Desidia
El despertador suena a las dos de la tarde.
Hay relatos que se entienden; otros se sienten. Éste es de los segundos.
borjamorales.substack.com/p/desidia
11.08.2025 00:06 — 👍 0 🔁 0 💬 0 📌 0
Wildkeepers Rising is OUT NOW in Early Access!
Tame your Guardians and survive the hordes -- build synergies in your team and use unique powers to survive the fight and take on each region's boss.
Steam page below!👇⚔️
#indiedev #gamedev #indiegame #streamer #twitch #roguelite
31.03.2025 15:02 — 👍 26 🔁 12 💬 2 📌 3
22.02.2025 05:00 — 👍 0 🔁 0 💬 0 📌 0
Screenshot from the book table of contents.
The GPU Zen 3 book is out, perfect timing for the Holiday Season! www.amazon.com/GPU-Zen-Adva...
So many fantastic-looking articles!
Together with my teammates, we have also contributed a chapter: "Differentiable Graphics with Slang.D for Appearance-Based Optimization".
27.11.2024 00:01 — 👍 75 🔁 15 💬 1 📌 1
YouTube video by Valve
Half-Life 2: 20th Anniversary Documentary
Two hour documentary from Valve on the greatest videogame of all time...Half-Life 2.
www.youtube.com/watch?v=YCjN...
15.11.2024 23:17 — 👍 24 🔁 3 💬 2 📌 2
GitHub - TheRealMJP/SHforHLSL: SH for HLSL 2021
SH for HLSL 2021. Contribute to TheRealMJP/SHforHLSL development by creating an account on GitHub.
Here's something I've been working on that's (hopefully) useful for others: a single-header spherical harmonics support library for HLSL 2021
github.com/TheRealMJP/S...
04.11.2024 02:20 — 👍 91 🔁 23 💬 2 📌 0
VFX Lighting, Graphics Programming and GameDev
http://sosoyan.com
Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Rendering, ray tracing, Metal API.
Personal. https://benhouston3d.com Serial Entrepreneur. Founder: https://MyCoder.ai (agentic coder), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Art Direction · Graphic Design · UI/UX · 3D · Photo · Video. AKA Zomb / Zomboh. Ex Embark Studios. Mastodon: @jorge@mastodon.gamedev.place
Making 3D easier since 2010.
Generative AI tutorials, news & crazy creations.
Founder Magnific AI. Mystic designer.
🎬 YouTube: http://bit.ly/3UyGtbW
🤖 Prompts: http://bestaiprompts.art
Rendering & Systems @ EA
Tell your cat I said Hi
garble / portal process ^ tbc
mov ax, 13h; int 10h
Founder - Procedural Worlds - World creation for everyone!
https://www.procedural-worlds.com/
#unity3d #gamedev #procgen #generativeai #worldbuilding
Creator of Gaia, GeNa and some other as yet unannounced fun things.
Geek, retro and open source developer / Andaluz descafeinado, geek en general, hago juegos para ordenadores retro y trabajo gracias al software libre.
🏳️🌈
Tengo un blog de mis viajes en https://afrequentflyer.wordpress.com
Computer graphics geek and reinventor of wheels.
Rendering at (visionOS - Persona). I do R&D on rendering digital humans. I spend my spare time tracing rays and studying languages.
Formerly vector graphics, shader compilation, and OS development at Google.
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Researcher on Computer Graphics and Visual Computing (specially realtime rendering, SciViz and Digital Heritage). Interested in nature, music production, physics, Monkey Island, Oxford commas, and tennis.
https://albertojaspe.net
Colour Science for Python
Principal Pipeline Programmer @ Epic Games