A preview of three pages and a teaser image from the SIGGRAPH 2025 paper "Rectangular Surface Parameterization" by Etienne Corman & Keenan Crane, as well as a trophy with the SIGGRAPH logo embossed on it and the text "Best Paper Award (Honorable Mention)."
Very happy to receive a SIGGRAPH 2025 Best Paper Award (Honorable Mention) for our RSP algorithm, which dices surfaces into near-perfect rectangles.
Such meshes are useful for everything from retopology, to microfluidic simulation, to textile design, to architectural geometry.
20.06.2025 10:52 โ ๐ 67 ๐ 8 ๐ฌ 2 ๐ 1
Fun new paper at #SIGGRAPH2025:
What if instead of two 6-sided dice, you could roll a single "funky-shaped" die that gives the same statistics (e.g, 7 is twice as likely as 4 or 10).
Or make fair dice in any shapeโe.g., dragons rather than cubes?
That's exactly what we do! 1/n
21.05.2025 16:29 โ ๐ 152 ๐ 46 ๐ฌ 8 ๐ 6
My painting LONE JUNIPER
10.05.2025 21:35 โ ๐ 14983 ๐ 1169 ๐ฌ 328 ๐ 45
Made some updates to my old grass renderer after reading a recent blog post on grass rendering. Clumping the grass with noise and adding specular highlights makes it look much better
hexaquo.at/pages/grass-...
16.04.2025 09:44 โ ๐ 21 ๐ 3 ๐ฌ 0 ๐ 0
The #demoscene has just been recognized as intangible cultural heritage in France \o/
10.04.2025 10:03 โ ๐ 67 ๐ 23 ๐ฌ 1 ๐ 1
Mangrove Tree Hotel lobby @ Haitang Bay, Sanya
Beach benches on a shore on a cloudy day
Stunning sunrise at 7 AM
Reef Bar
Vacation at Sanya. Once in a while this is required to literally refresh my soul
09.04.2025 11:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Tariffs xkcd.com/3073
08.04.2025 00:03 โ ๐ 31659 ๐ 8874 ๐ฌ 264 ๐ 477
Graphics Programming weekly - Issue 386 - April 6th, 2025 www.jendrikillner.com/post/graphic...
07.04.2025 14:03 โ ๐ 64 ๐ 21 ๐ฌ 1 ๐ 1
Managed to get Nvidia Flow (PhysX) to compile and run, after initially failing the other week. Was curious for a quick peek now that it's been open sourced (github.com/NVIDIA-Omniv...)
Flow itself isn't CUDA based, but instead uses compute shaders
Some higher level observations in the replies 1/?
06.04.2025 12:40 โ ๐ 34 ๐ 7 ๐ฌ 1 ๐ 0
Ascend to the peak of a haunted kingdom in Hollow Knight: Silksong, arriving on #NintendoSwitch2 this year.
03.04.2025 18:08 โ ๐ 1636 ๐ 199 ๐ฌ 56 ๐ 73
Graphics Programming weekly - Issue 385 - March 30th, 2025 www.jendrikillner.com/post/graphic...
01.04.2025 14:22 โ ๐ 56 ๐ 22 ๐ฌ 0 ๐ 1
THIS IS HUGE! Researchers at Scripps Research Institute have developed a groundbreaking UNIVERSAL coronavirus vaccine that triggers STONG immune responses AND shows promise in neutralizing MULTIPLE coronaviruses, including those responsible for causing COVID-19, MERS, AND even the โcommon cold.โ ๐งช๐งตโฌ๏ธ
27.03.2025 16:00 โ ๐ 9761 ๐ 3054 ๐ฌ 287 ๐ 335
Dios mio, a liberal๐
20.03.2025 01:01 โ ๐ 5855 ๐ 1265 ๐ฌ 40 ๐ 7
What happened?
15.03.2025 03:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Pixel art still life study of some citrus fruit and an S. Pellegrini lemonade bottle. A grater and bowl suggest that some fresh lemonade is about to be made.
