I RETURN!!
In all seriousness, I am working on another game. Stay tuned for more news, as I plan to post my progress here.
(No, the game has nothing to do with the gif)
@pancayk-14.bsky.social
Game Developer & 3D Animator
I RETURN!!
In all seriousness, I am working on another game. Stay tuned for more news, as I plan to post my progress here.
(No, the game has nothing to do with the gif)
The second-to-last puzzle for my game. Pseudocoding definitely helped a lot with planning this one. I already have the final one all planned out, so this should be pretty easy. I am a bit worried about the textures and sound, but I'm hoping it'll be quick.
#SmallGameStudio
Let's go! Hope it works out well.
12.06.2025 08:57 β π 0 π 0 π¬ 0 π 0I honestly think what you have so far looks amazing. Did you make all of these sprites yourself?? On the bright side, we will have time to work on our games after the deadline, but I understand your worries. I still have a lot of final touches to do as well.
12.06.2025 08:57 β π 1 π 0 π¬ 0 π 0I hadn't added a character that followed waypoints yet, so I thought I would add it to this area of the map. I will also confess that the reason this is so big is to take up some of the space on the map as well. I'm probably going to fill up some of the space in those turns.
#SmallGameStudio
Messing with another one of the reflection puzzles. I was trying to fiddle with the camera, but I think a sudden rotation of the camera actually adds to the disorientation. Kinda enjoy messing with the player in that way, even if I'm the only one suffering right now LOL.
#SmallGameStudio
I also did a 2D top-down with animated sprites. I didn't use keyframes or any of the animating systems. Instead, I drew different sprites and then created a script that alternated between them based on the input.
09.06.2025 04:33 β π 1 π 0 π¬ 0 π 0Thanks!
05.06.2025 07:32 β π 0 π 0 π¬ 0 π 0So, the game "Mirror Mirror" finally has a puzzle systemπ that involves a mirror (kind of). So far, the movement and sprite are reflected, but there's no actual puzzle yet. Thankfully, since this is working, I can probably copy and paste the code and do slight tweaks later.
#SmallGameStudio
Now that I've got this working, I realize this is more "juiciness" than actual gameplay, but it does tie the game together. I'm pretty much going to hand-draw all aspects at this point, because I like the style. The rest of the doodle assets can wait, more worldbuilding....
#SmallGameStudio
I honestly think the colors you chose look amazing, especially with the dream setting you're going for. I remember messing with trees for my first game, and I don't know how I got them to work. Think it was cutouts and making the alpha as transparency.
03.06.2025 07:27 β π 0 π 0 π¬ 0 π 0I've started planning the scenes for my trailer, and I have a few ideas so far, though one of them is something I haven't finished coding into the game yet. Hopefully, more will come to me as I continue to work on the game. I have a lot of work I still need to do.....
#SmallGameStudio
The art's looking great, though; it adds some polish and juice to your game. I'm looking forward to seeing more!
28.05.2025 09:25 β π 0 π 0 π¬ 0 π 0I probably won't take up all of this space, but I'm liking the map I'm putting together so far. I like the maze & mirror theme that I inadvertently created. I added some dialogue to the shards, and each of them moves in unique ways, mimicking the player, doing the opposite, etc.
#SmallGameStudio
I'm debating if I want to keep my art style as is, or if it will only be like this for the beta. The map textures will probably be something I add last. For now, I'm fully going to focus on gameplay mechanics.
26.05.2025 09:22 β π 0 π 0 π¬ 0 π 0So, I finally had the chance to work on my game again. I got the animations all working properly, so now I can finally get into making it more game-like rather than a walking sim. First things first: a map, and then maybe some button-operated doors.
#SmallGameStudio
Lol, enjoying the lack of error messages is very relatable. I still have a few things to code before the basic gameplay is up and running, but hopefully it shouldn't take more than a day.
23.05.2025 05:38 β π 1 π 0 π¬ 0 π 0I was thinking about my game some more, and I realized that a lot of what I planned to do seems to share some similarities with "Omori." Framing it this way allowed me to refine some of the ideas I wanted to implement in a more visual manner. I'll talk about it more in another post.
#SmallGameStudio
The next game I plan to make, "Mirror | rorriM" will explore reflections and identity. I will mess with reflection probes, and potentially even "Screen Space Reflections." I'm not entirely sure if I want to stick with a 2D platformer or make a single-level 3D experience.
#SmallGameStudio
Just thought I would share this funny bug I ran into when developing "Just One More." I was experimenting with the level system, and one of the parameters ended up not stopping, which resulted in the infinite generation of saucers.
#SmallGameStudio
My latest game, "Just One More," is out on Itch! Check it out here at: pancayk.itch.io/just-one-more. It's a 2D abstract art arcade game, hope you all enjoy!
#SmallGameStudio
Gonna be honest, the first thing I saw was the word "fall" and that clip was the first thing that came to mindπ. I love the idea!
13.05.2025 08:25 β π 0 π 0 π¬ 0 π 0I should clarify that before the score would increment in the saucer script, and it would cause errors. Moving the incrementation to the score script fixed it. The interaction the saucer has with the scoring system is a bool that checks if a saucer was hit. It's a similar process for the life system
11.05.2025 10:25 β π 0 π 0 π¬ 0 π 0I finally figured out my issue with both the scoring and life systems. Before, if a player was hit or a saucer was hit, sometimes the score would go up more than once. It was irregular.
#SmallGameStudio
Oh, nice, looks cool and polished. I want to add juiciness to my game, but looking at my progress so far, I am questioning if my scope it too big π
10.05.2025 09:17 β π 1 π 0 π¬ 0 π 0I've changed the character controller, added some borders, and best of all, a working life system that instantiates a new player. I haven't set it up so it spawns in a new player when dying yet. I think getting the enemies to fire before working on a respawn comes first. #SmallGameStudio
10.05.2025 09:13 β π 0 π 0 π¬ 0 π 0I've decided to take what I made for project 3.1 and add to it. So far, my goal is to create everything that would make it a true "clone" of Space Invaders, and then once that's all done, I can add my flair to the game, to make it my own.
#SmallGameStudio
BECOME A GREAT ARTIST IN JUST 10 SECONDS. Is the title for this game. Each button does something different, and some of them even have sound effects attached to them. It's pretty fun because you'll always be making something different each time. #SmallGameStudioArcade3
06.05.2025 18:52 β π 0 π 0 π¬ 0 π 0PONGS is a library of 36 different pong games, each with super interesting twists. I played B.U.T.T.O.N PONG, it was pretty funny. #SmallGameStudioArcade3
06.05.2025 18:47 β π 0 π 0 π¬ 0 π 0"Ambivalence" is a side scroller. If you don't move, you get hit by spikes chasing you from the left. They stop chasing you once you reach the purple bar. I feel like the message is trying to convey that over the course of time you will change, but you're not alone? #SmallGameStudioArcade3
06.05.2025 18:37 β π 0 π 0 π¬ 0 π 0