The clouds look fantastic
11.12.2025 15:52 β π 2 π 0 π¬ 0 π 0@jason.today.bsky.social
https://jason.today https://youtube.com/@_jason_today
The clouds look fantastic
11.12.2025 15:52 β π 2 π 0 π¬ 0 π 0What is the appropriate age to watch "the end of the world"? Ebaum's world was wonderous
24.11.2025 00:35 β π 0 π 0 π¬ 0 π 0tfw you spend more time on it than the total watch time
06.09.2025 16:53 β π 2 π 0 π¬ 0 π 0I made my first game dev YouTube video about a game I made. youtu.be/RMcrB_NhMSs
#screenshotsaturday #gamedev #indiedev #godot
The physical examples add so much to this. Such as good idea. The whole video is incredible work as always.
16.08.2025 17:25 β π 4 π 0 π¬ 1 π 0I'm improving... sqrz.app
09.08.2025 01:37 β π 0 π 0 π¬ 0 π 0#gmtk progress...
π Sound on!
Playable here: jsonm.itch.io/sqrz
Let me know if you beat my high score.
You built this a month early
03.08.2025 00:00 β π 1 π 0 π¬ 0 π 0Looking great- big fan of the snkrx aesthetic
02.08.2025 23:14 β π 1 π 0 π¬ 1 π 0I'm a serial "git add -p" user. (Micro-review before every commit is super healthy imo).
I made an alias a while ago I use frequently, which let's you choose (via fzf) the file you care about first.
af => !f() { git add -p $(git diff --name-only | fzf); }; f
Taking the time to learn, build, and write yourself, instead of having AI do it for you, is about to become a career hack.
15.07.2025 19:03 β π 1 π 0 π¬ 0 π 0What did you use to visualize the dependency graph? Looks really nice!
30.04.2025 18:23 β π 1 π 0 π¬ 1 π 0video compression kind of destroyed it - you can render a video for yourself using ffmpeg wasm here (or if you have a nice gpu you can just play it) -> jasonjmcghee.github.io/mation/
28.04.2025 05:32 β π 0 π 0 π¬ 0 π 0Been working on an animation tool where multipass shaders are first class citizens.
This is a path tracing gi shader that uses jump flood and distance field for circle marching.
The little windows give a glimpse of how it's working under the hood (jump flood and distance field).
I opened sourced my love2d live coding lsp github.com/jasonjmcghee...
10.04.2025 04:31 β π 4 π 0 π¬ 1 π 0Had much less free time than usual over the last few months so I've been quiet here, but had some time yesterday and put together a radiance cascades ASCII renderer for traditional roguelikes as per a request from a user in the discord.
All the code is non-minified etc.
jason.today/ascii-dungeon
Sneak peek
25.12.2024 06:26 β π 3 π 0 π¬ 0 π 0I had no idea what was causing this, but life has dramatically improved. You can disable predictive text- it's a keyboard setting on macos. Maybe I'm the only one that didn't know that...
07.12.2024 19:25 β π 1 π 0 π¬ 0 π 0The raymarched water looks incredible. Fantastic stuff, as always.
06.12.2024 17:12 β π 2 π 0 π¬ 0 π 0Miette - I linked the repo (which has some extra features) in another comment!
03.12.2024 00:02 β π 1 π 0 π¬ 0 π 0Here's the code if interested!
github.com/jasonjmcghee...
Incremental tree-sitter + Cranelift JIT for a wildly over-engineered real-time basic calculator.
02.12.2024 00:30 β π 4 π 0 π¬ 3 π 0Best I can do
01.12.2024 07:42 β π 1 π 0 π¬ 1 π 0Experimented with "evaluate selected code in-place" and (and undo/redo from the running window). the result is that i can use code (like the mouse position) and evaluate it to place (or re-place) things.
If it's too small to see - "placing it" converts the variables to the evaluated numeric form.
Looks like it's fairly rough- no specular / rather diffuse. Desaturated colors, film grain, and a subtle cell noise / voronoi texture. If that's the look you want I think you're pretty close
24.11.2024 22:05 β π 0 π 0 π¬ 1 π 0Whether or not it was what you were going for, you nailed the plastic look / feel. It's pretty cool.
24.11.2024 18:37 β π 2 π 0 π¬ 1 π 0Here's what it looks like from my perspective (with a different example and an old overflow bug)
24.11.2024 18:24 β π 0 π 0 π¬ 1 π 0Made an in-app code presenter for my live playground, synced with vs code, works across files - no more hand-animating code blocks. (i'm using a color palette picker here to change sky radiance tint)
24.11.2024 18:24 β π 0 π 0 π¬ 1 π 0It's got room for improvement
19.11.2024 20:35 β π 0 π 0 π¬ 0 π 0