The reflections off the bottle, metal grater and bowl catch the light from behind the viewer, as well as the saturated oranges, yellows and greens in the scene.
"Lemonade" - 100 x 128 pixel study
Practicing the fundamentals - reflections, colors and shapes.
The bottle is my pride and joy :)
#art #artstudy #pixelart #stilllife #reflections #lemons #green #yellow
09.03.2025 19:42 โ ๐ 38 ๐ 3 ๐ฌ 2 ๐ 0
Gradientspace Toolbox
Gradientspace Toolbox provides a suite of in-Editor Tools to improve content-creation workflows. Find our Tools in the Gradientspace tab in Modeling Mode! For more information and video demonstrations...
put my unreal plugin on the Fab thing and someone bought a copy. That's the first time in my ~25 years working in computer programming where a person directly paid for software I made. Working in computers is weird...
www.fab.com/listings/058...
04.03.2025 15:33 โ ๐ 24 ๐ 6 ๐ฌ 2 ๐ 0
Will I be able to marry my girl now? <3
05.03.2025 01:06 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
โจ 2nd Major Update โ Coming March 10th
Struggling to find the perfect gift? Ask Elsie! Once a day you can choose between three villagers to get the latest on a liked or loved gift. Who knew gossip could be so useful? ๐
04.03.2025 19:22 โ ๐ 2206 ๐ 261 ๐ฌ 33 ๐ 40
Congrats!!!
28.02.2025 05:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
For context, this is called the โAheadโ app and it is NOT FREE - starting at $9.99 per month after asking you to โcommitโ.
25.02.2025 01:24 โ ๐ 71 ๐ 0 ๐ฌ 4 ๐ 0
Graphics Programming weekly - Issue 380 - February 23rd, 2025 www.jendrikillner.com/post/graphic...
24.02.2025 14:40 โ ๐ 71 ๐ 23 ๐ฌ 0 ๐ 1
Breaking News: Scientists from the University of the Basque Country have discovered a groundbreaking molecule, WIN55.212-2, that reverses early cognitive damage caused by Alzheimerโs disease.
24.02.2025 12:52 โ ๐ 30150 ๐ 5950 ๐ฌ 591 ๐ 524
I'm thrilled to share a new JCGT paper, "GPU Friendly Laplacian Texture Blending." It uses simple image processing and computational photography techniques to smoothly blend/layer textures and materials while preserving local contrast and texture details without ghosting or over-blurring. 1/3
19.02.2025 18:00 โ ๐ 132 ๐ 35 ๐ฌ 8 ๐ 1
Happy Valentineโs Day
14.02.2025 17:04 โ ๐ 67 ๐ 15 ๐ฌ 1 ๐ 0
Solving the Dense Geometry Problem
Discover how AMD's Dense Geometry Compression Format (DGF) revolutionizes graphics by compressing complex models for efficient real-time rendering, bridging the gap between rasterization and ray traci...
Last July, we published a research paper about our upcoming geometry compression technology - DGF.
๐ฅ We're now releasing an #opensource toolchain for its evaluation, experimentation, and integration into future game engines ๐ฅ
๐๏ธ Find out more on GPUOpen! gpuopen.com/learn/proble...
06.02.2025 18:14 โ ๐ 60 ๐ 17 ๐ฌ 2 ๐ 1
GitHub - NVIDIA-RTX/RTXNTC: NVIDIA Neural Texture Compression SDK
NVIDIA Neural Texture Compression SDK. Contribute to NVIDIA-RTX/RTXNTC development by creating an account on GitHub.
I'm very proud to announce that today NVIDIA has released our first public SDK for Neural Texture Compression (NTC)!
github.com/NVIDIA-RTX/R...
NTC exploits neural techniques to achieve 12-24x compression of PBR material textures with quality comparable or better than BC formats.
