@evangelia-f.bsky.social
22.01.2025 13:00 — 👍 1 🔁 0 💬 0 📌 0
It was always a point of pride, when you deemed my placeholder images good enough to keep :)
16.11.2024 09:50 — 👍 1 🔁 0 💬 1 📌 0
Great list. Managed to locate a lot of current and former co-workers. Thanks :)
15.11.2024 08:35 — 👍 1 🔁 0 💬 0 📌 0
Author: Children of Time, Shadows of the Apt, Final Architecture, City of Last Chances and others. adriantchaikovsky.com
Game designer. I post a lot of brunch photos. she/her.
I do standup and also write all manner of things. At the moment I'm very much doing this: @murderbastard.bsky.social
…although it’s mostly Rob these days.
We love games - it's that simple. We're dedicated to creating amazing games while fostering a remarkable work culture. Right now we're working on our first title - A medieval sandbox with awesome combat!!
Double dumb-ass on you. (And so fourth)
#AltText enthusiast. Also on mastodon, formerly on twitter. Other similar accounts are not me.
Cosmologist, pilot, author, connoisseur of cosmic catastrophes. TEDFellow, CIFAR Azrieli Global Scholar. Domain verified through my personal astrokatie.com website. She/her. Dr.
Personal account; not speaking for employer or anyone else.
Dad, dad again, and making art to sell games for IO Interactive. Also like drawing.
QA/AI Dialogue Specialist at IO Interactive
I like beer, coffee, video games and football.
They/Them | Senior Level Designer | Prev IO Interactive, BioShock 4, AC Valhalla and Odyssey | @EvangeliaFa on the bird app | Picrew by mischa.makowka
Studio Manager at IO Interactive Malmö |
Principal Technical Artist at Io-Interactive - Project Fantasy
Ex Tech Artist /Environment Artist at Unity, Environment Artist at Io-Interactive
Technical Art Director, Stealth Mode
23 years in games.
Dane, living in Sweden.
Formerly
Unity Technologies : FPS Sample, Megacity & DOTS.
Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
Product & Tool UX Designer, Freelance Workflow Consultant @ https://rystorm.com/
Previously Hytale, Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
Gets really excited about workflows.
Senior Technical Game Designer @ Astrid Entertainment | Previously Sumo Digital, IOI, PlayStation and Avalanche Studios | She/Her 🇳🇱🇬🇧🇸🇪🏳️🌈
I just checked my twitter bio, and it still says I'm a student lmao.
Game developer in the daytime, game dev in the evenings. I thought I had hobbies I could write down here, oh god.
Marketing Manager @iointeractive | ex @bloodhunt | My tweets are my own | Partner by @Twitch | Samir@combatglue.com
Indie Games Developer making stuff!
Technical Designer at IO Interactive 🦆
Making Devlogs on YouTube
Opinions are my own.
Programmer at Mi'pu'mi Games