Technical Art Director in R&D at Riot Games. I am Riot Jengles. Previously League of Legends, Dreamworks Animation, and Deluxe 3D. Cat dad, smoothie enthusiast, sci-fi nerd, music dork
video game dev. weird west, adios, influx redux, etc
buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/
internet blog on the internet: https://www.joewintergreen.com/
friendly dev chat: http://discord.gg/TyexPhe
he/him
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
🏠 London 🕸 https://Asher.GG
Tired of the AAA industry. Started a new london-based indie studio @weareunderdog.bsky.social
| prev. Splash Damage / Gears Tactics, Gears of War franchise. Passionate retrogamer. He\Him.
Senior Technical Audio Designer @Epic Games
Secretary for @gameaudiodiversity.bsky.social
Composer/Sound Designer. Hobbyist Animator, Painter, Writer, Game Developer.
(He/Him)
Lead Technical Artist @ Epic Games.
Formerly @ Yager & Fishlabs.
Modular Synthesizer guy.
Making music as “Janky Jams” - https://soundcloud.com/jankyjams
Wearer of many hats. Metaphorical ones only, I unfortunately don't have a hat face.
Based in Berlin.
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
#UnrealEngine Supervisor / Tech Artist at ModelFarm, Ex #VFX Lighting at Mr.X & Mill Film.
http://imdb.com/name/nm2278940/ He / Him
linktr.ee/dylanbrowne
UE content creator, specialized in tech art. I don't share my opinion much.
Head of Engineering at mod.io, helping developers implement UGC support and distribution in their games.
Technical Director at Pub Games, maintaining Primal Carnage: Extinction.
Primarily working in C++, #UnrealEngine, #dotnet, #csharp
Support main, tank offspec IRL. Senior DevRel Engineer at Epic Games. Opinions are my own.
Technical Animator @EpicGames. Previously Product and Tech Art Director @PhoenixLabs. Dad, All Around Game Developer, Always Learning. Go Seattle Sounders!
Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
Art Director and Co-Founder Zapper Games
Former Technical Artist & Animator on Tchia at Awaceb
Bass doodlelooper
Senior Gameplay|AI Programmer @ Tencent | Former Programmer on #Stray #GhostRecon #BGE2 #RangiGame | #UnrealEngine OS/Edu Content Maker
📍 Montreal 🇨🇦
🌐 UnrealEngineResources.com 🪁
architect turned XR-chitect crafting virtual spaces and the spectacles within | CEO, Agile Lens: Immersive Design, XR strike force | Unreal Engine Authorized Instructor & Toolmaker | Theatre is cool
Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!
Unreal Engine community site · New tips twice a day · https://unreal-garden.com/