Testing some map reveal animations.
#gamedev #screenshotsaturday #pixelart #ドット絵
@falsebracket.bsky.social
Just some dude making a game. https://linktr.ee/falsebracket
Testing some map reveal animations.
#gamedev #screenshotsaturday #pixelart #ドット絵
Thanks! I'm of course simplifying somewhat, but that was mostly out of a need to keep the CPU to Shader/SDF data conversion simple, for performance reasons in more complex areas. Maybe I'll do a proper breakdown if there's interest and I find the time. 😄
07.12.2024 18:59 — 👍 1 🔁 0 💬 1 📌 0They are bounding boxes that get their edges smoothed within the shader. If I need more complex shapes, I use multiple smaller boxes. :)
07.12.2024 18:35 — 👍 1 🔁 0 💬 1 📌 0Its almost entirely shader based! More specifically, each discoverable map section is defined as a Signed Distance Field and an Enum denoting its completeness. Then the shader interpolates between each area based on that.
07.12.2024 18:17 — 👍 1 🔁 0 💬 1 📌 0Having so much fun making this map system. It's probably my favorite thing I've made this year. 🗺️
#gamedev #pixelart
Adding effects and animations to the map now. It's subtle, but they add so much atmosphere!
#gamedev
Two more map mockups.
I wanted to expand on the the standard "fog of war" map feature, to show partially explored areas in a sketch/outlined style, then slowly transition these areas into full color as you complete them.
#gamedev #pixelart #ドット絵
Two more map mockups.
I wanted to expand on the the standard "fog of war" map feature, to show partially explored areas in a sketch/outlined style, then slowly transition these areas into full color as you complete them.
#gamedev #pixelart #ドット絵
Seems like its 100% unanimous for the isometric version! Thank you to everyone who gave feedback.
01.12.2024 05:38 — 👍 3 🔁 0 💬 0 📌 0Makes complete sense, thanks for the insight!
30.11.2024 18:42 — 👍 1 🔁 0 💬 0 📌 0Thanks! Is there any specific reason you prefer it?
30.11.2024 18:28 — 👍 0 🔁 0 💬 1 📌 0Isometric version
Top-down version
Testing some in game map mockups. Which do you like better, the isometric or topdown version?
#gamedev #pixelart
Made him a bit more aggressive and this already feels so much better! This is probably some of my favorite music so far too.🐊
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Procedural crocodile rig.🐊
#gamedev #lowpoly #rigging
Okay, enough messing around, time to prototype some more combat!🐊
#gamedev #indiedev
I'd be honored. @falsebracket.bsky.social
22.11.2024 18:50 — 👍 1 🔁 0 💬 1 📌 0Water shader go BRRR.
It gets worse when I tell you a good number of these nodes are subgraphs and custom hlsl blocks. I can't take a screenshot big enough. 😭
#gamedev #shaders
Okay, enough messing around, time to prototype some more combat!🐊
#gamedev #indiedev
Procedural Animation + Water Interactions 🐊
#gamedev #techart #indiedev
Procedural crocodile rig.🐊
#gamedev #lowpoly #rigging
Converting some of my old 2D characters into a hybrid 3D style.
I tried to maintain the original style as much as possible. Some characters work better in 3D for gameplay reasons, but I wont be making all characters 3D due to time constraints (and because having both is kinda cool)
#pixelart #ドット絵
Thanks, having the camera be dynamic in the way it prioritizes framing the environment, enemies, dialogue, etc, is a system that I've put a lot of time into. Particularly in stacking/blending the various situations. So its always great when people notice!
03.11.2024 23:52 — 👍 1 🔁 0 💬 0 📌 0Experimenting with an idea for a new area.
#gamedev #pixelart #lowpoly
Thanks so much!
03.11.2024 01:31 — 👍 1 🔁 0 💬 0 📌 0Hello Bluesky, for the past few years I've been quietly working on a combat focused action-adventure game about traveling between dimensions.
I'm the only one working on it (so my posts may be slow), but if this seems interesting to you, feel free to drop a follow. :)
#gamedev #pixelart #lowpoly