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Nephrendil

@nephrendil.bsky.social

Seeker of peace, nature, beauty, and art. Hobbyist foliage and environmental artist <using Blender & Krita, formerly Dreams>

179 Followers  |  366 Following  |  279 Posts  |  Joined: 29.09.2023  |  1.6083

Latest posts by nephrendil.bsky.social on Bluesky


Every so often I check back into No Man's Sky.. currently doing the expedition.
Main thought: does this new car really not have headlights??

24.02.2026 20:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
screenshot of a brick material being created in Blender

#b3d #geometrynodes

screenshot of a brick material being created in Blender #b3d #geometrynodes

Sneak peek at brick progress.. Started with following the lovely UV Grid tutorial series by @nodesandnoodles.bsky.social - then worked in some procedural displacement texture for stone variation.. Lots left to experiment with and resolve.

21.02.2026 16:08 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Need new background music in your life? Search Spotify for the album Endure, by Painted Water

My dear friend is quite talented, and deserves more listeners.
(Dreamers will remember him as IansaneArtist - he's mostly composing these days)

17.02.2026 21:48 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
screenshot of 12 bricks stacked in a square, 6 on each side. They'll be used as an atlas in a geometry node setup for Blender

screenshot of 12 bricks stacked in a square, 6 on each side. They'll be used as an atlas in a geometry node setup for Blender

Still making (very slow) progress with the cobblestones, but I needed a quick break.

Painted some 2k bricks in Krita tonight, will be doing an elaborate node setup for them.

15.02.2026 03:39 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Drink water, y'all.

Actual water

Coffee and tea are not enough for your kidneys

09.02.2026 19:23 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Essentially all of the combat encounters were against inanimate filth: dust motes, unfolded laundry, wrinkled blankets, and so forth. Deeper layers of the White Tower had harder encounters, and it was regular fighting and leveling as per game usual.

I do think it could be done visually and be fun

04.02.2026 17:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Been listening to all of Wheel of Time on audiobook (again - have both read & listened to all 14 multiple times before).

In early internet days, I used to play (and build for) a MUD called As the Wheel Weaves. Occasionally I think about making a graphic version of their novice chore fighting system

04.02.2026 17:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

The mageochondria is the powerhouse of the party

03.02.2026 15:47 โ€” ๐Ÿ‘ 62    ๐Ÿ” 4    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
Meme reading: Morrowind.  Every time you mention it, someone will reinstall it

Meme reading: Morrowind. Every time you mention it, someone will reinstall it

27.01.2026 18:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
#blender screenshot of cobblestones in dirt

#b3d #environmentart #indiedev #gamedev #3dart

#blender screenshot of cobblestones in dirt #b3d #environmentart #indiedev #gamedev #3dart

Progress update on my cobblestone road material

Geo scattering failed me here, or more likely I just suck too much at math for this particular problem, so having to arrange all these rocks by hand like a real stone mason.
Props to those who do this in real life.

24.01.2026 20:17 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
screenshot of a cloudy sky, fully coded and rendered in Blender #b3d

screenshot of a cloudy sky, fully coded and rendered in Blender #b3d

End result of my procedural cloud experiments - quite happy with this, it looks lovely in full 3D as well, with full gradient effects visible.

Back to playing with stones, now that the sky is fixed.

22.01.2026 18:38 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
blender screenshot of a rough skybox test using only texture and color nodes (no volumes, no hdri)

blender screenshot of a rough skybox test using only texture and color nodes (no volumes, no hdri)

Figured out where the sky texture geo node tab was hiding... many hours of playing with procedural clouds.

22.01.2026 16:07 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Daaaamn that looks amazing O.O

19.01.2026 19:08 โ€” ๐Ÿ‘ 30    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Screenshot of 2 stone assets in #blender 

#b3d #gamedev

Screenshot of 2 stone assets in #blender #b3d #gamedev

Last time you'll see these rocks (and their future 8 companions) until they go into full cobblestone material scattering

Managed to get a fair bit of depth and detail, they're low poly and sharing bake maps.

