dazKind's Avatar

dazKind

@dazkind.bsky.social

CTO during the day, gamedev at night | Killing complexity since 1981.

26 Followers  |  33 Following  |  12 Posts  |  Joined: 13.09.2024  |  1.2993

Latest posts by dazkind.bsky.social on Bluesky

It's a wonderful game. In case you wondered why jak randomly stumbles and falls over sometimes: That happens when the environment cant stream in fast enough, so the designers decided to slow the player down a little... ๐Ÿคซ

30.12.2025 22:00 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Since we have an oimo-extension for Cortex now, it made total sense to add support for GLTF_Physics into the mix. Since Cortex uses ECS it all fell into place pretty nicely. Here's a video of it in action <3 :D #haxe #bgfx #gamedev

07.12.2025 03:12 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Continuing with my crossplatform, #haxe -based engine, here's a little vid of the Oimo physics integration I just finished.
Apps & Scenes via ECS + Statecharts, the simulation utilizes a forked version of debugdrawer for the debugvisuals. Constantly amazed how much utility u get with #bgfx <3

12.11.2025 18:45 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Here's a random fact about cortex' UI system: text blocks can be an illusion, every word a full-blown control/element with events, css styles, transitions & animations and mixed into the flexbox layout flow with other elements ๐Ÿ™ˆ
#haxe #bgfx #gamedev #indiedev

27.04.2025 11:30 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Finally added CSS transforms, transition and animation to cortex' UI system. :D
#haxe #bgfx #gamedev #indiedev

25.04.2025 11:04 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image

Messing around with both, the UI & material system <3
#haxe #bgfx #gamedev

15.02.2025 17:04 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
First sample game in cortex...
YouTube video by Michael Bickel First sample game in cortex...

Building a small sample game with the new engine turned out to be quite the adventure. Super happy with the progress so far <3
#haxe #bgfx #gamedev
www.youtube.com/watch?v=jFNR...

31.12.2024 02:27 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Our games Discover all games developped by Shiro Games

shirogames.com/games/ (heaps/haxe)
store.steampowered.com/app/588650/D... (custom engine/haxe)
store.steampowered.com/app/1399780/... (UE4/unrealhx/haxe)

30.12.2024 14:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

the engine is slowly taking shape. Especially happy with the resource-management, hot-reloading & included assetpipeline that converts updated source files on the fly for the running build. <3
#haxe #bgfx #gamedev

27.12.2024 11:41 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Ok, my UI system is slowly becoming a real beast! Stylesheets now act like resource-packages, keeping track of all their contained assets. Also added everything in relation to font handling. <3
#haxe #bgfx #gamedev

08.12.2024 03:36 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image

Did some more UI work for my native engine prototype. Added some more html, CSS & text functionality. This already feels suuuuuper nice :D
#bgfx #haxe

17.11.2024 12:48 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
2024 10 13 21 08 52
YouTube video by Michael Bickel 2024 10 13 21 08 52

Got hooked on some UI stuff and spent the weekend messing with macros, css styles parsing and almost broke my head re-reading the web event spec... BUT it works with hot-reloading. Cant wait to write another textfield soon.
Soooo, how was your weekend? :D
#haxe #bgfx #gamedev
youtu.be/WHOdqU7gC0Q

13.10.2024 20:26 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@dazkind is following 20 prominent accounts