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FalseBracket

@falsebracket.bsky.social

Just some dude making a game. https://linktr.ee/falsebracket

221 Followers  |  60 Following  |  22 Posts  |  Joined: 11.08.2023  |  1.9167

Latest posts by falsebracket.bsky.social on Bluesky

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Testing some map reveal animations.

#gamedev #screenshotsaturday #pixelart #ドット絵

21.12.2024 18:14 — 👍 35    🔁 3    💬 0    📌 0

Thanks! I'm of course simplifying somewhat, but that was mostly out of a need to keep the CPU to Shader/SDF data conversion simple, for performance reasons in more complex areas. Maybe I'll do a proper breakdown if there's interest and I find the time. 😄

07.12.2024 18:59 — 👍 1    🔁 0    💬 1    📌 0

They are bounding boxes that get their edges smoothed within the shader. If I need more complex shapes, I use multiple smaller boxes. :)

07.12.2024 18:35 — 👍 1    🔁 0    💬 1    📌 0

Its almost entirely shader based! More specifically, each discoverable map section is defined as a Signed Distance Field and an Enum denoting its completeness. Then the shader interpolates between each area based on that.

07.12.2024 18:17 — 👍 1    🔁 0    💬 1    📌 0
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Having so much fun making this map system. It's probably my favorite thing I've made this year. 🗺️

#gamedev #pixelart

07.12.2024 17:52 — 👍 17    🔁 3    💬 2    📌 0
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Adding effects and animations to the map now. It's subtle, but they add so much atmosphere!

#gamedev

03.12.2024 17:29 — 👍 13    🔁 2    💬 0    📌 0
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Two more map mockups.

I wanted to expand on the the standard "fog of war" map feature, to show partially explored areas in a sketch/outlined style, then slowly transition these areas into full color as you complete them.

#gamedev #pixelart #ドット絵

01.12.2024 18:12 — 👍 22    🔁 3    💬 0    📌 0
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Two more map mockups.

I wanted to expand on the the standard "fog of war" map feature, to show partially explored areas in a sketch/outlined style, then slowly transition these areas into full color as you complete them.

#gamedev #pixelart #ドット絵

01.12.2024 18:12 — 👍 22    🔁 3    💬 0    📌 0

Seems like its 100% unanimous for the isometric version! Thank you to everyone who gave feedback.

01.12.2024 05:38 — 👍 3    🔁 0    💬 0    📌 0

Makes complete sense, thanks for the insight!

30.11.2024 18:42 — 👍 1    🔁 0    💬 0    📌 0

Thanks! Is there any specific reason you prefer it?

30.11.2024 18:28 — 👍 0    🔁 0    💬 1    📌 0
Isometric version

Isometric version

Top-down version

Top-down version

Testing some in game map mockups. Which do you like better, the isometric or topdown version?

#gamedev #pixelart

30.11.2024 18:05 — 👍 21    🔁 1    💬 4    📌 1
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Made him a bit more aggressive and this already feels so much better! This is probably some of my favorite music so far too.🐊

#gamedev

28.11.2024 16:59 — 👍 9    🔁 2    💬 0    📌 0
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Procedural crocodile rig.🐊

#gamedev #lowpoly #rigging

13.11.2024 17:57 — 👍 30    🔁 4    💬 0    📌 1
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Okay, enough messing around, time to prototype some more combat!🐊

#gamedev #indiedev

22.11.2024 16:48 — 👍 5    🔁 2    💬 0    📌 0

I'd be honored. @falsebracket.bsky.social

22.11.2024 18:50 — 👍 1    🔁 0    💬 1    📌 0

Water shader go BRRR.

It gets worse when I tell you a good number of these nodes are subgraphs and custom hlsl blocks. I can't take a screenshot big enough. 😭

#gamedev #shaders

22.11.2024 18:31 — 👍 1    🔁 0    💬 0    📌 0
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Okay, enough messing around, time to prototype some more combat!🐊

#gamedev #indiedev

22.11.2024 16:48 — 👍 5    🔁 2    💬 0    📌 0
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Procedural Animation + Water Interactions 🐊

#gamedev #techart #indiedev

15.11.2024 17:44 — 👍 10    🔁 1    💬 0    📌 0
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Procedural crocodile rig.🐊

#gamedev #lowpoly #rigging

13.11.2024 17:57 — 👍 30    🔁 4    💬 0    📌 1
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Converting some of my old 2D characters into a hybrid 3D style.

I tried to maintain the original style as much as possible. Some characters work better in 3D for gameplay reasons, but I wont be making all characters 3D due to time constraints (and because having both is kinda cool)

#pixelart #ドット絵

06.11.2024 17:57 — 👍 6    🔁 1    💬 0    📌 0

Thanks, having the camera be dynamic in the way it prioritizes framing the environment, enemies, dialogue, etc, is a system that I've put a lot of time into. Particularly in stacking/blending the various situations. So its always great when people notice!

03.11.2024 23:52 — 👍 1    🔁 0    💬 0    📌 0
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Experimenting with an idea for a new area.

#gamedev #pixelart #lowpoly

03.11.2024 18:54 — 👍 8    🔁 1    💬 1    📌 0

Thanks so much!

03.11.2024 01:31 — 👍 1    🔁 0    💬 0    📌 0
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Hello Bluesky, for the past few years I've been quietly working on a combat focused action-adventure game about traveling between dimensions.

I'm the only one working on it (so my posts may be slow), but if this seems interesting to you, feel free to drop a follow. :)
#gamedev #pixelart #lowpoly

03.11.2024 01:22 — 👍 16    🔁 3    💬 1    📌 0

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