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@guvacode.bsky.social

41 Followers  |  79 Following  |  32 Posts  |  Joined: 28.12.2024  |  1.5735

Latest posts by guvacode.bsky.social on Bluesky


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Hey! Next week I'm giving a talk at @fosdem.org 2026! πŸš€

And I'm already coding it, with #raylib! πŸ’―

Who’s coming? πŸ˜„

20.01.2026 13:06 β€” πŸ‘ 25    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
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Trying PBR models. Also replaced the skybox with an HDR one. But it takes up too much space, need to create some kind of skybox generator.
#gamedev #indiedev #solodev #raylib #freepascal

14.01.2026 02:56 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Happy new year 2026! Another year to enjoy raylib programming!

Happy new year 2026! Another year to enjoy raylib programming!

Happy new year 2026! Another year to enjoy raylib programming! πŸš€

01.01.2026 19:58 β€” πŸ‘ 50    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
raylib reached 800 contributors! Thanks!

raylib reached 800 contributors! Thanks!

#raylib has reached **800 contributors**! πŸš€

Many thanks to all the devs that have helped to improve the project along the years! THANKS! ❀️

27.12.2025 14:17 β€” πŸ‘ 42    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Cats are beautiful everywhere!!! #raylib #pascal

26.12.2025 14:53 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. 🀯

NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! πŸš€

All raylib functionality in ~200KB! Future is now! πŸ₯³

24.11.2025 14:33 β€” πŸ‘ 80    πŸ” 11    πŸ’¬ 6    πŸ“Œ 1

Hey! Are you attending BCN Game Fest in Barcelona next week??? πŸ”₯

Next Friday 10th October I'm giving a talk about raylib, how processes automation is helping to expand the project for the future! πŸš€

See you there! πŸ˜„

02.10.2025 09:27 β€” πŸ‘ 16    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Not been about for a bit so let's start catching up. A new video of my SAA1099P Soundchip Interface for #RC2014 / #RCbus systems being used on a #ZXSpectrum, connected via my ZX-RC Bus Interface, playing some #SAMCoupe E-Tracker music. 2014.samcoupe.com

#chiptune #demoscene #soundchip #retrogaming

09.09.2025 08:46 β€” πŸ‘ 23    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
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Just finished the core for a chiptune library tester. The entire architecture is interface-based, making it highly extensible for new formats. Renders audio via raylib and uses a patched libzxtune for decoding. Built with Lazarus/FreePascal.
#raylib #сhiptune #chipmusic #FreePascal #zxspectrum #8bit

09.09.2025 03:02 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm still experimenting with #freepascal + #raylib + #R3D. Added hit particles. And made the opponents a little smarter :) #gamedev #solodev

31.08.2025 02:28 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I've almost figured out the kraft physics engine. #raylib #freepascal

29.08.2025 12:22 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I did it! I've managed to create a raylib template that builds natively on AmigaOS 4, and on all other major platforms. No installing of dependencies or other hackery. Just a cmake configure and build.

Join the Kea Campus' Amiga corner to watch it right now: keasigmadelta.com/kea-campus-a...

26.08.2025 16:49 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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The consumer factory elements are working to a satisfying degree - even with sound 🎡! The A/B/C boxes are currently very abstract, and it would be nice if it was something specific (ore/coal/wood/etc), but first I have to get the last missing feature in: Producing units.

#gamedev #solodev #raylib

28.08.2025 14:30 β€” πŸ‘ 13    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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#FPS #retro #ps1 #indiedev #lowpoly #solodev #FreePascal #GlScene #Lazarus
Smooth && Basic movement (Free pascal + Glscene)

28.05.2025 14:20 β€” πŸ‘ 15    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Added a radar and markers. Also, the skybox now uses HDR.
#raylib #gamedev #solodev #FreePascal #LazarusIDE #screenshotsaturday

26.07.2025 08:21 β€” πŸ‘ 26    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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How To Build Raylib Apps for AmigaOS4 via Cross-Compiler - Kea Sigma Delta Links mentioned in the video:

How To Build Raylib Apps for AmigaOS4 via Cross-Compiler

24.07.2025 16:49 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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A new implementation. Using the r3d library. #raylib #pascal

21.07.2025 17:00 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hnefatafl by Guvacode The Viking Chess

It's finally in a playable state now. guvacode.itch.io/hnefatafl #raylib #pascal

14.06.2025 09:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Here's some progress on my C and #raylib pixel platformer. I've got a moving character with a smooth pixel-perfect camera on #LDtk levels. Even managed to add to squeezing and squashing to my character.

13.06.2025 11:05 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
raylib projects showcase 2025
YouTube video by raylib raylib projects showcase 2025

#raylib projects showcase 2025 πŸš€

Really exciting to see the amazing projects created by raylib community! Every year they are more impressive! ❀️

youtu.be/i7isROcHwWE

09.06.2025 12:49 β€” πŸ‘ 37    πŸ” 2    πŸ’¬ 2    πŸ“Œ 1
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Hnefatafl the Viking-Chess. Almost done. I just need to finalize the settings and add a few graphic effects. β€Ž #pascal #gamedev #indiegame #screenshotsaturday #raylib KO

07.06.2025 04:36 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Little progress, in hnefatafl game. #raylib #pascal

29.05.2025 11:33 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I'm working on a bigger Dreamcast game

It's called black screen

It'll be done in 3 or 4 months maybe, but I'm putting out development snapshots starting now: captkuso.itch.io/black-screen

#dreamcast #homebrew #gamedev #spacegame #raylib

29.05.2025 07:47 β€” πŸ‘ 21    πŸ” 8    πŸ’¬ 3    πŸ“Œ 1
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I decided to use #pascal, #raylib and r3d. Well, here's the intermediate result.

26.05.2025 00:28 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Updated graphics, fixed king moves and added smooth movement. #raylib #pascal

17.05.2025 17:18 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hnefataf (sometimes now referred to as Viking chess) was a popular game in medieval Scandinavia and was mentioned in several of the Norse sagas. Repository: github.com/GuvaCode/Hne... #raylib #pascal

17.05.2025 03:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I haven't met people writing in lisp in about 10 years! Bravo !!!

12.05.2025 01:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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