Well explained!
16.10.2025 04:12 — 👍 2 🔁 0 💬 0 📌 0
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5” talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online
advances.realtimerendering.com/s2025/index....
26.08.2025 15:59 — 👍 31 🔁 12 💬 0 📌 1
Desidia
El despertador suena a las dos de la tarde.
Hay relatos que se entienden; otros se sienten. Éste es de los segundos.
borjamorales.substack.com/p/desidia
11.08.2025 00:06 — 👍 0 🔁 0 💬 0 📌 0
Wildkeepers Rising is OUT NOW in Early Access!
Tame your Guardians and survive the hordes -- build synergies in your team and use unique powers to survive the fight and take on each region's boss.
Steam page below!👇⚔️
#indiedev #gamedev #indiegame #streamer #twitch #roguelite
31.03.2025 15:02 — 👍 25 🔁 12 💬 2 📌 3
22.02.2025 05:00 — 👍 0 🔁 0 💬 0 📌 0
Screenshot from the book table of contents.
The GPU Zen 3 book is out, perfect timing for the Holiday Season! www.amazon.com/GPU-Zen-Adva...
So many fantastic-looking articles!
Together with my teammates, we have also contributed a chapter: "Differentiable Graphics with Slang.D for Appearance-Based Optimization".
27.11.2024 00:01 — 👍 75 🔁 15 💬 1 📌 1
YouTube video by Valve
Half-Life 2: 20th Anniversary Documentary
Two hour documentary from Valve on the greatest videogame of all time...Half-Life 2.
www.youtube.com/watch?v=YCjN...
15.11.2024 23:17 — 👍 24 🔁 3 💬 2 📌 2
GitHub - TheRealMJP/SHforHLSL: SH for HLSL 2021
SH for HLSL 2021. Contribute to TheRealMJP/SHforHLSL development by creating an account on GitHub.
Here's something I've been working on that's (hopefully) useful for others: a single-header spherical harmonics support library for HLSL 2021
github.com/TheRealMJP/S...
04.11.2024 02:20 — 👍 91 🔁 23 💬 2 📌 0
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
http://bingxu.tech
Computer graphics, Light transport, Rendering, Painting. PhD candidate @UCSanDiego. Intern @NVIDIA; Sketches https://www.instagram.com/bing_xu_art
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
VFX Lighting, Graphics Programming and GameDev
http://sosoyan.com
Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Rendering, ray tracing, Metal API.
Personal. https://benhouston3d.com Serial Entrepreneur. Founder: https://MyCoder.ai (agentic coder), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Art Direction · Graphic Design · UI/UX · 3D · Photo · Video. AKA Zomb / Zomboh. Ex Embark Studios. Mastodon: @jorge@mastodon.gamedev.place
Making 3D easier since 2010.
Generative AI tutorials, news & crazy creations.
Founder Magnific AI. Mystic designer.
🎬 YouTube: http://bit.ly/3UyGtbW
🤖 Prompts: http://bestaiprompts.art
Rendering & Systems @ EA
Tell your cat I said Hi
garble / portal process ^ tbc
mov ax, 13h; int 10h
Founder - Procedural Worlds - World creation for everyone!
https://www.procedural-worlds.com/
#unity3d #gamedev #procgen #generativeai #worldbuilding
Creator of Gaia, GeNa and some other as yet unannounced fun things.
Geek, retro and open source developer / Andaluz descafeinado, geek en general, hago juegos para ordenadores retro y trabajo gracias al software libre.
🏳️🌈
Tengo un blog de mis viajes en https://afrequentflyer.wordpress.com
Computer graphics geek and reinventor of wheels.