Rough draft QTE.
I want to remove the random chance of capturing and replace it with various difficulty QTEs.
Right now, the QTE has a success threshold that you have to meet to consider it passed rather than doing them all perfect.
(Unless the threshold = the number of inputs)
#CherubDev #UE5
02.01.2026 05:10 — 👍 433 🔁 57 💬 14 📌 0
Looks sick, best of luck!
31.12.2025 19:00 — 👍 1 🔁 0 💬 0 📌 0
This looks SO cool.
Is it meant to be a VR experience or a FPS/TPS hybrid?
31.12.2025 16:29 — 👍 1 🔁 0 💬 1 📌 0
Lead UI Designer #gamedev
#UI design | UI art | Art Direction
Work: Warhammer AoS: Realms of Ruin, WH 40K: Rogue Trader, The Seance of Blake Manor, Jurassic World Evolution 2, Dragon Age Keep, etc.
My game: @severlink.bsky.social
Co-host: BORZOI Cast
Video games & deals. I post deals which may contain affiliate links. As an Amazon Associate I earn from qualifying purchases. Epic Creator Code: Wario64
Game Dev and Programmer.
Working at Monomi Park. Previously Unity, Firewatch, Minerva's Den, Bioshock 2, and Spiderman 3.
All opinions are my own.
He/him.
Senior Technical Animator | VFX Artist | Game Dev | AR/VR.
McKinney, TX
https://www.brett-tipul.com
The Last Nordic Tribe Game Account
https://store.steampowered.com/app/3435710/The_Last_Nordic_Tribe
Developer and Publisher: Never Say Never
Making genre-bending video games at @birb.house plus feeds and tools for the games industry. When I'm not doing that, I'm building my overlanding rig to explore remote corners of the map. Oxford comma defender. He/him.
Creating 'Incoherence: Dark Rooms': A room drafting, roguelike, survival horror, puzzle game!
WISHLIST DARK ROOMS: darkroomsgame.com
Québec, Canada
Video game maker and compulsive side project starter. Did art direction for SlimeRancher1&2, SpiralKnights, ThreePanelSoul, & MacHall.
Currently obsessed with making a mecha game about a rabbit named Clover.
#CherubDev -> 🎮
#CherubArt -> 🎨
Reading H.P. Lovecraft and developing a 2.5D game. Standalone diorama viewing program for patrons coming in early 2026- https://patreon.com/StellarMantis?utm_medium=unknown&utm_s
Dogubomb is an indie game and film studio hidden among the long shadows of Hollywood. After a decade of making stuff for other people, we decided to make something for ourselves: Blue Prince. @blueprincegame.bsky.social
Blue Prince is a genre-defying atmospheric adventure. Developed by @Dogubomb.bsky.social and Published by @rawfury.bsky.social. Out Now on Steam, Mac, Xbox & PS5!
Join the Discord https://discord.gg/BluePrince
Play now: https://linktr.ee/blueprincegame
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
🎥 YouTube: https://www.youtube.com/@GMTK
🍓 GMTK Game Jam: http://gmtk.itch.io
🔠 Word Play: http://s.team/a/3586660/
🧲 Mind Over Magnet: http://s.team/a/2685900/
Associate Producer at Bandai Namco Entertainment • Ex Artefacts Studio
Narrative director (Assassin's Creed Mirage) | Writer | Narrative designer
I tell stories for video games, screen, stage, paper, and other hybrid or weird formats.
I live on Mars.
https://sarah-beaulieu.com/
www.youtube.com/@baladeimpossible
Auteur de 'Les Légendes de Tomb Raider' et 'Les Secrets d'Assassin's Creed' (https://bit.ly/3R4wjhW) - Pigiste jeux vidéo Numerama et Jeux Vidéo Magazine - Ex-Gamekult (2004-2022)
Wannabe gamedev
Auteur-compositeur (https://bit.ly/3PJ4viG) ♬
🌱
Director of Research & Insights at Niko Partners.
I analyze the video games market in Asia & MENA.
I tweet insights about gaming + more.
CEO & Director at Wildflower Interactive
Game developer, blacksmith, adventurous human
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com