π Static linking C libraries in NitroPascal? Just grab any Clang-compatible .a/.lib file and it works!
All dependencies in your source code, zero config needed.
See the raylib example: github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal
@guvacode.bsky.social
π Static linking C libraries in NitroPascal? Just grab any Clang-compatible .a/.lib file and it works!
All dependencies in your source code, zero config needed.
See the raylib example: github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal
Hey! Are you attending BCN Game Fest in Barcelona next week??? π₯
Next Friday 10th October I'm giving a talk about raylib, how processes automation is helping to expand the project for the future! π
See you there! π
Not been about for a bit so let's start catching up. A new video of my SAA1099P Soundchip Interface for #RC2014 / #RCbus systems being used on a #ZXSpectrum, connected via my ZX-RC Bus Interface, playing some #SAMCoupe E-Tracker music. 2014.samcoupe.com
#chiptune #demoscene #soundchip #retrogaming
Just finished the core for a chiptune library tester. The entire architecture is interface-based, making it highly extensible for new formats. Renders audio via raylib and uses a patched libzxtune for decoding. Built with Lazarus/FreePascal.
#raylib #Ρhiptune #chipmusic #FreePascal #zxspectrum #8bit
I'm still experimenting with #freepascal + #raylib + #R3D. Added hit particles. And made the opponents a little smarter :) #gamedev #solodev
31.08.2025 02:28 β π 8 π 1 π¬ 0 π 0I've almost figured out the kraft physics engine. #raylib #freepascal
29.08.2025 12:22 β π 4 π 0 π¬ 0 π 0I did it! I've managed to create a raylib template that builds natively on AmigaOS 4, and on all other major platforms. No installing of dependencies or other hackery. Just a cmake configure and build.
Join the Kea Campus' Amiga corner to watch it right now: keasigmadelta.com/kea-campus-a...
The consumer factory elements are working to a satisfying degree - even with sound π΅! The A/B/C boxes are currently very abstract, and it would be nice if it was something specific (ore/coal/wood/etc), but first I have to get the last missing feature in: Producing units.
#gamedev #solodev #raylib
#FPS #retro #ps1 #indiedev #lowpoly #solodev #FreePascal #GlScene #Lazarus
Smooth && Basic movement (Free pascal + Glscene)
Added a radar and markers. Also, the skybox now uses HDR.
#raylib #gamedev #solodev #FreePascal #LazarusIDE #screenshotsaturday
How To Build Raylib Apps for AmigaOS4 via Cross-Compiler
24.07.2025 16:49 β π 2 π 1 π¬ 0 π 0A new implementation. Using the r3d library. #raylib #pascal
21.07.2025 17:00 β π 6 π 0 π¬ 0 π 0It's finally in a playable state now. guvacode.itch.io/hnefatafl #raylib #pascal
14.06.2025 09:55 β π 0 π 0 π¬ 0 π 0Here's some progress on my C and #raylib pixel platformer. I've got a moving character with a smooth pixel-perfect camera on #LDtk levels. Even managed to add to squeezing and squashing to my character.
13.06.2025 11:05 β π 4 π 1 π¬ 0 π 0#raylib projects showcase 2025 π
Really exciting to see the amazing projects created by raylib community! Every year they are more impressive! β€οΈ
youtu.be/i7isROcHwWE
Hnefatafl the Viking-Chess. Almost done. I just need to finalize the settings and add a few graphic effects. β #pascal #gamedev #indiegame #screenshotsaturday #raylib KO
07.06.2025 04:36 β π 7 π 3 π¬ 0 π 0Little progress, in hnefatafl game. #raylib #pascal
29.05.2025 11:33 β π 2 π 1 π¬ 0 π 0I'm working on a bigger Dreamcast game
It's called black screen
It'll be done in 3 or 4 months maybe, but I'm putting out development snapshots starting now: captkuso.itch.io/black-screen
#dreamcast #homebrew #gamedev #spacegame #raylib
I decided to use #pascal, #raylib and r3d. Well, here's the intermediate result.
26.05.2025 00:28 β π 3 π 0 π¬ 1 π 0Updated graphics, fixed king moves and added smooth movement. #raylib #pascal
17.05.2025 17:18 β π 3 π 0 π¬ 0 π 0Hnefataf (sometimes now referred to as Viking chess) was a popular game in medieval Scandinavia and was mentioned in several of the Norse sagas. Repository: github.com/GuvaCode/Hne... #raylib #pascal
17.05.2025 03:19 β π 1 π 0 π¬ 0 π 0I haven't met people writing in lisp in about 10 years! Bravo !!!
12.05.2025 01:02 β π 1 π 0 π¬ 1 π 0Yes, there are problems. But I hope that it will be fixed
11.05.2025 00:39 β π 1 π 0 π¬ 0 π 0I implemented a small subset of the Ken Thompson's B Programming Language in Rust and used Raylib from it.
10.05.2025 03:10 β π 88 π 4 π¬ 4 π 0Updates the ra4laz(#pascal) package to use the #raylib library. Added extension for Lazarus IDE, shader converter from shadertoy www.youtube.com/watch?v=GM_E...
10.05.2025 06:07 β π 2 π 0 π¬ 0 π 0Nano Dash Demo for windows is out now!
inarisoft.itch.io/nano-dash
An action-puzzler game made with #raylib and #zig #ziglang
#gamedev #indiegame
raylib beyond windows! π
A small code doodle to test an idea, 100 lines of code, with raylib everything is possible! π
Classic memory game. Written with #raylib and #pascal. guvacode.itch.io/candy-memory...
04.05.2025 06:23 β π 3 π 1 π¬ 0 π 0