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Tom Brien

@tombrien.bsky.social

Hello I'm Tom! a co-founder at game publisher tinyBuild. I helped sign a lot of our games, and now I'm a developer again! Working on a game where you must give medicine to 100 wild animals.

82 Followers  |  117 Following  |  194 Posts  |  Joined: 25.10.2024  |  2.1617

Latest posts by tombrien.bsky.social on Bluesky

Preview
a cartoon cat is sitting in a chair with the words lemonade below him ALT: a cartoon cat is sitting in a chair with the words lemonade below him

Moomins:

06.10.2025 21:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Man this is such a big job.
Even coming up with their solution, which is not dynamic or automatic, but a library of AUTHORED hand poses, is a tough convo.

Then the shape language of telling players what is and isn't pickupable from far away... something you can easily fail.

Hats off to 'em!

30.09.2025 21:04 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Accidentally coded a gift-box that contains a copy of itself.
Have I just invented the next biggest game on Steam? Recursive Loot-Box Opener?

29.09.2025 14:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ooh this dot shading looks really good!

22.09.2025 22:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I love Phone Booth!
I recommended it a couple times to people looking for dumb, bad movies. It sounds bad!

But then 30 minutes in you're like... this rocks actually.

22.09.2025 14:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I thought you were a gameplay programmer

21.09.2025 21:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I knew a parent once who let their kids name the dog, and they named it Facebook

18.09.2025 23:47 β€” πŸ‘ 27    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Taking a small detour to make the game handheld, so I can hand it to locals for testing...

16.09.2025 16:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Wahaha, misses eye-balls?

09.09.2025 21:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If you mean the remake, you should try watching Pop Star: Never Stop

07.09.2025 20:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You can remind players by just having the activity decorate the world.
Advertise the race track, have fun looking NPCs talk about the card game, put your Pool Hall next to the Store. These are lighter ways to remind a player to try a new feature that you can see in Yakuza, Persona and Stardew.

07.09.2025 20:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I got a bit lost reading this, in the first paragraph it sounds like experiencing failure is rich and interesting, but then in the 2nd paragraph you say implementing loss is a mistake.

I think I'm the only one who doesn't get it πŸ€·β€β™‚οΈ

07.09.2025 14:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

In my experience if you hide a bunch of stuff then they don't search for it. A player can always assume the game is not very big and close it, so you kinda have to introduce your features.

For the same reason I think you DO have to keep reminding players, but it's a deft balance of how and when.

07.09.2025 14:51 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Getting that feeling that I might have just added the most important item in the game

05.09.2025 18:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ubisoft called Beyond Good And Evil 2 a AAAA game, so... at that point.

04.09.2025 22:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I dunno, this is some real "don't pick me, I'd probably screw it up" thinking.

I gotta disagree with that!

27.08.2025 10:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Was hunting for sound effects when I realised I have a microphone... I can just do the sounds.

22.08.2025 09:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Congratulations! I love seeing your work in this game, the art is really coming to life

21.08.2025 22:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It's a fun puzzle to think of one, but what this really highlights for me is that 90% of great games have beloved music!

21.08.2025 22:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oh I love SF6 music, I listen to it a lot

21.08.2025 22:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I wonder why it's that specific spot

21.08.2025 22:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It sounds like a dumb thing to say about a comic strip, but I saw this one more than 10 years ago and I still think of it all the time.

Displaced wildlife, city parks, pets in cages, I just always think of The Big Fence.

19.08.2025 22:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Compiling extremely heavy docked variant of the moon shader...

14.08.2025 18:07 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Great cover for anyone releasing an album named HEAD DEMAGNETIZER

12.08.2025 21:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I spend a lot of my time strapping a bunch of debug stuff to the animals and watching them move around the world in slow-motion.
That's proc animation for ya!

05.08.2025 11:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Iconic image. Burned into my brain with the Nintendo Horse Bag patent

04.08.2025 12:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ugh this is rampant! It really broke something for me when I used to flip between different game podcasts and I noticed they'd all go to a preview event, and come back with the same words, analogies, comparisons, predictions...

03.08.2025 23:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This guy seems to mainly hate colour variety

28.07.2025 20:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

"The Artistry Of" does sound a little bit more cool than "The Art Of"

27.07.2025 22:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Cool!
I remember I was into that for a while, but it was just throwing time in the trash. Even an hour doing nothing can be a benefit to your well-being, while an hour being high always felt like a waste.

27.07.2025 22:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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