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@guvacode.bsky.social

34 Followers  |  77 Following  |  30 Posts  |  Joined: 28.12.2024  |  1.9071

Latest posts by guvacode.bsky.social on Bluesky

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πŸš€ Static Linking Made Easy in NitroPascal! Β· tinyBigGAMES NitroPascal Β· Discussion #8 One of the biggest limitations in traditional Delphi development has been working with static C libraries. While dynamic DLL linking has always been straightforward, static linking was essentially ...

πŸš€ Static linking C libraries in NitroPascal? Just grab any Clang-compatible .a/.lib file and it works!
All dependencies in your source code, zero config needed.
See the raylib example: github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal

18.10.2025 14:07 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Hey! Are you attending BCN Game Fest in Barcelona next week??? πŸ”₯

Next Friday 10th October I'm giving a talk about raylib, how processes automation is helping to expand the project for the future! πŸš€

See you there! πŸ˜„

02.10.2025 09:27 β€” πŸ‘ 16    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Not been about for a bit so let's start catching up. A new video of my SAA1099P Soundchip Interface for #RC2014 / #RCbus systems being used on a #ZXSpectrum, connected via my ZX-RC Bus Interface, playing some #SAMCoupe E-Tracker music. 2014.samcoupe.com

#chiptune #demoscene #soundchip #retrogaming

09.09.2025 08:46 β€” πŸ‘ 23    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
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Just finished the core for a chiptune library tester. The entire architecture is interface-based, making it highly extensible for new formats. Renders audio via raylib and uses a patched libzxtune for decoding. Built with Lazarus/FreePascal.
#raylib #сhiptune #chipmusic #FreePascal #zxspectrum #8bit

09.09.2025 03:02 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm still experimenting with #freepascal + #raylib + #R3D. Added hit particles. And made the opponents a little smarter :) #gamedev #solodev

31.08.2025 02:28 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I've almost figured out the kraft physics engine. #raylib #freepascal

29.08.2025 12:22 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I did it! I've managed to create a raylib template that builds natively on AmigaOS 4, and on all other major platforms. No installing of dependencies or other hackery. Just a cmake configure and build.

Join the Kea Campus' Amiga corner to watch it right now: keasigmadelta.com/kea-campus-a...

26.08.2025 16:49 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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The consumer factory elements are working to a satisfying degree - even with sound 🎡! The A/B/C boxes are currently very abstract, and it would be nice if it was something specific (ore/coal/wood/etc), but first I have to get the last missing feature in: Producing units.

#gamedev #solodev #raylib

28.08.2025 14:30 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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#FPS #retro #ps1 #indiedev #lowpoly #solodev #FreePascal #GlScene #Lazarus
Smooth && Basic movement (Free pascal + Glscene)

28.05.2025 14:20 β€” πŸ‘ 15    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Added a radar and markers. Also, the skybox now uses HDR.
#raylib #gamedev #solodev #FreePascal #LazarusIDE #screenshotsaturday

26.07.2025 08:21 β€” πŸ‘ 25    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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How To Build Raylib Apps for AmigaOS4 via Cross-Compiler - Kea Sigma Delta Links mentioned in the video:

How To Build Raylib Apps for AmigaOS4 via Cross-Compiler

24.07.2025 16:49 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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A new implementation. Using the r3d library. #raylib #pascal

21.07.2025 17:00 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hnefatafl by Guvacode The Viking Chess

It's finally in a playable state now. guvacode.itch.io/hnefatafl #raylib #pascal

14.06.2025 09:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Here's some progress on my C and #raylib pixel platformer. I've got a moving character with a smooth pixel-perfect camera on #LDtk levels. Even managed to add to squeezing and squashing to my character.

13.06.2025 11:05 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
raylib projects showcase 2025
YouTube video by raylib raylib projects showcase 2025

#raylib projects showcase 2025 πŸš€

Really exciting to see the amazing projects created by raylib community! Every year they are more impressive! ❀️

youtu.be/i7isROcHwWE

09.06.2025 12:49 β€” πŸ‘ 37    πŸ” 3    πŸ’¬ 2    πŸ“Œ 1
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Hnefatafl the Viking-Chess. Almost done. I just need to finalize the settings and add a few graphic effects. β€Ž #pascal #gamedev #indiegame #screenshotsaturday #raylib KO

07.06.2025 04:36 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Little progress, in hnefatafl game. #raylib #pascal

29.05.2025 11:33 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I'm working on a bigger Dreamcast game

It's called black screen

It'll be done in 3 or 4 months maybe, but I'm putting out development snapshots starting now: captkuso.itch.io/black-screen

#dreamcast #homebrew #gamedev #spacegame #raylib

29.05.2025 07:47 β€” πŸ‘ 21    πŸ” 8    πŸ’¬ 3    πŸ“Œ 1
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I decided to use #pascal, #raylib and r3d. Well, here's the intermediate result.

26.05.2025 00:28 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Updated graphics, fixed king moves and added smooth movement. #raylib #pascal

17.05.2025 17:18 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hnefataf (sometimes now referred to as Viking chess) was a popular game in medieval Scandinavia and was mentioned in several of the Norse sagas. Repository: github.com/GuvaCode/Hne... #raylib #pascal

17.05.2025 03:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I haven't met people writing in lisp in about 10 years! Bravo !!!

12.05.2025 01:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Yes, there are problems. But I hope that it will be fixed

11.05.2025 00:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I implemented a small subset of the Ken Thompson's B Programming Language in Rust and used Raylib from it.

10.05.2025 03:10 β€” πŸ‘ 88    πŸ” 4    πŸ’¬ 4    πŸ“Œ 0
Shadertoy Converter
YouTube video by Guva Code Shadertoy Converter

Updates the ra4laz(#pascal) package to use the #raylib library. Added extension for Lazarus IDE, shader converter from shadertoy www.youtube.com/watch?v=GM_E...

10.05.2025 06:07 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Nano Dash by Andrevv New (Boulder Dash Like) Action Puzzler

Nano Dash Demo for windows is out now!
inarisoft.itch.io/nano-dash

An action-puzzler game made with #raylib and #zig #ziglang
#gamedev #indiegame

09.05.2025 07:39 β€” πŸ‘ 31    πŸ” 6    πŸ’¬ 1    πŸ“Œ 2
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raylib beyond windows! πŸš€

A small code doodle to test an idea, 100 lines of code, with raylib everything is possible! πŸ˜„

05.05.2025 13:49 β€” πŸ‘ 169    πŸ” 11    πŸ’¬ 1    πŸ“Œ 0
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Classic memory game. Written with #raylib and #pascal. guvacode.itch.io/candy-memory...

04.05.2025 06:23 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

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