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42yeah

@42yeah.is.bsky.social

Graphics engineer @ Tencent Blog: https://blog.42yeah.is

58 Followers  |  204 Following  |  47 Posts  |  Joined: 18.10.2023  |  1.7273

Latest posts by 42yeah.is on Bluesky

A preview of three pages and a teaser image from the SIGGRAPH 2025 paper "Rectangular Surface Parameterization" by Etienne Corman & Keenan Crane, as well as a trophy with the SIGGRAPH logo embossed on it and the text "Best Paper Award (Honorable Mention)."

A preview of three pages and a teaser image from the SIGGRAPH 2025 paper "Rectangular Surface Parameterization" by Etienne Corman & Keenan Crane, as well as a trophy with the SIGGRAPH logo embossed on it and the text "Best Paper Award (Honorable Mention)."

Very happy to receive a SIGGRAPH 2025 Best Paper Award (Honorable Mention) for our RSP algorithm, which dices surfaces into near-perfect rectangles.

Such meshes are useful for everything from retopology, to microfluidic simulation, to textile design, to architectural geometry.

20.06.2025 10:52 โ€” ๐Ÿ‘ 67    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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Fun new paper at #SIGGRAPH2025:

What if instead of two 6-sided dice, you could roll a single "funky-shaped" die that gives the same statistics (e.g, 7 is twice as likely as 4 or 10).

Or make fair dice in any shapeโ€”e.g., dragons rather than cubes?

That's exactly what we do! 1/n

21.05.2025 16:29 โ€” ๐Ÿ‘ 152    ๐Ÿ” 46    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 6
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My painting LONE JUNIPER

10.05.2025 21:35 โ€” ๐Ÿ‘ 14983    ๐Ÿ” 1169    ๐Ÿ’ฌ 328    ๐Ÿ“Œ 45
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Made some updates to my old grass renderer after reading a recent blog post on grass rendering. Clumping the grass with noise and adding specular highlights makes it look much better

hexaquo.at/pages/grass-...

16.04.2025 09:44 โ€” ๐Ÿ‘ 21    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Group Read of "Grass Rendering Series", Wed, Apr 16, 2025, 7:00 PM | Meetup This week, we will read [Grass Rendering Series Part 1: Theory](https://hexaquo.at/pages/grass-rendering-series-part-1-theory/) and [Grass Rendering Series Part 2: Full-Geo

This week, we will read about grass rendering blog posts
www.meetup.com/graphics-pro...

14.04.2025 03:12 โ€” ๐Ÿ‘ 4    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The #demoscene has just been recognized as intangible cultural heritage in France \o/

10.04.2025 10:03 โ€” ๐Ÿ‘ 67    ๐Ÿ” 23    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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National Recording Registry adds Tracy Chapman, Hamilton and the Minecraft game soundtrack There are 25 new additions to the Library of Congress collection. They include albums by Elton John, Miles Davis, Amy Winehouse, and the original cast recording of Hamilton.

Hereโ€™s some unique news: my music has been added to the library of congress

www.npr.org/2025/04/09/n...

09.04.2025 14:55 โ€” ๐Ÿ‘ 14173    ๐Ÿ” 1463    ๐Ÿ’ฌ 292    ๐Ÿ“Œ 77
Mangrove Tree Hotel lobby @ Haitang Bay, Sanya

Mangrove Tree Hotel lobby @ Haitang Bay, Sanya

Beach benches on a shore on a cloudy day

Beach benches on a shore on a cloudy day

Stunning sunrise at 7 AM

Stunning sunrise at 7 AM

Reef Bar

Reef Bar

Vacation at Sanya. Once in a while this is required to literally refresh my soul

09.04.2025 11:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some Maui views

09.04.2025 05:03 โ€” ๐Ÿ‘ 124    ๐Ÿ” 5    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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Tariffs xkcd.com/3073

08.04.2025 00:03 โ€” ๐Ÿ‘ 31659    ๐Ÿ” 8874    ๐Ÿ’ฌ 264    ๐Ÿ“Œ 477
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Graphics Programming weekly - Issue 386 - April 6th, 2025 www.jendrikillner.com/post/graphic...

07.04.2025 14:03 โ€” ๐Ÿ‘ 64    ๐Ÿ” 21    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Managed to get Nvidia Flow (PhysX) to compile and run, after initially failing the other week. Was curious for a quick peek now that it's been open sourced (github.com/NVIDIA-Omniv...)

Flow itself isn't CUDA based, but instead uses compute shaders

Some higher level observations in the replies 1/?

06.04.2025 12:40 โ€” ๐Ÿ‘ 34    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Ascend to the peak of a haunted kingdom in Hollow Knight: Silksong, arriving on #NintendoSwitch2 this year.

03.04.2025 18:08 โ€” ๐Ÿ‘ 1636    ๐Ÿ” 199    ๐Ÿ’ฌ 56    ๐Ÿ“Œ 73
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Graphics Programming weekly - Issue 385 - March 30th, 2025 www.jendrikillner.com/post/graphic...