08.01.2026 01:34 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Postcard from UV Hell, I'll be here for a good while

07.01.2026 03:55 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My new demoreel for 2026 featuring work from Blender created over the last few years. I'm looking for work and willing to travel almost anywhere. Please repost!
#Blender #VFX #Animation #Bluesky #Promosky #Art #ProcGen #LookingForWork

FidelDestro@Proton .me

26.12.2025 00:02 โ€” ๐Ÿ‘ 60    ๐Ÿ” 25    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 4
#blender screenshot of a rock asset in high and low poly forms, with wireframes also shown
#b3d #gameart #gamedev

#blender screenshot of a rock asset in high and low poly forms, with wireframes also shown #b3d #gameart #gamedev

More practice with the high-to-low poly pipeline.. getting better

03.01.2026 21:03 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
#blender screenshot of stone assets sitting between some dirt and water

#blender screenshot of stone assets sitting between some dirt and water

Low poly game-ready fbx version of the first cobblestone (9 more to go!)

This was my first successful dance with retopology

01.01.2026 20:42 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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'From Above' A different perspective for me today. A misty sunrise from Glastonbury Tor. It was bitterly cold but very still.

31.12.2025 11:03 โ€” ๐Ÿ‘ 272    ๐Ÿ” 29    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
#blender screenshot of 10 flat cobblestone assets

#blender screenshot of 10 flat cobblestone assets

Stone update

27.12.2025 22:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
screenshot of a stone created and rendered in #blender
#b3d #gameart #environmentart

screenshot of a stone created and rendered in #blender #b3d #gameart #environmentart

Got the geo node rock creator and procedural texture all set up today - tomorrow I'll make about a dozen different flat rocks to create a nice cobblestone road

26.12.2025 05:28 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
screenshot of water and dirt textures, procedurally created and then rendered in #blender #b3d #gameart #indiedev #environmentart

screenshot of water and dirt textures, procedurally created and then rendered in #blender #b3d #gameart #indiedev #environmentart

playing with some water and dirt textures in blender

25.12.2025 03:57 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Feed highlights
(Not my pics or work, apologies for lack of proper credits/alts)

20.12.2025 21:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Saw 3 ladybugs today..
Not sure what that means, but seems significant somehow

18.12.2025 23:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

thank you! It's taking way longer than anticipated.. but we're getting there.

Working up courage to tackle these knotwork lines next

17.12.2025 17:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
wireframe of a garden basin being created in #blender

#gameart #gamedev #indiedev #3dart #noai

wireframe of a garden basin being created in #blender #gameart #gamedev #indiedev #3dart #noai

progress peek

17.12.2025 17:19 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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finally picked an object to make, here's to a day of learning and practice

15.12.2025 19:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
photograph of fitted woven socks, with pointy toes. They are not stretchy tubes of knit, but stiff fabric contouring the leg below knee as closely as possible with hard sewn seams

photograph of fitted woven socks, with pointy toes. They are not stretchy tubes of knit, but stiff fabric contouring the leg below knee as closely as possible with hard sewn seams

Cold enough today I put on some garb socks from my old #sewing days...
No, this fabric does NOT stretch, they're tailored via historical means. If I were less lazy I'd add the calf ties, but for now they are held warmly by sweatpants.

15.12.2025 18:30 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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une autre ptite anim 2D que j'ai fait y a longtemps mais que j'aime toujours
(j'aime les piafs)
#animation #2Danimation #bird

23.10.2024 16:52 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Anders Andersen-Lundby
(Danish, 1840 - 1923)

Snow-covered forest road in moonlight

1874

Oil on canvas

30ร—22 cm
#art #painting #artist #BlueSkyArt

14.12.2025 09:58 โ€” ๐Ÿ‘ 104    ๐Ÿ” 14    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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