall shader, nothing too crazy just some UV offsetting.
#godot #godotengine #indiedev #gamedev

19.11.2024 17:01 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Cheap decal gradient for lighting large spaces. Use Decal Actors as a volume to light up whole static or dynamic actors that are enabled to receive decals.

Cheap decal gradient for lighting large spaces. Use Decal Actors as a volume to light up whole static or dynamic actors that are enabled to receive decals.

This a node graph showing the logic behind the decal gradient material. Note that Decal Actors require a material to be set to Decal material domain and either Translucent or Alpha Composite blend mode. Turn off "Tangent Space Normals" in the global settings of your material to reduce shader instructions.

This a node graph showing the logic behind the decal gradient material. Note that Decal Actors require a material to be set to Decal material domain and either Translucent or Alpha Composite blend mode. Turn off "Tangent Space Normals" in the global settings of your material to reduce shader instructions.

Too dark, needs a cool gradient! This pipe area is looking moody but it's pitch black below, not very exciting.

Too dark, needs a cool gradient! This pipe area is looking moody but it's pitch black below, not very exciting.

This decal gradient effect could be tweaked for ages because it's highly versatile, and if you extend the material's usage, you could even convert the Component Mask into a Parameter to work on all 3 axes.

A claustrophobic L-shaped pipe corridor lit underneath in an orange glow with two vents on the walls emanating yellow fog light.

This decal gradient effect could be tweaked for ages because it's highly versatile, and if you extend the material's usage, you could even convert the Component Mask into a Parameter to work on all 3 axes. A claustrophobic L-shaped pipe corridor lit underneath in an orange glow with two vents on the walls emanating yellow fog light.

UE5 tech art tip 1.

You need a cool light gradient for that "off into the distance" effect.

Welcome to "Decal Gradients"!

Subtract Actor Pos from World Pos to anchor the effect to your Decal Actor.

Place the Decal, treat it like a volume. Voila - cheap lighting great with Lumen!

#ue5 #techart

18.11.2024 11:47 โ€” ๐Ÿ‘ 26    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Finally finished modeling the second land mass. Next I think will be some waterfall fx๐Ÿค” #godot #godotengine #b3d #indiedev #gamedev

14.11.2024 15:52 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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More screenshots of PERISH, our gold-stained classical FPS on PC and consoles.

This was our first proper game and the gilded antiquity automaton aesthetic is probably something I'd like to return to in another game someday.

07.11.2024 18:40 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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