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Heidew1zzka

@heidew1zzka.bsky.social

Following my passion of making games. Working on a turn-based strategy game with short session. Weekly playtest sessions: https://discord.gg/pmprTKYjKx

43 Followers  |  38 Following  |  85 Posts  |  Joined: 07.11.2024  |  2.1792

Latest posts by heidew1zzka.bsky.social on Bluesky

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It's so awesome to see other people create maps in my game. They are so different from how mine and I can learn so much about level design from them.

What a banger, thx @citrionmc.bsky.social !

#indiegame #gamedev #indiedev #4x #turnbased

02.12.2025 05:24 โ€” ๐Ÿ‘ 14    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Trying to make unique understandable buildings...

Do you understand what this one is about?!

#indiegame #gamedev #indiedev #strategygame #turnbased

28.11.2025 09:11 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Thanks for hosting #TurnBasedThursday!

Working on a compact #4x multiplayer game with short sessions (20-40min). It combines chill economic growth at the beginning with unforgiving tactical wars to win the game.

Getting closer to a vertical slice with every day.

#gamedev #indiegame

27.11.2025 15:47 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

No public demo yet, as it is currently multiplayer only. But if you are keen, you can join the discord. We have a playtest session every week.

26.11.2025 08:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I actually was thinking of making them smaller... But I guess I don't do it know. Would you make them even bigger?

26.11.2025 08:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh, yeah. I could not imagine how to make those games without tooltips.

26.11.2025 08:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hmm, is it the size?! I'll try to make easier to read.

26.11.2025 08:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Do you understand the tooltips?

Trying to use as little text as possible.

#indiegame #gamedev #indiedev #strategygame #turnbased #uiux

25.11.2025 21:38 โ€” ๐Ÿ‘ 15    ๐Ÿ” 5    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Haha, yes. Realized that I need to make a game in a genre I care and love. So far it was the right decision.

25.11.2025 13:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'll try that. Thx!

24.11.2025 13:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Oh yes, Looks better!

24.11.2025 12:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks, I'll try it with more contrast!

24.11.2025 12:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Absolutly feel you. The "how" to win matters, keep going!

24.11.2025 11:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tooltips are quite challenging. They shouldnโ€™t contain too much information nor too little. They should be clear at first glance, not stealing the show or being too boring. Am I on the right track with mine?

#indiegame #gamedev #indiedev #strategygame #turnbased #uiux

24.11.2025 11:42 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

The arena looks really cool.

23.11.2025 10:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This will not be significant change of time. The colors are player colors are applied ingame.

21.11.2025 18:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh, depends alot on what the new card (action) is doing. If it is a mix of behavior that already exists it takes minutes. If it is something new and systems have to change, it rather takes hours. I have splitted everything in data, logic and visuals, so I feel quite confident adding new stuff.

21.11.2025 17:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Less saturation works quite well.

Sorry, but I dont understand your question.

21.11.2025 16:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hmm, not to much I guess. The cards are always belowing to the player. Would be more like a reassurance and vibe thing. Thats them in the scene.

21.11.2025 16:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Trying to find an artstlye for my ingame Actions/Tokens...

What do you think, with or without the player colors?

#indiegame #indiedev #gamedev #strategygame #gameart #noai

21.11.2025 15:56 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ah, interessting. The circles show the power the player have on a tile.
After a turn, if a tile belongs to a player, and another player has more power, it becomes contested. If the tile is neutral or contested, it flips to the player with the most power.
Any idea on making it more clear?

21.11.2025 08:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks for your feedback!
Blue overlay means, blue conquered it. Is there something that would make it more clear to you?

20.11.2025 08:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I skip tutorials in literally every game...
So Iโ€™m trying to design my game to be as self-explanatory as possible.

How clear are the gameplay scene and the power dynamics to you?

#indiegame #gamedev #strategygame #turnbased #uiux

19.11.2025 16:17 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Congrats!!๐ŸŽ‰

16.11.2025 13:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A few tweaks:

๐Ÿ”ญ change in the perspective
๐ŸŽจ color overlays
๐Ÿ—ก๏ธ simpler power indicators

went a long way after introducing 3D. Now it feels like ruling a kingdom again.

#screenshotsaturday #indiegame #gamedev #strategygame #turnbased

15.11.2025 12:46 โ€” ๐Ÿ‘ 20    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tried the 3D build in a playtest for the first time. Visual upgrade? Huge.
Game feel? Not so much.
Time to fix the feel without losing the look...

#indiedev #TurnBasedStrategy #gamedesign

14.11.2025 07:04 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ohh that could work. Do you have something in mind?

12.11.2025 08:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Powerlevel: Over 9000... ๐Ÿคฃ๐Ÿ’ชโ›ต

#indiegame #indiedev #gamedev #turnbased #bug

11.11.2025 19:36 โ€” ๐Ÿ‘ 15    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I don't know the concept of your game. But maybe reduce the boulder size each time it hits something. So there could be different levels of the same spell.

10.11.2025 10:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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A simple card stacking animation... Why do I have so much fun creating that stuff?!? ๐Ÿ˜…

#indiegame #indiedev #gamedev #godot #animation

10.11.2025 10:38 โ€” ๐Ÿ‘ 16    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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