the only good bumpersticker
05.08.2025 01:24 โ ๐ 560 ๐ 106 ๐ฌ 1 ๐ 3@threeohfour.bsky.social
I make games! Known for Old Skies, Expelled!, Nighthawks, Unavowed, Technobabylon, Blackwell Epiphany, Shardlight, Space Warlord Organ Trading Simulator and more. :)
the only good bumpersticker
05.08.2025 01:24 โ ๐ 560 ๐ 106 ๐ฌ 1 ๐ 3So beautiful, so cool to see her design drawn in your style, thank you!!
04.08.2025 13:20 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0It would appear that our first achievement has gone on the list.
04.08.2025 11:08 โ ๐ 13 ๐ 0 ๐ฌ 1 ๐ 0Today's bug was crotch lightning. Yes, I laughed when I saw it. Doing things in true Wadjet Eye style.
04.08.2025 11:01 โ ๐ 82 ๐ 9 ๐ฌ 9 ๐ 2orange cat standing in sink. text on reddit title says: yesterday he found cheese in the sink so now heโs looking for more sink cheese tag: โจFloofy Orange โจ (i.redd.it) submitted 7 hours ago by Melegie_ to r/OneOrangeBraincell subreddit 108 comments.
in a way aren't we all looking for more sink cheese where we found it yesterday
04.08.2025 06:41 โ ๐ 3781 ๐ 1011 ๐ฌ 31 ๐ 32Maybe teach a class in which this is essential material...?
04.08.2025 09:19 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0This is what I ended up doing!
04.08.2025 01:01 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0A screenshot of the original Age of Wonders UI with a big honkin' dragon just chilling behind the menu.
You: wants sleek, modern UIs
Me: Wants a big honkin' dragon sitting on the menu for no particular reason.
They have good taste.
03.08.2025 11:26 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thank you very much!
01.08.2025 16:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Rick Parks was just a genius, in my eyes. Just a master of taking his traditional art skills and finding a way to squeeze the most out of every pixel with them. Itโs a testament to his facility and vision that his work still drives me to work hard all these years later.
01.08.2025 16:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This is such an interesting shot, really *designed*, and with a great interplay of cool & warm colours and dappled light and shadow.
01.08.2025 15:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thank you very much!
01.08.2025 15:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yes, one of the things about being able to move the viewport around is that the compositions are less curated by artists and more at the playerโs focus and discretion. You might even miss things if you donโt look a certain way at a certain time!
01.08.2025 14:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yes, I remember being so taken with that location when I found it back in the day. Itโs very memorable to me.
01.08.2025 14:21 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0It is so inspiring to me!
01.08.2025 14:20 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I feel like most of us have one of these at least that instantly comes to mind? Giant monkey head, big ball of yarn, whatever. But I'm hoping to do, like, a bunch.
01.08.2025 13:52 โ ๐ 17 ๐ 0 ๐ฌ 2 ๐ 0Oh that's interesting! In general I just like underwater settings a lot, so of course the first one is a great setting to me. And the kind of sunken, lost civilization feeling of this screen in particular really captured my imagination.
01.08.2025 13:48 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0The giant anvil of the Guild of Blacksmiths in Loom
A door in a wonky tree surrounded by rock faces that leads to the swamplingโs house in Simon the Sorcerer
A giant statue head in EcoQuest
A reptilian stone head that leads to the Serpentโs Grotto cave system in Kyrandia
In general what I plan to do with this project, visually, is to try and have nice set pieces to draw. A lot of the time I am drawing quite plain scenery, but I love it when games were unnecessarily ornate, or dramatic in terms of composition. So Iโm taking the opportunity!
01.08.2025 13:37 โ ๐ 36 ๐ 4 ๐ฌ 4 ๐ 0I have crossed all of my fingers into a single, horribly gnarled and twisted finger for your good fortune.
01.08.2025 11:59 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Mashina is OUT NOW.
Dig and mend the world in this chill stop-motion mining adventure.
store.steampowered.com/app/3395930/...
I should say this more often but it's gets tiring, but: please share the game, link it to a friend, etc. It is by far the most effective way to spread the word for niche games like this.
31.07.2025 15:33 โ ๐ 128 ๐ 81 ๐ฌ 2 ๐ 0Under the knife 2 screenshot. A CG of a character called Reina, you see her face on the top screen and her body on the bottom screen. But you can't see her breasts, oh no! But thankfully, Atlus was smart and gave us a close-up of her chest. I mean, we also get a close-up of her eyes and mouth, but I don't think anyone cares.
Thank God Atlus found a way to work around the limitations of the Dual Screen.
31.07.2025 20:14 โ ๐ 2281 ๐ 913 ๐ฌ 22 ๐ 22Coin is in a state of superposition where one side is burnt but who burnt it is yet to be determined, and it may be both idiots.
01.08.2025 03:01 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Why would that idiot (me) do that to this idiot (also me)?!
01.08.2025 02:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Do I fix my function so that it can properly handle rounding sprites with odd value dimensions when flipped or do I just force myself to only export sprites with even value dimensions.....?
01.08.2025 01:10 โ ๐ 2 ๐ 0 ๐ฌ 4 ๐ 08 thumbnails sketches for an adventure game scene.
The final scene, a man in a sci-fantasy style bedchamber.
Here's an example of how I'm combining multiple elements that I like from my thumbnail sketches when I'm laying out my full compositions. The scene ended up mainly being a combination of sketches 3 & 4, with little bits of the other sketches thrown in here and there.
31.07.2025 10:41 โ ๐ 71 ๐ 13 ๐ฌ 4 ๐ 0George is giving the perfect advice here.
31.07.2025 23:46 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I spent so much time trying to break down every single element of what makes some of my favourite stuff great last year. Why a puzzle lands, why it doesnโt. If you can just figure out where the feet go on the board, and how you move them, you can make it flip every time.
31.07.2025 23:33 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0I also think that technical proficiency can expand our ability to design things. If nobody had possessed the technical proficiency to do 3D, nobody would have envisioned the first person shooter. Thereโs a symbiosis in how our abilities can expand our vision.
31.07.2025 23:23 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0