Cameron Micka's Avatar

Cameron Micka

@tcmicka.bsky.social

Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni. https://github.com/Cameron-Micka

76 Followers  |  288 Following  |  15 Posts  |  Joined: 25.02.2025  |  2.1824

Latest posts by tcmicka.bsky.social on Bluesky

This commentary offers a clear, powerful statement of why freedom of speech is at the heart of democracy and must be defended, whether the speaker is Charlie Kirk or Jimmy Kimmel, MAGA supporters or MAGA opponents.

19.09.2025 13:56 β€” πŸ‘ 19048    πŸ” 4965    πŸ’¬ 667    πŸ“Œ 196
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Texturing in blender with ucupaint What is ucupaint? Ucupaint is a free and open-source layering and baking addon for blender. It abstracts away the shader graph into a layer stack to allow texturing with layers rather than nodes: The ...

Sharing all of my blender texturing secrets in this in-depth ucupaint guide, hope it helps πŸ™‚

30.08.2025 22:23 β€” πŸ‘ 599    πŸ” 141    πŸ’¬ 29    πŸ“Œ 9

They act as though he’s driving a Nissan Altima. πŸ˜‚

16.08.2025 02:37 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

AI is great at boosting people to the peak of the Dunning-Kruger curve.

16.07.2025 14:48 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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GitHub - EricLengyel/Terathon-Math-Library: C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra. C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra. - EricLengyel/Terathon-Math-Library

@ericlengyel.bsky.social’s math library has separate point and vector types. Saved me so many times. github.com/EricLengyel/...

13.07.2025 05:22 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Local Lights in HypeHype! πŸŽ‰ Walkthrough of a HypeHype game relit with local lights. When I joined HypeHype, one of the most requested yet technically challenging features was missing: local lights.

Local Lights in HypeHype: www.linkedin.com/pulse/local-...

12.07.2025 13:53 β€” πŸ‘ 25    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

That’s an impressive collection!

11.07.2025 04:39 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
The lid of a MSI laptop with TONS of Microsoft themed stickers.

The lid of a MSI laptop with TONS of Microsoft themed stickers.

What have I done? πŸ˜…

09.07.2025 17:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Modeling the World in 280 Characters | Codrops An exploration of the mindset, methods, and motivations behind crafting tiny, expressive shaders that combine code, art, and constraint.

Really enjoyed this @xordev.com interview and process breakdown

tympanus.net/codrops/2025...

28.06.2025 14:52 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
Real-Time GPU Tree Generation - Supplemental
YouTube video by Bastian K (KU BA) Real-Time GPU Tree Generation - Supplemental

The total unification of scholarly talks at respected conferences and "Check out my 64k demo".

Real-Time GPU Tree Generation; Kuth, Oberberger, Faber, Pfeifer, Tabaei, Baumeister, Meyer; HPG 2025

diglib.eg.org/items/93fc78...

youtu.be/DZlJ4bHx1OQ

25.06.2025 13:09 β€” πŸ‘ 43    πŸ” 11    πŸ’¬ 0    πŸ“Œ 0
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Added support for Cosserat rods to Jolt Physics. This is a stick constraint with an orientation that can be used to attach geometry. Can be used e.g. to simulate vegetation in a cheap way.

05.05.2025 20:08 β€” πŸ‘ 76    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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Another shoutout to forum user Labris for creating this awesome glb batch optimizer tool!

batch.babylonpress.org

#BuiltWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs

16.06.2025 17:04 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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NEW Mini: Design Choices

The guidelines I use to visually improve my shader art
mini.gmshaders.com/p/design-cho...

19.05.2025 21:32 β€” πŸ‘ 19    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

I’ve always called it a β€œmetrics world.”

11.05.2025 21:03 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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How do I become a graphics programmer? - A small guide from the AMD Game Engineering team It is often difficult to know where to start when taking your first in the world of graphics. This guide is here to help with a discussion of first steps and a list of useful websites.

Worth a read: "How do I become a graphics programmer? - A small guide from the AMD Game Engineering team": gpuopen.com/learn/how_do...

04.05.2025 10:16 β€” πŸ‘ 116    πŸ” 20    πŸ’¬ 0    πŸ“Œ 0
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To Early-Z, or Not To Early-Z Depth In The Logical Rendering Pipeline Where Does Early-Z Fit In? When Does Early-Z Have To Be Disabled? Discard/Alpha Test Pixel Shader Depth Export UAVs/Storage Textures/Storage Buffers Forcing Ear...

In today's new blog post, I try to provide some intuition and clear up some misconceptions about early Z cull behavior on desktop GPUs. Have a read if that interests you!
therealmjp.github.io/posts/to-ear...

14.04.2025 00:52 β€” πŸ‘ 173    πŸ” 55    πŸ’¬ 3    πŸ“Œ 0
A deer looking at the Tatoosh mountain range surrounded by wild flowers.

A deer looking at the Tatoosh mountain range surrounded by wild flowers.

Can’t wait for #PNW summer. Here’s a photo I took on the Paradise side of Mount Rainier National Park in mid August.

#Photography
#Nature
#BlueSkyArtShow

13.04.2025 16:01 β€” πŸ‘ 23    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I did the same thing. πŸ˜†

01.04.2025 23:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Had to double check this wasn’t an April Fool’s joke. πŸ˜…

01.04.2025 19:57 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I think the Moscone Center is just two blocks west of there.

25.03.2025 04:14 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@michaelnicolella.bsky.social πŸ‘€ I feel like you would like this.

22.03.2025 03:52 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I think I see UI built with the MRTK in that screenshot. 🀩

08.03.2025 20:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Spent some time this week making real time area lights in Unity that can be fed by a video player. Based on this research: eheitzresearch.wordpress.com/415-2/

07.03.2025 19:26 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Who knew Windows XP was in Walla Walla, WA? πŸ˜›

26.02.2025 21:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Wheat field in eastern Washington.

Wheat field in eastern Washington.

Hello, World Bluesky!

26.02.2025 03:32 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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