Alright, due to popular demand, let's start talking about the
๐ถ Beasts with the fur (with the fur) ๐ถ
in โจHERDLING โจ
Here's a ๐งต with the process and tech behind the fur on our fluffy Calicorns:
@lucsweersvfx.bsky.social
Technical Artist & VFX Artist (Contractor @Silkroad Studios) Open to Work (Contract, Part-Time or Full-time)
Alright, due to popular demand, let's start talking about the
๐ถ Beasts with the fur (with the fur) ๐ถ
in โจHERDLING โจ
Here's a ๐งต with the process and tech behind the fur on our fluffy Calicorns:
The thumbnail for the posts, depicting a Magic the Gathering Card called Sol Ring with a foil shader applied.
I've been experimenting lately with a Foil Shader, for those interested, you can read more about it here on ArtStation:
www.artstation.com/artwork/mAPbb9
or on LinkedIn:
www.linkedin.com/pulse/foil-shader-experimentation-luc-sweers-avoqe
The thumbnail for the posts, depicting a Magic the Gathering Card called Sol Ring with a foil shader applied.
I've been experimenting lately with a Foil Shader, for those interested, you can read more about it here on ArtStation:
www.artstation.com/artwork/mAPbb9
or on LinkedIn:
www.linkedin.com/pulse/foil-shader-experimentation-luc-sweers-avoqe
It might be worth looking at FlowGraph (from MothCocoon)! You can create custom nodes for the editor and fully dictate how it progresses. Should give a nice overview, I've used it before on a few projects and like it a lot!
13.05.2025 13:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Not really, no. It still allows your child components to have their own transforms, so it shouldn't cause any issues!
25.04.2025 08:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0You can swap the scene root for a billboard component! That'll achieve the effect you want :)
If you drag the billboard component into the scene root, you'll be able to set it as the root, and then just delete the old scene component.
I hope you'll feel better soon, Kate! ๐
15.04.2025 00:11 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0To showcase some of the features that were added in UE5.5, I've created a custom tool, fully in blueprints, that mimics the District Painting tool in Cities: Skylines.
You can read more about it here:
www.linkedin.com/pulse/beauty...
#techart #gamedev #unrealengine
For this #VFXFriday I'd like to share my latest project, "Tidal Ascendance", inspired by the Shaman class in World of Warcraft. Made for the @vfxapprentice.bsky.social Portfolio Bootcamp, led by Kees Klop (SmearKees).
View the whole project here:
www.artstation.com/artwork/Gv9PmB
You got this! If it helps, don't be ashamed to take notes on what you're doing, and commenting your work; it's a great habit! And will make it easier to digest!
24.03.2025 23:41 โ ๐ 4 ๐ 0 ๐ฌ 2 ๐ 0To showcase some of the features that were added in UE5.5, I've created a custom tool, fully in blueprints, that mimics the District Painting tool in Cities: Skylines.
You can read more about it here:
www.linkedin.com/pulse/beauty...
#techart #gamedev #unrealengine
Absolutely! I'm currently just finishing up a few things so I can post and display what you can do with the new Scriptable Tools system, in combination with Niagara and HLSL ๐
But of course! My DMs should be open (I think at least, couldn't find a setting to change it?) whenever you want some help!
Wonderful to see you learning Blueprints!
Feel free to let me know if you need some help with certain aspects, always happy to help out!
I'm going to start this sequence of posts of recent FX I've made during the VFXA Portfolio Bootcamp with the first assignment; a waterfall. There are some things I'd change if I would redo it, but overall, I'm very happy with the result!
View the full effect here:
www.artstation.com/artwork/lGyGJO
Next on the line I made this exploding crystal sphere. The main challenge I set myself was creating it all in a single Niagara system, including all animated assets. I had a lot less time for this one, but I'm still proud of it!
You can look at the effect here:
www.artstation.com/artwork/5WZWmz
The last one, for now, is this Crystal Scythe technique I made based on a concept I've made that's heavily inspired by TemTem, as my mentor is Kees Klop for this bootcamp.
Looking forward to sharing more later!
Take a look at the full effect here:
www.artstation.com/artwork/mA0zJv
For this #VFXFriday I'd like to share my latest project, "Tidal Ascendance", inspired by the Shaman class in World of Warcraft. Made for the @vfxapprentice.bsky.social Portfolio Bootcamp, led by Kees Klop (SmearKees).
View the whole project here:
www.artstation.com/artwork/Gv9PmB
The last one, for now, is this Crystal Scythe technique I made based on a concept I've made that's heavily inspired by TemTem, as my mentor is Kees Klop for this bootcamp.
Looking forward to sharing more later!
Take a look at the full effect here:
www.artstation.com/artwork/mA0zJv
Next on the line I made this exploding crystal sphere. The main challenge I set myself was creating it all in a single Niagara system, including all animated assets. I had a lot less time for this one, but I'm still proud of it!
You can look at the effect here:
www.artstation.com/artwork/5WZWmz
I'm going to start this sequence of posts of recent FX I've made during the VFXA Portfolio Bootcamp with the first assignment; a waterfall. There are some things I'd change if I would redo it, but overall, I'm very happy with the result!
View the full effect here:
www.artstation.com/artwork/lGyGJO
Hey! Big fan here :) Haven't posted yet here, but will start to do so soon!
05.01.2025 08:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Tip on planning video games
Here is a collection of stuff I learned over the years about direction and production of games ๐งญ
These worked for me, hopefully it can inspire or be useful to you.
Thread with #gamedev tips starts here 1/
๐งต
Thank you for making this amazing pack!
Wrapping up a few things before I'm going to start posting VFX and Tech Art stuff here as well in case there are some more spots available :)
Subtitles arenโt just for deaf or hard of hearing players. Theyโre important for players in loud environments (who canโt use headphones), non-native speakers who rely on text to follow dialogue, and many neurodivergent folks who struggle to focus or process audio quickly. Just to mention few.
01.12.2024 11:55 โ ๐ 22484 ๐ 2827 ๐ฌ 694 ๐ 241The intro title shot from the PS3 game Journey. This is from the finished game. The title "Journey" is displayed above a distant mountain, with the player character seeing it from atop a sand dune.
The intro title shot from a work in progress version of Journey. The title's font is different, the composition is asymmetrical, and the distant mountain is not as tall as the final version.
My initial sketch for the title shot for the game Journey. A simple, small line drawing featuring the player character in the foreground and the mountain in the distance.
10th anniversary Journey thread, recreated:
I was the art director of thatgamecompany's Journey. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped.