Every so often I check back into No Man's Sky.. currently doing the expedition.
Main thought: does this new car really not have headlights??
@nephrendil.bsky.social
Seeker of peace, nature, beauty, and art. Hobbyist foliage and environmental artist <using Blender & Krita, formerly Dreams>
Every so often I check back into No Man's Sky.. currently doing the expedition.
Main thought: does this new car really not have headlights??
screenshot of a brick material being created in Blender #b3d #geometrynodes
Sneak peek at brick progress.. Started with following the lovely UV Grid tutorial series by @nodesandnoodles.bsky.social - then worked in some procedural displacement texture for stone variation.. Lots left to experiment with and resolve.
21.02.2026 16:08 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Need new background music in your life? Search Spotify for the album Endure, by Painted Water
My dear friend is quite talented, and deserves more listeners.
(Dreamers will remember him as IansaneArtist - he's mostly composing these days)
screenshot of 12 bricks stacked in a square, 6 on each side. They'll be used as an atlas in a geometry node setup for Blender
Still making (very slow) progress with the cobblestones, but I needed a quick break.
Painted some 2k bricks in Krita tonight, will be doing an elaborate node setup for them.
Drink water, y'all.
Actual water
Coffee and tea are not enough for your kidneys
Essentially all of the combat encounters were against inanimate filth: dust motes, unfolded laundry, wrinkled blankets, and so forth. Deeper layers of the White Tower had harder encounters, and it was regular fighting and leveling as per game usual.
I do think it could be done visually and be fun
Been listening to all of Wheel of Time on audiobook (again - have both read & listened to all 14 multiple times before).
In early internet days, I used to play (and build for) a MUD called As the Wheel Weaves. Occasionally I think about making a graphic version of their novice chore fighting system
The mageochondria is the powerhouse of the party
03.02.2026 15:47 โ ๐ 62 ๐ 4 ๐ฌ 4 ๐ 0Meme reading: Morrowind. Every time you mention it, someone will reinstall it
27.01.2026 18:14 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0#blender screenshot of cobblestones in dirt #b3d #environmentart #indiedev #gamedev #3dart
Progress update on my cobblestone road material
Geo scattering failed me here, or more likely I just suck too much at math for this particular problem, so having to arrange all these rocks by hand like a real stone mason.
Props to those who do this in real life.
screenshot of a cloudy sky, fully coded and rendered in Blender #b3d
End result of my procedural cloud experiments - quite happy with this, it looks lovely in full 3D as well, with full gradient effects visible.
Back to playing with stones, now that the sky is fixed.
blender screenshot of a rough skybox test using only texture and color nodes (no volumes, no hdri)
Figured out where the sky texture geo node tab was hiding... many hours of playing with procedural clouds.
22.01.2026 16:07 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0Daaaamn that looks amazing O.O
19.01.2026 19:08 โ ๐ 30 ๐ 1 ๐ฌ 1 ๐ 0Screenshot of 2 stone assets in #blender #b3d #gamedev
Last time you'll see these rocks (and their future 8 companions) until they go into full cobblestone material scattering
Managed to get a fair bit of depth and detail, they're low poly and sharing bake maps.
Postcard from UV Hell, I'll be here for a good while
07.01.2026 03:55 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0My new demoreel for 2026 featuring work from Blender created over the last few years. I'm looking for work and willing to travel almost anywhere. Please repost!
#Blender #VFX #Animation #Bluesky #Promosky #Art #ProcGen #LookingForWork
FidelDestro@Proton .me
#blender screenshot of a rock asset in high and low poly forms, with wireframes also shown #b3d #gameart #gamedev
More practice with the high-to-low poly pipeline.. getting better
03.01.2026 21:03 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0#blender screenshot of stone assets sitting between some dirt and water
Low poly game-ready fbx version of the first cobblestone (9 more to go!)
This was my first successful dance with retopology
'From Above' A different perspective for me today. A misty sunrise from Glastonbury Tor. It was bitterly cold but very still.
31.12.2025 11:03 โ ๐ 272 ๐ 29 ๐ฌ 3 ๐ 1#blender screenshot of 10 flat cobblestone assets
Stone update
27.12.2025 22:59 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0screenshot of a stone created and rendered in #blender #b3d #gameart #environmentart
Got the geo node rock creator and procedural texture all set up today - tomorrow I'll make about a dozen different flat rocks to create a nice cobblestone road
26.12.2025 05:28 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 0screenshot of water and dirt textures, procedurally created and then rendered in #blender #b3d #gameart #indiedev #environmentart
playing with some water and dirt textures in blender
25.12.2025 03:57 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0Feed highlights
(Not my pics or work, apologies for lack of proper credits/alts)
Saw 3 ladybugs today..
Not sure what that means, but seems significant somehow
thank you! It's taking way longer than anticipated.. but we're getting there.
Working up courage to tackle these knotwork lines next
wireframe of a garden basin being created in #blender #gameart #gamedev #indiedev #3dart #noai
progress peek
17.12.2025 17:19 โ ๐ 7 ๐ 1 ๐ฌ 2 ๐ 0finally picked an object to make, here's to a day of learning and practice
15.12.2025 19:48 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0photograph of fitted woven socks, with pointy toes. They are not stretchy tubes of knit, but stiff fabric contouring the leg below knee as closely as possible with hard sewn seams
Cold enough today I put on some garb socks from my old #sewing days...
No, this fabric does NOT stretch, they're tailored via historical means. If I were less lazy I'd add the calf ties, but for now they are held warmly by sweatpants.
une autre ptite anim 2D que j'ai fait y a longtemps mais que j'aime toujours
(j'aime les piafs)
#animation #2Danimation #bird
Anders Andersen-Lundby
(Danish, 1840 - 1923)
Snow-covered forest road in moonlight
1874
Oil on canvas
30ร22 cm
#art #painting #artist #BlueSkyArt