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Filip Hausman

@ferociousduck.bsky.social

Edamame fueled coding machine

243 Followers  |  556 Following  |  74 Posts  |  Joined: 16.09.2024  |  2.2545

Latest posts by ferociousduck.bsky.social on Bluesky

Shiny new thing in that case is not worth it

08.03.2025 18:42 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Love how head display changes between different states

03.03.2025 10:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah this is really important when making a pixel art game. Only Vampire Survivors could afford inconsistent pixel size.

03.03.2025 10:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

One year for me in a month.

01.03.2025 13:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I guess it’s believe that with 3d you can reach wider audience

27.02.2025 16:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Still lot to do, but at least got ImGui running on new rendering backend.

26.02.2025 15:07 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Interesting choice of tech. Wouldn't it only run on Apple devices due to Swift usage?

26.02.2025 15:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah and how suddenly those hundreds of laid off people would find funding for their projects. Indie market is already oversaturated with games and it’s not like every gamer wants to even play indie titles. I guess overlap between AAA and indie audience is rather small.

26.02.2025 13:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Squeeze them out

26.02.2025 12:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Look at From Software, they retain their talent and produce hit after hit like crazy.

26.02.2025 12:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

AAA gaming needs to reinvent itself and become more sustainable. It’s not like market for AAA games will suddenly disappear, it’s out there hungry for good games. Execs must understand that firing people left and right won’t provide anything good in long term.

26.02.2025 12:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I’m writing this with heavy heart, but indies won’t save anyone, there’s whole market of people that are only interested in AAA games and indie market is already overflooded with games. Competition in indie area is crazy, not everyone can make a living from it.

26.02.2025 12:25 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

Not GameMaker dev, but I’m making my own little engine, some shaders might be posted along the way

26.02.2025 12:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Jest potencjaΕ‚, ale to prawda, wykonanie na razie pozostawia bardzo wiele do ΕΌyczenia. Optymalizacja tragedia, miasto wydaje siΔ™ puste, a NPCe zbytnio nie grzeszΔ… inteligencjΔ…. Trzymam kciuki ΕΌe wezmΔ… feedback ze Steama na powaΕΌnie i wyciΔ…gnΔ… to na prostΔ….

26.02.2025 09:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Those modern GPU pipelines are so tedious to set up. So many steps just to render simple quad. All SDL GPU API examples are written in C so I'm considering open sourcing my C++ abstractions over it, maybe I'll make someones life easier. But TBH I always feel shy to share my code with others

26.02.2025 09:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Super cool! Is it for your own engine or some system for existing one?

26.02.2025 08:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yes and that’s the reason I decided to go for SDL as a underlying framework. AFAIK the GPU API isn’t ported for all consoles yet but they’re working on it.

25.02.2025 16:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So it looks like I need to rethink EVERYTHING. Even texture loading differs a lot. I thought having a high level interface and only changing underlying implementation will suffice, but architectural requirements break all that stuff. I’m glad that I decided to make that change now not at later stage

25.02.2025 15:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

JakieΕ› typy co to bΔ™dzie?

25.02.2025 14:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I don't mind the language, but working with shaders on multiple platforms is extreme pain in the ass.

25.02.2025 13:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm not really into doing this, but besides performance-wise aspects it'll allow me to use custom shaders, so it'll be a huge win.

25.02.2025 13:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Decided to switch to more low level SDL GPU API instead of using provided SDL 2D renderer which means redesigning whole engine architecture around rendering. Thought I can get away from this for a while, but after research it looks like it's better to do this sooner than later.

25.02.2025 13:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I’ll look into it! But even though, shouldn’t variant be kinda better performance wise than virtual objects spread around memory? I mean data will not vary that much between objects, only behaviour. So I guess it should still be upgrade? I don’t want to make a change if it’s only syntactic.

22.02.2025 21:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

And maybe @tartanllama.xyz can help?

22.02.2025 21:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And use dirhering FFS

22.02.2025 21:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Też lubię bardzo choć dla mnie na równie z Korea Town na Mokotowie

22.02.2025 21:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I want to dump all virtual inheritance, but I don’t want to do ECS. Basically I need something generic to store objects data and call update and draw on them. Ofc behaviour will vary depending on the object but data remains the same. Should I go for std::variant?
@hanicka.net @rollbear.bsky.social ?

22.02.2025 21:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

I get it, but it's stuff that is kinda obvious to have in more high level languages like C# or Python. My work sometimes requires to switch from C++ and I very often feels like I've been taken away half of the tools when I get back.

22.02.2025 12:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

Hi #screenshotsaturday,

I’m making SDL based, small little engine tuned to the game I want to make.

If you see this post, engage with it somehow, it helps me a lot staying motivated and I’m looking forward to connect with other devs.

22.02.2025 12:17 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Yes, I feel it’d help me a lot to have more engagement with others but I’m still looking for community that’d be interested in what I’m doing.

22.02.2025 12:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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