I like to imagine the red one isn't actually going anywhere
29.01.2026 07:21 — 👍 1 🔁 0 💬 0 📌 0@h4724.bsky.social
I make Quake levels and sometimes other stuff the numbers don't mean anything.
I like to imagine the red one isn't actually going anywhere
29.01.2026 07:21 — 👍 1 🔁 0 💬 0 📌 0There's always a way to forget.
28.01.2026 07:53 — 👍 2 🔁 0 💬 0 📌 0the difference made by having more than one funny little noise when you jump / hit the ground is unreasonably large
26.01.2026 13:33 — 👍 1 🔁 0 💬 0 📌 0So I played Iris for TDM, which in Quake terms gave a comparable experience to The Forgotten Sepulcher: huge, beautiful, easy to spend hours getting lost in secrets, but still fairly straightforward on the critical path. Lots to discover, or miss entirely. My final time was over 6 and a half hours.
26.01.2026 06:23 — 👍 1 🔁 0 💬 0 📌 0I'd probably seen it before, but I can't believe I only just discovered @thiefguild.com. I'd been complaining for ages that sorting through all the Dark Mod missions was overwhelming, and I didn't even know where to start with T1/T2 FMs after The Black Parade. Turns out it's all on one site!
26.01.2026 06:23 — 👍 4 🔁 0 💬 2 📌 0I'm so down for a suzysode
26.01.2026 05:01 — 👍 0 🔁 0 💬 0 📌 0Abstract forms in concrete, more sculptural than architectural: surfaces converge at odd angles, and pieces seem to meld into each other. A floodlight above casts stark shadows. Below, concrete stairs and walkways meet at various angles.
A view from the walkway below. A thick gate blocks the way forwards. A glimpse of the tiered structure can be caught.
A dilapidated utility area with a very long drop below. Metal catwalks overloaded with blue storage crates have bent and given way, and an embedded ladder has many rungs missing. Cage lights do little to hold back the darkness. More pipes.
A secluded area. A lowercase letter "h" has been spray-painted on the wall in red and white illuminated manuscript style. The red spray-can still lies on its side in a pool of paint. Spare concrete paving tiles and more crates are gathered to the side.
More screenshots. Graffiti texture by @ptoing.bsky.social
26.01.2026 04:44 — 👍 24 🔁 3 💬 0 📌 0Video game screenshot from Quake Brutalist Jam III. An underground level of a sunlit enclosed courtyard. Everything is made of concrete and hanging vines are visible.
The ground level of the same courtyard. A multi-tiered bunker-like structure with angular shapes stands in the middle, above the pit. Soldiers stand guard.
A much bleaker scene; the cavernous interior of some sort of megastructure. Bluish fog wraps around a tiered structure and hints at the forms of distant pipes. No sky is visible.
A substructure, reminiscent of a parking garage, but with unclear purpose. Short flights of stairs connect several levels lit by regularly-spaced overhead flourescent lights, and there are various sizes of blue storage containers in the background.
My map for Quake Brutalist Jam III: The Smell of Sunshine.
26.01.2026 04:44 — 👍 204 🔁 43 💬 7 📌 2very short quake edit
video format copied from a minecraft edit by Pyrothmatic
music: C418 - Blind Spots
Definitely one of the prettiest maps in the pack. I still love your screenshot composition.
23.01.2026 00:04 — 👍 1 🔁 0 💬 0 📌 0The "Holy Shit Two Cakes!" meme, except 'cakes' has been crudely edited to become 'quakes'
20.01.2026 09:42 — 👍 23 🔁 1 💬 1 📌 0QBJ3 has been updated!
lots of map fixes and updates, and weapon tweaks.
go grab it!
www.slipseer.com/index.php?re...
Can't wait to play this once it comes out of early access... Whenever that is, I'll be there.
18.01.2026 23:06 — 👍 0 🔁 0 💬 0 📌 0some screenshots of my map for Quake Brutalist Jam 3. go check it out, there are tons of maps and there's even a standalone version of the mod if you don't have #quake !
www.slipseer.com/index.php?re...
#qbj3 #leveldesign #trenchbroom