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ANIMA LOOP

@animaloop.bsky.social

An indie game being made by 2 european peeps. Out in the coming months, for Android first (the rest afterwards)

478 Followers  |  818 Following  |  87 Posts  |  Joined: 18.11.2024  |  1.7982

Latest posts by animaloop.bsky.social on Bluesky

Thank you thank you ๐Ÿ™

15.01.2026 13:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#newgames #gamingtrends #indiegames #gamingtips #videogaming #gamedev #indiedev #gamestudio #gamecommunity #gamerlife

11.01.2026 09:41 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This sparked a lot of discussions on tiktok, I wonder how will you react...
#gamergirl #girlgaming #girl #gaming #gamer

09.01.2026 11:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Anima Loop is a reaction to my time in the shadier parts of the industry - curious to know how you feel about this life transition!

I've been posting on tiktok lately, but should I post here too?

#gamedev #games #gaming #mystory #indiegame #indiedev

08.01.2026 12:49 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Magnetic"
for(float i,z,d,l;i++<6e1;o+=vec4(l,2,z,1)/d/l/z){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=p-.9*p.xzy;p.z+=5.;
for(d=1.;d++<9.;a+=sin(round(a*d).yzx+t)/d);z+=d=length(vec4(sin(a*a)*.3,cos((l=length(p))/.3)))/6.;}
o=tanh(o*o/1e6);

01.10.2025 16:26 โ€” ๐Ÿ‘ 78    ๐Ÿ” 11    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Please don't ๐Ÿฅฒ

19.09.2025 09:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Fragments"
vec3 p;
for(float i,z,f;i++<3e1;z+=f=.003+abs(length(p.xy)-5.+dot(cos(p),sin(p).yzx))/8.,o+=(1.+sin(i*.3+z+t+vec4(6,1,2,0)))/f)
for(p=z*normalize(FC.rgb*2.-r.xyy),p.z-=t,f=1.;f++<6.;p+=sin(round(p.yxz*PI2)/PI*f)/f);
o=tanh(o/1e3);

04.09.2025 15:08 โ€” ๐Ÿ‘ 166    ๐Ÿ” 25    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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After a lot of time spent this weekend, the system is almost completely functional.

It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state.

In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.

#CherubDev #UE5 #GameDev

02.09.2025 08:38 โ€” ๐Ÿ‘ 3782    ๐Ÿ” 889    ๐Ÿ’ฌ 101    ๐Ÿ“Œ 19
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Some shaders and tools Iโ€™ve created while writing technical art books with Unity ๐Ÿ™‚

#unity3d #indiedev #gamedev

26.08.2025 08:36 โ€” ๐Ÿ‘ 1235    ๐Ÿ” 131    ๐Ÿ’ฌ 30    ๐Ÿ“Œ 4

maybe a hot take but they shouldn't let you become a ceo unless you can do everybody else's job at the company you work at. i really think it should be THAT hard.

21.08.2025 14:48 โ€” ๐Ÿ‘ 1792    ๐Ÿ” 173    ๐Ÿ’ฌ 100    ๐Ÿ“Œ 21
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"Sonata"
vec3 s,c,p;
for(float i,z,f;i++<3e1;p+=c,z+=f=abs(p.y+7.)*.5+.2,o+=vec4(1,2,4,1)/f/(z*.3+p*p).x)
for(c=p=z*(2.*FC.rgb-r.xyy)/r.y,p.x*=f=s.y=.3;f++<3.;p+=cos(p.yzx*f+z+t)/f);
o=tanh(.1*o/length((c/p.z+s).xy));

20.08.2025 14:46 โ€” ๐Ÿ‘ 69    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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"Ash"
vec3 p;for(float i,z,f;i++<1e2;z+=f=.02+.1*max(f=5.-.2*z-max(p,-p*.4).y,-f*.5),o+=f/z)for(p=z*normalize(FC.rgb*2.-r.xyy),p.x*=f=.5;f++<9.;p+=sin(p.yzx*f-t/4.)/f);o=smoothstep(4.,7.,o/vec4(.7,.8,1,1));

18.08.2025 13:34 โ€” ๐Ÿ‘ 38    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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"Vapor 2"
vec3 p;
for(float i,z,f;i++<1e2;o+=sin(p.y-t+vec4(6,1,2,3))*f+f){p=z*normalize(FC.rgb*2.-r.xyy);
for(f=1.;f++<9.;p+=sin(p.zxy*f+f-t)/f);
z+=f=.01+.1*abs(dot(sin(p*.7),cos(p).yzx));}
o=tanh(o*o/1e2);