06.02.2025 20:44 โ ๐ 135 ๐ 29 ๐ฌ 5 ๐ 2
Graphics Programming weekly - Issue 377 - February 2nd, 2025 www.jendrikillner.com/post/graphic...
04.02.2025 14:27 โ ๐ 96 ๐ 25 ๐ฌ 0 ๐ 0
Assemblymember. Democratic Nominee for Mayor of NYC. Running to freeze the rent, make buses fast + free, and deliver universal childcare. Democratic Socialist. zohranfornyc.com
CS professor and #indiedev -> https://store.steampowered.com/developer/profscherer
Wishlist Card Coder, a card-building roguelike where players create their own cards: https://store.steampowered.com/app/3355940/Card_Coder/
#indiegames #turnbasedthursday
Creator of Balatro ( @playbalatro.com )
Business/Media: balatro@playstack.com
Blog: localthunk.com
Direct contact: localthunk.contact@gmail.com
๐จ๐ฆ
Painting the worlds of my imagination,
Inventing stories from my illustrations ๐
Barbarossa Interactive Co-Founder
@barbarossa-interactive.com
DMโs open โ๏ธ (ENG/DEU/RUS)
Artist, Programmer, Writer
~ AuDHD disaster ~
#art #illustration #gamedev #godot
President of the @ec.europa.eu
Mother of seven. Brussels-born. European by heart. ๐ช๐บ
ใฝใฉ(Sora)ไปฃ่กจ ใฒใผใ ใใถใคใใผ/ใฒใผใ ใใฃใฌใฏใฟใผ
ใๆใฎใซใผใใฃใใๅคงไนฑ้ในใใใทใฅใใฉใถใผใบใใชใฉ๏ฝก
ใจใใใใใขใซใฆใณใไฝใฃใฆใฟใพใใ!
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
ไธๆๆธๅฝHW่จญ่จ่
ใฎใตใใใใฃใจใ็พไปฃใฎC++ใๅคงๅซใใชSWใฎ้็บ่
ใFPGAใฎGPUใจใฌใใญใชๅฎถๅบญ็จใฒใผใ ๆฉใไฝใใใจใใใกใฎ็ซ(ใใฅใผใใชใ+ใณในใขใน)ใใ็ฎใฎๆผๅฅใใฒใผใ ้็บใๆน่ถ๏ผๅ่ๅญใใใฃใๅฅฝใใใญใใpostsใฏ็งๅไบบใฎๆ่ฆใงใไผ็คพใไปฃ่กจใใใใฎใใชใ
https://fpga.maisonikkoku.com
creative head at freehold games
co-creator โ Caves of Qud, Sproggiwood
generated histories, hidden monasteries, sentient plants๐น๐น
he/him
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
Blender 3D Generalist, Cycles Expert, Python Dev, Godot Dabbler
๐จโ๐ปSoftware Engineer | ๐ฎGamer | ๐ปTech & ๐Car Enthusiast | ๐ฑCat Person
sharunkumar.com
Videos. Educational? Not really. Funny? Eh.
youtube.com/@captaindisillusion
patreon.com/captaindisillusion
Subscribe to my tech and online culture newsletter UserMag.co
Listen/watch Power User podcast on all platforms!!
Support my work on Patreon: https://www.patreon.com/c/taylorlorenz
Award-winning poltergeist and comedian | Writer of the Montgomery Bonbon mysteries | Pronouns like a butler coughing: he/him
Ed Fringe 2025 on sale NOW: https://tinyurl.com/4jp2pkn2
linktr.ee/misterabk
I make Youtube videos n' stuff allegedly:
https://www.youtube.com/@kruggsmash
If you want to help me do what I do:
https://www.patreon.com/c/Kruggsmash
๐ฅ๏ธ Gaming Youtuber, Media Critic, Philosopher King ๐คด
๐ Patreon.com/Hbomb
๐ฉ Enquiries to contact@hbomb.zone
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Graphics Software Engineer at Apple
Previously in games (Rockstar/Rocksteady and others)