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@jason.today.bsky.social

https://jason.today https://youtube.com/@_jason_today

116 Followers  |  54 Following  |  42 Posts  |  Joined: 11.11.2024  |  2.0514

Latest posts by jason.today on Bluesky


The clouds look fantastic

11.12.2025 15:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What is the appropriate age to watch "the end of the world"? Ebaum's world was wonderous

24.11.2025 00:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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tfw you spend more time on it than the total watch time

06.09.2025 16:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Making a game that's fun for longer than it takes to build it
YouTube video by jason today Making a game that's fun for longer than it takes to build it

I made my first game dev YouTube video about a game I made. youtu.be/RMcrB_NhMSs

#screenshotsaturday #gamedev #indiedev #godot

31.08.2025 04:16 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

The physical examples add so much to this. Such as good idea. The whole video is incredible work as always.

16.08.2025 17:25 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I'm improving... sqrz.app

09.08.2025 01:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#gmtk progress...

πŸ”‰ Sound on!

Playable here: jsonm.itch.io/sqrz

Let me know if you beat my high score.

03.08.2025 04:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You built this a month early

03.08.2025 00:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Looking great- big fan of the snkrx aesthetic

02.08.2025 23:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm a serial "git add -p" user. (Micro-review before every commit is super healthy imo).

I made an alias a while ago I use frequently, which let's you choose (via fzf) the file you care about first.

af => !f() { git add -p $(git diff --name-only | fzf); }; f

18.07.2025 15:20 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Taking the time to learn, build, and write yourself, instead of having AI do it for you, is about to become a career hack.

15.07.2025 19:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Node Modules Inspector Visualize your node_modules, inspect dependencies, and more.

Ah node-modules.dev/graph

30.04.2025 18:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What did you use to visualize the dependency graph? Looks really nice!

30.04.2025 18:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Animation

video compression kind of destroyed it - you can render a video for yourself using ffmpeg wasm here (or if you have a nice gpu you can just play it) -> jasonjmcghee.github.io/mation/

28.04.2025 05:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Been working on an animation tool where multipass shaders are first class citizens.

This is a path tracing gi shader that uses jump flood and distance field for circle marching.

The little windows give a glimpse of how it's working under the hood (jump flood and distance field).

28.04.2025 05:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I opened sourced my love2d live coding lsp github.com/jasonjmcghee...

10.04.2025 04:31 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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ASCII Dungeon Renderer with GI A globally illuminated ASCII dungeon renderer

Had much less free time than usual over the last few months so I've been quiet here, but had some time yesterday and put together a radiance cascades ASCII renderer for traditional roguelikes as per a request from a user in the discord.

All the code is non-minified etc.

jason.today/ascii-dungeon

30.03.2025 15:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Sneak peek

25.12.2024 06:26 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I had no idea what was causing this, but life has dramatically improved. You can disable predictive text- it's a keyboard setting on macos. Maybe I'm the only one that didn't know that...

07.12.2024 19:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The raymarched water looks incredible. Fantastic stuff, as always.

06.12.2024 17:12 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Miette - I linked the repo (which has some extra features) in another comment!

03.12.2024 00:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
GitHub - jasonjmcghee/basic-treesitter-cranelift-jit: A basic tree-sitter + cranelift jit example A basic tree-sitter + cranelift jit example. Contribute to jasonjmcghee/basic-treesitter-cranelift-jit development by creating an account on GitHub.

Here's the code if interested!

github.com/jasonjmcghee...

02.12.2024 16:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Incremental tree-sitter + Cranelift JIT for a wildly over-engineered real-time basic calculator.

02.12.2024 00:30 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0
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Best I can do

01.12.2024 07:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Experimented with "evaluate selected code in-place" and (and undo/redo from the running window). the result is that i can use code (like the mouse position) and evaluate it to place (or re-place) things.

If it's too small to see - "placing it" converts the variables to the evaluated numeric form.

26.11.2024 05:43 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Looks like it's fairly rough- no specular / rather diffuse. Desaturated colors, film grain, and a subtle cell noise / voronoi texture. If that's the look you want I think you're pretty close

24.11.2024 22:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Whether or not it was what you were going for, you nailed the plastic look / feel. It's pretty cool.

24.11.2024 18:37 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Here's what it looks like from my perspective (with a different example and an old overflow bug)

24.11.2024 18:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Made an in-app code presenter for my live playground, synced with vs code, works across files - no more hand-animating code blocks. (i'm using a color palette picker here to change sky radiance tint)

24.11.2024 18:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It's got room for improvement

19.11.2024 20:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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