17.08.2025 00:57 โ€” ๐Ÿ‘ 72    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"Venom" in just 148 chars:
vec3 p;
for(float i,z,f;i++<1e2;z+=f=.2*abs(dot(cos(p*.5),sin(p).yzx)),o+=.1*f)
for(p=z*normalize(FC.rgb*2.-r.xyy),f=1.;f++<9.;p+=sin(p.zxy*f-z-t)/f);

15.08.2025 16:33 โ€” ๐Ÿ‘ 40    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"Horizon"
vec3 c,p;for(float i,z=.1,f;i++<1e2;o+=vec4(9,4,2,0)/f/length(c.xy/z)){p=c=z*normalize(FC.rgb*2.-r.xyy);for(p.x*=f=.6;f++<9.;p+=sin(p.yzx*f+.5*z-t/4.)/f);z+=f=.03+.1*max(f=6.-.2*z+min(f=(p+c).y,-f*.2),-f*.6);}o=tanh(o*o/9e8);

16.08.2025 16:20 โ€” ๐Ÿ‘ 114    ๐Ÿ” 17    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0
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playstation legends ! ๐Ÿ’œโœจ

#psx #lowpoly

06.08.2025 20:23 โ€” ๐Ÿ‘ 9110    ๐Ÿ” 2627    ๐Ÿ’ฌ 55    ๐Ÿ“Œ 10
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โœจ Todayโ€™s video is a tip for getting a kind of โ€˜fake prismatic glassโ€™ effect in Blender.
youtu.be/njUOgdse-CE
#b3d #blender

05.08.2025 11:48 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A little messing about with particles.
#Blender #GeometryNodes #MotionGraphics

31.07.2025 04:57 โ€” ๐Ÿ‘ 31    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Radial"
vec2 p=FC.xy-r*.5;for(float i,a;i++<7.;o+=.02/(max(a=length(p)/r.y-i*i/5e1,-a*4.)+2./r.y)*smoothstep(0.,.6,cos(a=atan(p.y,p.x)*3.+t*sin(i*i)+i*i))*(1.+sin(a-i+vec4(0,.2,.5,0))));o=tanh(o);

29.07.2025 22:51 โ€” ๐Ÿ‘ 142    ๐Ÿ” 11    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿ“ท Finally found the time to further customize the tiles.๐Ÿ“ท
Tiny Kingdoms is a peaceful building game where you draw packs of cards to place new tiles and grow your kingdom.
#gamedev #unity #indiedev

27.07.2025 21:20 โ€” ๐Ÿ‘ 24    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Image saying "just make it first" with an early prototype screenshot of Demon Tides followed by a "you can make it good later" and almost recent screenshot.

Image saying "just make it first" with an early prototype screenshot of Demon Tides followed by a "you can make it good later" and almost recent screenshot.

Some of you will now argue it was always good, I just know it.

26.07.2025 04:52 โ€” ๐Ÿ‘ 1133    ๐Ÿ” 196    ๐Ÿ’ฌ 23    ๐Ÿ“Œ 5
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If you're new here, you might be wondering what it is that I am posting, the strange formulas (where do they come from?) and videos.
Here's a brief explanation of what I am doing:

23.07.2025 18:13 โ€” ๐Ÿ‘ 63    ๐Ÿ” 12    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1

As a fan and a newb, are these compatible with game engines in some way? What would be your high level approach to replicate similar shaders in one? I noticed in unity there's a specific language for shaders but I have a feeling it's a different one?

23.07.2025 18:26 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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A tempest. I should add a teapot.

21.07.2025 20:01 โ€” ๐Ÿ‘ 27    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Holy shit how

21.07.2025 23:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Damn, that's interesting. Way lower user count but still comparable?
Anyways, glad you're here.

17.07.2025 09:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"Network"
vec3 p,v;for(float i,z,d;i++<5e1;o.rgb+=(v+1.5)/d/z)p=z*normalize(FC.rgb*2.-r.xyy)-9.,p.z-=t/.1,z+=d=.3*length(min(v=cos(p+sin(p*4.-t/.3)),v.yzx)+1.)+max(d=3.-dot(cos(p+=sin(p)*.1-.9*p),sin(p).yzx)/.4,-d*.3);o=tanh(.1*o);

16.07.2025 20:47 โ€” ๐Ÿ‘ 81    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"Dust"
vec3 p;for(float i,z,d;i++<2e1;o+=(cos(p.y/(.1+.05*z)+vec4(6,5,4,0))+1.)*d/z/7.)p=z*normalize(FC.rgb*2.-r.xyy),p.x-=t,p.xy*=.4,z+=d=(dot(cos(p/.6),sin(p+sin(p*7.)/4.).zyx)*.4+p.y/.7+.7);o=tanh(o*o);

12.07.2025 22:22 โ€” ๐Ÿ‘ 51    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Damn that's a sexy ass rig

11.07.2025 05:43 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is kind of random, but taking a glance at your work, I think this piece might interest you.

06.07.2025 05:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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