01.04.2025 14:22 โ€” ๐Ÿ‘ 56    ๐Ÿ” 22    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

THIS IS HUGE! Researchers at Scripps Research Institute have developed a groundbreaking UNIVERSAL coronavirus vaccine that triggers STONG immune responses AND shows promise in neutralizing MULTIPLE coronaviruses, including those responsible for causing COVID-19, MERS, AND even the โ€œcommon cold.โ€ ๐Ÿงช๐Ÿงตโฌ‡๏ธ

27.03.2025 16:00 โ€” ๐Ÿ‘ 9761    ๐Ÿ” 3054    ๐Ÿ’ฌ 287    ๐Ÿ“Œ 335
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Dios mio, a liberal๐Ÿ’€

20.03.2025 01:01 โ€” ๐Ÿ‘ 5855    ๐Ÿ” 1265    ๐Ÿ’ฌ 40    ๐Ÿ“Œ 7

What happened?

15.03.2025 03:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Pixel art still life study of some citrus fruit and an S. Pellegrini lemonade bottle. A grater and bowl suggest that some fresh lemonade is about to be made.

The reflections off the bottle, metal grater and bowl catch the light from behind the viewer, as well as the saturated oranges, yellows and greens in the scene.

Pixel art still life study of some citrus fruit and an S. Pellegrini lemonade bottle. A grater and bowl suggest that some fresh lemonade is about to be made. The reflections off the bottle, metal grater and bowl catch the light from behind the viewer, as well as the saturated oranges, yellows and greens in the scene.

"Lemonade" - 100 x 128 pixel study

Practicing the fundamentals - reflections, colors and shapes.
The bottle is my pride and joy :)

#art #artstudy #pixelart #stilllife #reflections #lemons #green #yellow

09.03.2025 19:42 โ€” ๐Ÿ‘ 38    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Gradientspace Toolbox Gradientspace Toolbox provides a suite of in-Editor Tools to improve content-creation workflows. Find our Tools in the Gradientspace tab in Modeling Mode! For more information and video demonstrations...

put my unreal plugin on the Fab thing and someone bought a copy. That's the first time in my ~25 years working in computer programming where a person directly paid for software I made. Working in computers is weird...

www.fab.com/listings/058...

04.03.2025 15:33 โ€” ๐Ÿ‘ 24    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Will I be able to marry my girl now? <3

05.03.2025 01:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœจ 2nd Major Update โ€“ Coming March 10th

Struggling to find the perfect gift? Ask Elsie! Once a day you can choose between three villagers to get the latest on a liked or loved gift. Who knew gossip could be so useful? ๐ŸŽ

04.03.2025 19:22 โ€” ๐Ÿ‘ 2206    ๐Ÿ” 261    ๐Ÿ’ฌ 33    ๐Ÿ“Œ 40

Congrats!!!

28.02.2025 05:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For context, this is called the โ€œAheadโ€ app and it is NOT FREE - starting at $9.99 per month after asking you to โ€œcommitโ€.

25.02.2025 01:24 โ€” ๐Ÿ‘ 71    ๐Ÿ” 0    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 380 - February 23rd, 2025 www.jendrikillner.com/post/graphic...

24.02.2025 14:40 โ€” ๐Ÿ‘ 71    ๐Ÿ” 23    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Breaking News: Scientists from the University of the Basque Country have discovered a groundbreaking molecule, WIN55.212-2, that reverses early cognitive damage caused by Alzheimerโ€™s disease.

24.02.2025 12:52 โ€” ๐Ÿ‘ 30150    ๐Ÿ” 5950    ๐Ÿ’ฌ 591    ๐Ÿ“Œ 524

I'm thrilled to share a new JCGT paper, "GPU Friendly Laplacian Texture Blending." It uses simple image processing and computational photography techniques to smoothly blend/layer textures and materials while preserving local contrast and texture details without ghosting or over-blurring. 1/3

19.02.2025 18:00 โ€” ๐Ÿ‘ 132    ๐Ÿ” 35    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 1
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Happy Valentineโ€™s Day

14.02.2025 17:04 โ€” ๐Ÿ‘ 67    ๐Ÿ” 15    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Solving the Dense Geometry Problem Discover how AMD's Dense Geometry Compression Format (DGF) revolutionizes graphics by compressing complex models for efficient real-time rendering, bridging the gap between rasterization and ray traci...

Last July, we published a research paper about our upcoming geometry compression technology - DGF.

๐Ÿ”ฅ We're now releasing an #opensource toolchain for its evaluation, experimentation, and integration into future game engines ๐Ÿ”ฅ

๐Ÿ—œ๏ธ Find out more on GPUOpen! gpuopen.com/learn/proble...

06.02.2025 18:14 โ€” ๐Ÿ‘ 60    ๐Ÿ” 17    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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GitHub - NVIDIA-RTX/RTXNTC: NVIDIA Neural Texture Compression SDK NVIDIA Neural Texture Compression SDK. Contribute to NVIDIA-RTX/RTXNTC development by creating an account on GitHub.

I'm very proud to announce that today NVIDIA has released our first public SDK for Neural Texture Compression (NTC)!

github.com/NVIDIA-RTX/R...

NTC exploits neural techniques to achieve 12-24x compression of PBR material textures with quality comparable or better than BC formats.

06.02.2025 20:44 โ€” ๐Ÿ‘ 135    ๐Ÿ” 29    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 2
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Graphics Programming weekly - Issue 377 - February 2nd, 2025 www.jendrikillner.com/post/graphic...

04.02.2025 14:27 โ€” ๐Ÿ‘ 96    ๐Ÿ” 25    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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