Moomins:
06.10.2025 21:27 β π 0 π 0 π¬ 0 π 0@tombrien.bsky.social
Hello I'm Tom! a co-founder at game publisher tinyBuild. I helped sign a lot of our games, and now I'm a developer again! Working on a game where you must give medicine to 100 wild animals.
Man this is such a big job.
Even coming up with their solution, which is not dynamic or automatic, but a library of AUTHORED hand poses, is a tough convo.
Then the shape language of telling players what is and isn't pickupable from far away... something you can easily fail.
Hats off to 'em!
Accidentally coded a gift-box that contains a copy of itself.
Have I just invented the next biggest game on Steam? Recursive Loot-Box Opener?
Ooh this dot shading looks really good!
22.09.2025 22:45 β π 1 π 0 π¬ 0 π 0I love Phone Booth!
I recommended it a couple times to people looking for dumb, bad movies. It sounds bad!
But then 30 minutes in you're like... this rocks actually.
I thought you were a gameplay programmer
21.09.2025 21:22 β π 2 π 0 π¬ 1 π 0I knew a parent once who let their kids name the dog, and they named it Facebook
18.09.2025 23:47 β π 27 π 1 π¬ 0 π 0Taking a small detour to make the game handheld, so I can hand it to locals for testing...
16.09.2025 16:02 β π 1 π 0 π¬ 0 π 0Wahaha, misses eye-balls?
09.09.2025 21:58 β π 1 π 0 π¬ 0 π 0If you mean the remake, you should try watching Pop Star: Never Stop
07.09.2025 20:59 β π 1 π 0 π¬ 0 π 0You can remind players by just having the activity decorate the world.
Advertise the race track, have fun looking NPCs talk about the card game, put your Pool Hall next to the Store. These are lighter ways to remind a player to try a new feature that you can see in Yakuza, Persona and Stardew.
I got a bit lost reading this, in the first paragraph it sounds like experiencing failure is rich and interesting, but then in the 2nd paragraph you say implementing loss is a mistake.
I think I'm the only one who doesn't get it π€·ββοΈ
In my experience if you hide a bunch of stuff then they don't search for it. A player can always assume the game is not very big and close it, so you kinda have to introduce your features.
For the same reason I think you DO have to keep reminding players, but it's a deft balance of how and when.
Getting that feeling that I might have just added the most important item in the game
05.09.2025 18:30 β π 1 π 0 π¬ 0 π 0Ubisoft called Beyond Good And Evil 2 a AAAA game, so... at that point.
04.09.2025 22:13 β π 1 π 0 π¬ 0 π 0I dunno, this is some real "don't pick me, I'd probably screw it up" thinking.
I gotta disagree with that!
Was hunting for sound effects when I realised I have a microphone... I can just do the sounds.
22.08.2025 09:32 β π 0 π 0 π¬ 0 π 0Congratulations! I love seeing your work in this game, the art is really coming to life
21.08.2025 22:30 β π 1 π 0 π¬ 1 π 0It's a fun puzzle to think of one, but what this really highlights for me is that 90% of great games have beloved music!
21.08.2025 22:26 β π 0 π 0 π¬ 0 π 0Oh I love SF6 music, I listen to it a lot
21.08.2025 22:14 β π 0 π 0 π¬ 0 π 0I wonder why it's that specific spot
21.08.2025 22:14 β π 0 π 0 π¬ 0 π 0It sounds like a dumb thing to say about a comic strip, but I saw this one more than 10 years ago and I still think of it all the time.
Displaced wildlife, city parks, pets in cages, I just always think of The Big Fence.
Compiling extremely heavy docked variant of the moon shader...
14.08.2025 18:07 β π 2 π 0 π¬ 0 π 0Great cover for anyone releasing an album named HEAD DEMAGNETIZER
12.08.2025 21:00 β π 1 π 0 π¬ 0 π 0I spend a lot of my time strapping a bunch of debug stuff to the animals and watching them move around the world in slow-motion.
That's proc animation for ya!
Iconic image. Burned into my brain with the Nintendo Horse Bag patent
04.08.2025 12:26 β π 1 π 0 π¬ 0 π 0Ugh this is rampant! It really broke something for me when I used to flip between different game podcasts and I noticed they'd all go to a preview event, and come back with the same words, analogies, comparisons, predictions...
03.08.2025 23:19 β π 1 π 0 π¬ 0 π 0This guy seems to mainly hate colour variety
28.07.2025 20:38 β π 1 π 0 π¬ 0 π 0"The Artistry Of" does sound a little bit more cool than "The Art Of"
27.07.2025 22:26 β π 1 π 0 π¬ 1 π 0Cool!
I remember I was into that for a while, but it was just throwing time in the trash. Even an hour doing nothing can be a benefit to your well-being, while an hour being high always felt like a waste.